So PMFs can be in Witch Head Nebula now? How does that work for already existing groups since we can't reapply or ask to be moved?
Also, thinking they don't test anything only cause there are still bugs in releases is just ignorance. Elite Dangerous is one of the most optimized and stable games out there, and I don't really get why it's bashed so hard while Bethesda or Ubisoft games get it easy with their way buggier and unstable games.
I've now got the update and can safely declare, "This update sucks!"When can we expect the "This update sucks!" posts? Oh yeah, BEFORE the update is even available, of course!
Because most of the beta testers like all of the programmers are human and therefore fallible.The January Update was beta tested by the community. How can there be any bugs?
Also, thinking they don't test anything only cause there are still bugs in releases is just ignorance. Elite Dangerous is one of the most optimized and stable games out there, and I don't really get why it's bashed so hard while Bethesda or Ubisoft games get it easy with their way buggier and unstable games.
Sure, there are still some really annoying bugs in ED and some have been there for a while, but that doesn't mean they don't test anything. No piece of software releases bug-free. None, nada, zero. So you have to pick your fights if you don't have the resources to fix everything. Which the team does. That's all there is to it.
The January Update was beta tested by the community. How can there be any bugs?
I don't see anything in the patch notes that implies that, and it's both outside the 500 LY normal range and "lore sensitive / in the news" from the PMF rules - is this a change that's been announced elsewhere?So PMFs can be in Witch Head Nebula now? How does that work for already existing groups since we can't reapply or ask to be moved?
Of course, no update to exploration without errors: now the surface signal identifier numbers are cropped out from the Navigation panel. What used to be "Surface Signal: Biological [8]" is now "Surface Signal: Biological". It's still visible if you target them, but now if you want to visit a specific one (for example, if you're surveying all the biological signals), you'll have to click through them all. Submitted to the issue tracker. (See here.)
Thanks! Unfortunately, here's another one: surface signals disappear from planets after logging out, need to fire another DSS probe at the already mapped planet to make them reappear.
Seeing a lot of stalling/juddering/stuttering that was not there previously, especially when jumping and arriving at a star.
Not sure if this is a server load issue associated with people downloading the patch, or a new feature.
Not tested yet, but the thread I saw implied that killing SpecOps ships would mess up the progress bars.Can more people test CZs please? ... there is going on info that progress bar vanish after few minutes ....
In Medium and High intensity zones, the progress bar disappears when you start on a CZ objective.Can more people test CZs please? ... there is going on info that progress bar vanish after few minutes ....
Can more people test CZs please? ... there is going on info that progress bar vanish after few minutes ....