Jurassic World Evolution 3 is happening, scheduled for release in FY26

Frontier Developments announced this morning that it has signed a new license deal with Universal Products & Experiences for a third Jurassic World game.


Jurassic World Evolution 3 is scheduled to be released in FY26, anywhere between 1 June 2025 and 31 May 2026. Although platforms weren’t confirmed, it’s expected to be released for PC, PlayStation 5, and Xbox Series X/S.

 
I'm happy with today's news but I have a few points to mention

JWE3 will obviously be a PC and PS5 and Xbox Series X/S exclusive, so it will be a more powerful game than its predecessor. I'm looking forward to new, more complex mechanics and improvements on previous ones. Here's what's missing from JWE3 in my opinion

-Improved park and terrain management
-Less terrain limitations
-Larger maps (always welcome)
-Dinosaur breeding (male/female animals) and baby dinosaurs
-Pterosaurs able to walk
-Social interactions for pterosaurs
-Improved hunting system
-Improved and more dynamic combat system
-Stronger and more resilient herbivorous dinosaurs
-Hadrosaurs and sauropods able to defend themselves and fight
-More variety of accurate sounds based on the movies (all species from the movies, mainly T.rex, Velociraptor and Spinosaurus)
-Improved territory system
-Security towers with guards armed with tranquilizers (security against escaped dinosaurs)
-Return of storm defense stations (JWE1 feature)
-Bridges
-Deep water
-Swimming dinosaurs
-More decorations
- Aquatic Guest attractions
-Baloon Attraction
-Jurassic World attractions (Movie accurate)
-Improved dinosaur AI
-Improved guest AI

Maybe I missed something, but I think these are the main features that JWE3 should have! That's it!
 
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It is big news there is another Jurassic World came developed by Frontier. It’s also big news for this:

While it was known there were three CMS games coming in Frontier’s next three fiscal years, there was absolutely nothing to indicate that any of them were third-party IP license games, until now.

You see, Frontier have always confirmed a greenlight for all previously known license games in one way or another, long before their official announcements: The four F1 Manager games, the Warhammer: Age of Sigmar game, and both JWE games. There was nothing to confirm any of the last two unannounced CMS games being a greenlit non-Frontier-owned IP based game, which was why I had no reason to believe, until today.


This was a game that was confirmed to be in scoping stages back in their 2023 financial results in September, then in actual development in their 2023 annual report towards the end of that same month.

Now that it’s been confirmed that the FY26 game is a greenlit Jurassic World game, I cannot only definitively say I was wrong on that, I’m looking forward to see what it is!



But I have lots of unanswered concerning questions for this game. The biggest one I have is this:
While it’s implied to be part of the Evolution franchise in their report, how are they doing it?

While I see tons of people making hopes and dreams for it and for what thry wish to see to make the best Jurassic park construction and management game to ever exist with loads and loads of stuff, there are two drawbacks I see.


1. The first is more often than not, a large majority of these wishes for the single most best type of game to exist to have snd play hardly ever come true. It just builds up hype, overhyping, for something that may be “lesser” or “mediocre” than the dreams themselves in comparison in the end. Even potentially overhyping up for absolutely nothing for that matter.

Short, it all makes the hype sound too good to end up being very true.

That’s what happened with JWE2, when it was overhyped and hoped to be extravagantly different and super immersive to experience, only for it to turn out the way it is in the end that may contradict those dreams. And that basic scenario was true for a lot of game projects I’ve seen throughout my life, AAA and indie alike.

2. The other is that, while some things may be improved, making it with the express purpose to have a “perfect prehistoric zoo game with loads of qualities and quantities to have in your parks and maps that players and fans wish to have at all costs” does not sit with the vibes of the current two JWE games.

For example, one of biggest the things they focused on for JWE2, but likely not limited to, was storytelling opportunities. When JWE2 director, Rich Newbold, was interviewed for Newsweek magazine, he explained that they saw JWE2 as an opportunity to explore more storytelling directions with Universal’s help.

. Campaign wise, JWE1’s games were just settings loosely based on the films and certain elements from them, like the base campaign having a background text document story, or RTJP being an immersive “what if the park was fixed” scenario after JP’s events. But, JWE2’s games are designed to fit within the overarching Jurassic canon that Universal owns, at least that’s what Newbold confirmed for the DFW game, and the vibes I get for the two Dominon games.



