Engineers jitter on inertial impact

Pleas FDevs fix that jitter of 3+ on pulse or salve lasers, when u take the inertial impact, the idea using this kind of weapon is great but the chance to hit and doing damage is to small, the focus can be better, maybe smaller like rapidfire on multicannons???
 
Pleas FDevs fix that jitter of 3+ on pulse or salve lasers, when u take the inertial impact, the idea using this kind of weapon is great but the chance to hit and doing damage is to small, the focus can be better, maybe smaller like rapidfire on multicannons???

It's a balancing feature. In exchange for the ability to effectively ignore the normal resistance factors without ammunition limits you have frag cannon like maximum range.

In other words working as intended and nothing to fix.

Inertial impact is only for burst lasers, isn't it?

Yes.
 
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