Be that as it may, but I don't think that should prevent the implementations, at least not for DLSS 2.0+. Sure, AMD FSR 1.0 is present but it barely helps at all. I also don't think it is that hard to add a new AA algorithm (making it, yes), and we all know that should be a priority, but for some reason isn't. I can only combat it currently through up-scaled rendering, and that is a really heavy toll, especially in Odyssey!