Because it feels like, to me, much of the potential opportunities I can think of that would fit their style have already been used up to make a “satisfying full blown JWE park CMS sequel” for both Frontier and Universal to collaborate on, unless I’m wrong on that. New in-game features, improvements, and content to add not included.

With all that in mind, there no way any of us can tell if it will be a standalone/spinoff CMS JWE game that isn’t a dino zoo/park focus type, or a full fledge JWE park CMS sequel (JWE3), so we have to wait and see on that.

But don’t “But [article web] says it’s JWE3!” me, because journalists are human like us, in that they are just as left in the dark as we are. They have made assumptions and speculations that don’t end up true, pick things to talk about they find throughout internet and online discourses, make semi or total clickbait titles that don’t fully represent what they say in the articles themselves, and have made countless viral mistakes in the past all together, unless they get further internal info to share which I don’t believe they got for this particular case.
 
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JWE3 seems likely to be a real thing due to new information suggesting a Jurassic World game release within 2025-2026.

In order for it to justify its existence. The game will have to be leaps and bounds greater than the 2 previous installments. It will have to put players in the center of the action and interactions more so than previously done. Which would be easy to remedy since we can go from the overview/management view to a viewing screen/ride. I would like to see being not only the manager of the park but also more of a dinosaur wrangler. Giving us more abilities to have a one on one interaction with our animals. Unique abilities/tools/gear & weapons to handle different situations. Not just sending a chopper or jeep out to get it done.

Additional variety animations with solo/herd/pack/social/eating/grazing/hunting/battle/environmental/playful/aggressive/fearful/dominating interactions & sounds. More unique animations per animal and animal type and including any new sub category animations that would be required for the additional interactions. These should be unique enough to keep us interested in our animals. To make them more enjoyable as this should keep players interest and being engaged with their animals. This doesn't have to be only when they get sick/hurt or escape and cause a rampage. Which there isn't any herd rampages that should be addressed. This should be a new mechanic introduced and utilized to a great degree. Same being true for random unique pack hunting techniques. Bipedal animals should also be able to use their front claws/paws. They aren't just their for show. The Iguanodon was given an unique animation due to its but truthfully all animals should have some animation for their use.

Many of us love the fact of the introduction of aquatics and the variety of pterosaurs. However, we were not given the ability to place high logs or rock pillars within the aviary. Be awesome to have them so the pterosaurs could perch on them, climb up them, interact and chase one another playfully & aggressively. Should have also been given the ability to create waterfalls and rivers where we could dump our fish and watch as they would then swoop/dive in the waterfall and/or within the stream to get their fish. It would also be nice to see the pterosaurs do aerobatics as birds not only glide and fly but they dive, going up and over. Birds even play with one another whether it being playful/aggressive/intimately in the air or on a perch. It would be great for such interactions and animations to be present for the pterosaurs. There are even cute animations where birds hop closer and further away from each other. This is something that can be similarly mirrored with pterosaurs. Even if the pterosaurs snap at each other or groom themselves or each other. That would make it a bit better.

Same holds true for our aquatic animals. Be nice to not only create an enclosed lagoon area but also ponds/lakes/rivers that would allow aquatics to be enclosed with land and air animals. The ability to make coral reefs, tunnels/caves/greenery & sea life would spice up these environments. Aquatics desperately need more animations and interactions. To be able to watch them enjoy themselves in their enclosures. The animals shouldn't just be surviving but should be living. Enjoying themselves esp when all their needs are met.

One other thing is if an animal is hungry or thirsty. Then it should be able to appease itself if that capability is available to it.

Also the likes and dislikes of certain animals need to be addressed. When animals are the same kind, yes there can be some conflict but usually they can go on their merry way. Such as all ceratopsians should relatively get along for the most part. When there is conflict then there should be unique animations for those disputes. Same for each of the other animal groups. Some can be more aggressive or dominating than others. That should be very apparent. Even when a predator shows up and there is an alpha of a herd of ceratopsians. It can rally them all to show a forceful display and see the predator back up reluctantly or quickly and run away as knowing it would not be worth their time and energy. This can also be interpreted for not just the land animals but also for the pterosaurs and aquatics.

More kinds of prey for predators. So far there has only been piles of meat/goats & fish. Why not have cows and pigs for them as well? There can be a building that is for livestock so that they can be prey for the predators. Variety of sea life with small/medium/large fish to appease pterosaurs & aquatics.

Imagine predators pack hunting with real precision like to scare a herd and to go after the weak ones. Some putting up a good fight. Even some of the herbivores that unfortunately were shown to have no chance previously. There should be more of a struggle.

