Doesn't it bother anybody jumping into a system from the panel list only to find that the highlighter is irrelevantly still set to the part highlighted prior to the jump? Filters are good, but why doesn't the highlighter default to the Star at the top of the panel list with each consecutive jump?
Also, the Material Trader is a bit of a sneaky con should anybody be in a hurry to trade up a few things here and there. If I trade up 20 of one material but flick to another with the intention to trade only one lot at the ratio set, I might quickly press right once to do this. However, the previously allocated number remains set from the other material traded. So if you're not careful you might quickly lose a larger sum of the rarer good because the number doesn't reset to zero with each consecutive trade.
Did Fdev do this to increase the likelihood of error and therefore subsequent further grind to recover the lost goodies?
. Lol.
Also, the Material Trader is a bit of a sneaky con should anybody be in a hurry to trade up a few things here and there. If I trade up 20 of one material but flick to another with the intention to trade only one lot at the ratio set, I might quickly press right once to do this. However, the previously allocated number remains set from the other material traded. So if you're not careful you might quickly lose a larger sum of the rarer good because the number doesn't reset to zero with each consecutive trade.
Did Fdev do this to increase the likelihood of error and therefore subsequent further grind to recover the lost goodies?
