Possibly because they beta tested for only a week and never iterated on that at all.The January Update was beta tested by the community. How can there be any bugs?
Yep... This is the build I am using: 30-45 min = +/- 90 Mil.I'm doing almost the same, but without collector limpets - increasing max cargo to 68, while still keeping an A4 prismatic. With a little luck and full refinery you can make over 120 Mio. in one trip - In a small ship (which quickly sells and gets back to work, reducing the potential loss from a sudden price change and also accidents that would be less painful: 500k rebuy and 1 to 3 hours time at worst)!
The crux with VO mining in small ships is that you basically watch out for a high paying station, then go from there an find a VO hotspot in the vicinity, ideally not further away than 2 or 3 jumps (when you are lucky, even in the same system). Finding them is usually surprisingly easy. Since these high paying opportunities only hold for 3 days (not sure if that will stay), you become a "miner on journeys" that also includes frequent exploration activities.
It's not about max efficiency and credits, rather for veterans who already have everything they need. To me hands-down the current most gratifying gameplay available.
For those who don't have access to the MK4 I'd recommend the ASPX, which on paper should even be better. But for the way I'm doing core ming the MK4 is the perfect vessel.
(tried a Conda for a few hours, but that's where the fun stops very quickly to me)
It seems slowing to a halt makes some people dissappear and acceleration can bring them back on radar and detectable. What's that about?
That information has been moved to the description area as described in the patch notes. They are actually on your picture highlighted in blue font (very first line).Not sure this is a bug but Guardian Sites are not showing on FSS scan. They are listed on the System Map beside Locations Guardian(4)
Not sure this is a bug but Guardian Sites are not showing on FSS scan. They are listed on the System Map beside Locations Guardian(4)
Same here, I haven't seen the Unlikely/Likely bit since the patch. My guess would be that the pre-computation for all landable bodies was not intended, and the fix Paige mentioned is to revert that to the behavior described in the patch notes.
- I can confirm that the stutter seems to happen only in systems with landable planets (though I have seen Paige's post that the cause has already been identified and will be fixed tomorrow)
- I have NOT seen the new FSS mechanic of "unlikely / likely / very likely" for signals at all. Instead when a body has geo signals the number shows up immediately now. I would speculate that this is related to the stuttering issue. Presumably some calculations are done at the moment as soon I enter a system and by the time I enter FSS the results are available. Not a complaint from my side, just an observation.
Agreed.Same here, I haven't seen the Unlikely/Likely bit since the patch. My guess would be that the pre-computation for all landable bodies was not intended, and the fix Paige mentioned is to revert that to the behavior described in the patch notes.
Low CZs bugging too. Very Well Done FDev!!!Thanks everyone for replies, I had small hope that FDev learn from the past and released patched content will work correctly ... or at least in patched content will be no bugs or problems. I was obviously very naive ...
Networking, when investment and creative tech engineering come together, make beautiful fractal patterns on huge 8K monitors.Can you elaborate on that? How did you come to that conclusion.
At first glance this is about data compression, so Elite will need less bandwidth. But Elite hardly needs any anyway. Was this small amount already too much for AWS?
I think Elite's problem come from the fact that networking is hard and the P2P connections aren't very reliable. Would the inclusion of this library really magically fix a lot of that or is it just a "might as well" addition to save some bandwidth?
I think they will need some time to get it customised to the live game. Might not even be an Oodle problemI have no idea why Elite is bottlenecking on data loads when the bandwidth monitor lists really small upload and download amounts, but I know that something is wrong there because streaming to discord causes desync/lag, and sometimes so does streaming music. I'm on a fiber optic gigabit connection so I don't think I should be bottlenecking on my end, but it sure acts like it is.