And for all that can be... please make sauropods able to fight back. Sauropods are huge, dangerous creatures especially when threatened or aggressive. They should kick, stomp, swing their long necks and tails against predators. They can use their weight to destroy predators. Can't say how ridiculous it was in the previous games where the sauropods just allow themselves to be attacked/chomped on & killed without so much as a fight. Then you have those like the PARASAUROLOPHUS that doesn't kick, roll, throw its weight around all that much but buck. There should be more of a struggle.

If managers are also in the role of a dinosaur wrangler. The player would be able to be more involved in these situations to stop the animal from being attacked/wounded. Be able to get the animal to a medical facility or to at least have the vet come out and stabilize them prior to going to the medical building.

Please give the option for feathers or no feathers for all dinosaurs to appease those that want them and those that don't. Please improve the many skins/colors/camos for higher resolution animal models. Please also address mesh collision so that the animals will not go through one another or through the walls/gates/buildings and such.

A lot of things in JWE2 were improvements on JWE. However the scientist mechanic should be fleshed out a bit better. Also that they should not only be the possible espionage threat but also outsiders that come in to try to commit espionage. Giving a higher security concern to place motion detectors/security cameras/security towers. Should be able to hand guards on the ground that are to keep the visitors safe. This could even be a perk that we have to research and buy.

Given that most if not all creatures released for the previous games are enjoyed. It would make sense that all would return for the third. Just with vast amount of improvements. All buildings and their functionality; R&D and such will need vast amount of improvements as well.

Night vision as well as infrared should be utilized in the game.

More R&D is needed. Buildings should obtain greater functionality with less cost & greater output. Structures should be able to decrease in size to take less space due to the efficiency because of R&D. Should also see drones come into JWE3 since camp cretaceous did have drones capable of making barriers and herd animals. Same with robots that were able to analyze, detain and subdue the animals. Not to mention to eradicate threats. Could be some top tier R&D. Including better protection from weather and other natural phenomena.

Animals I would like to be added in the game/DLC:

Tenontosaurus

Ostafrikasaurus

Nundasuchus

Unaysaurus

Zalmoxes

Brontosaurus

Utahraptor

Einiosaurus

Fish:

Xiphactinus

Megalodon

Helicoprion

Leedsichthys

Stethacanthus

Haikouichthys

Coelacanth

Extinct Animals that I would like to see come into JWE3:

Carbonemys – Turtle

Titanoboa - Snake

Dodo – Bird

Haast Eagle – Bird

Phorusrhacos - Bird

Doedicurus/Glyptodon – Mammal

Elasmotherium - Mammal

Eremotherium - Mammal

Megaloceros – Mammal

Smilodon - Mammal

Woolly Rhino - Mammal

Woolly Mammoth - Mammal

Enteldon – Mammal

Megacerops – Mammal

Amphicyon – Mammal

Mastodon – Mammal

Megatherium – Mammal

Paraceratherium – Mammal

Thylacoleo – Mammal

Uintatherium – Mammal

Urtinotherium – Mammal

Short Nose Bear - Mammal

Cave Lion - Mammal

Gigantopithecus - Mammal

Dire Wolf - Mammal

Sarcosuchus imperator - Reptile

Purussaurus brasiliensis - Reptile

I appreciate all the hybrids as it is nice to have the genetic monsters as that is what this really is. Perhaps with the hybrids, could give a bit more of a horror/thriller sense in JWE3.

Hybrids:

Indominus Rex - Hybrid

Indoraptor - Hybrid

Stegoceratops - Hybrid

Spinoraptor – Hybrid

Alloraptor – Hybrid

Spinonyx – Hybrid

Stegodeus – Hybrid

Spinotasuchus – Hybrid

Paramoloch – Hybrid

Nodopatosaurus – Hybrid

Ankyntrosaurus – Hybrid

Pachyceratops – Hybrid

Giganocephalus – Hybrid

Monostegotops - Hybrid

Many including myself would like to see the Ultimasaurus hybrid come into the game.

With such a game, it should give us enjoyment, thrill and excitement. If for any one of these animals don't do that or any of the events in the game. Then it is a bust. JP & JW series has thrilled many and want to capture that within this game. JWE2 came closer to it than JWE. Hoping that JWE3 will raise the bar much higher and exceed since so much has been learned from JWE & JWE2. Be nice to not to have so many nickel and dime DLCs but are grateful for the additions/free updates/efforts in making JWE2 better for the fans and for the franchise. This will be with a higher expectation as it will probably be released close to the next movie as well as the possible Jurassic Park Survival game.

Source: https://youtu.be/NFu07F595hM?si=2MFB3OjXUK6kY8hm
 
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It is big news there is another Jurassic World came developed by Frontier. It’s also big news for this:

While it was known there were three CMS games coming in Frontier’s next three fiscal years, there was absolutely nothing to indicate that any of them were third-party IP license games, until now.

You see, Frontier have always confirmed a greenlight for all previously known license games in one way or another, long before their official announcements: The four F1 Manager games, the Warhammer: Age of Sigmar game, and both JWE games. There was nothing to confirm any of the last two unannounced CMS games being a greenlit non-Frontier-owned IP based game, which was why I had no reason to believe, until today.


This was a game that was confirmed to be in scoping stages back in their 2023 financial results, then in actual development in their 2023 annual report towards the end of that same month.

Now that it’s been confirmed that the FY26 game is a greenlit Jurassic World game, I cannot only definitively say I was wrong on that, I’m looking forward to see what it is!



But I have lots of unanswered concerning questions for this game. The biggest one I have is this:
While it’s implied to be part of the Evolution franchise in their report, how are they doing it?

While I see tons of people making hopes and dreams for it and for what thry wish to see to make the best Jurassic park construction and management game to ever exist with loads and loads of stuff, there are two drawbacks I see.


1. The first is more often than not, a large majority of these wishes for the single most best type of game to exist to have snd play hardly ever come true. It just builds up hype, overhyping, for something that may be “lesser” or “mediocre” than the dreams themselves in comparison in the end. Even potentially overhyping up for absolutely nothing for that matter.

Short, it all makes the hype sound too good to end up being very true.

That’s what happened with JWE2, when it was overhyped and hoped to be extravagantly different and super immersive to experience, only for it to turn out the way it is in the end that may contradict those dreams. And that basic scenario was true for a lot of game projects I’ve seen throughout my life, AAA and indie alike.

2. The other is that, while some things may be improved, making it with the express purpose to have a “perfect prehistoric zoo game with loads of qualities and quantities to have in your parks and maps that players and fans wish to have at all costs” does not sit with the vibes of the current two JWE games.

For example, one of biggest the things they focused on for JWE2, but likely not limited to, was storytelling opportunities. When JWE2 director, Rich Newbold, was interviewed for Newsweek magazine, he explained that they saw JWE2 as an opportunity to explore more storytelling directions with Universal’s help.

. Campaign wise, JWE1’s games were just settings loosely based on the films and certain elements from them, like the base campaign having a background text document story, or RTJP being an immersive “what if the park was fixed” scenario after JP’s events. But, JWE2’s games are designed to fit within the overarching Jurassic canon that Universal owns, at least that’s what Newbold confirmed for the DFW game, and the vibes I get for the two Dominon games.



Because it feels like, to me, much of the potential opportunities I can think of that would fit their style have already been used up to make make a “satisfying full blown JWE park CMS sequel” for both Frontier and Universal to collaborate on, unless I’m wrong on that. New in-game features, improvements, and content to add not included.

With all that in mind, there no way any of us can tell if it will be a standalone/spinoff CMS JWE game that isn’t a dino zoo/park focus type, or a full fledge JWE park CMS sequel (JWE3), so we have to wait and see on that.

But don’t “But [article web] says it’s JWE3!” me, because journalists are human like us, in that they are just as left in the dark as we are. They have made assumptions and speculations that don’t end up true, pick things to talk about they find throughout internet and online discourses, make semi or total clickbait titles that don’t fully represent what they say in the articles themselves, and have made countless viral mistakes in the past all together, unless they get further internal info to share which I don’t believe they got for this particular case.
With the overall strategy being to fall back on CMS games, it's hard to see them experimenting too much with Jurassic World, so JWE3 seems a safe bet. I could see Missions being a thing, the California challenge is a similar concept. Aside from that breeding is the major thing people request.

Jurassic Park Survival is still coming by the looks, even after the company cut-backs, so at least there'll be another Jurassic game type around, finally.
 
With the overall strategy being to fall back on CMS games, it's hard to see them experimenting too much with Jurassic World, so JWE3 seems a safe bet. I could see Missions being a thing, the California challenge is a similar concept. Aside from that breeding is the major thing people request.

Jurassic Park Survival is still coming by the looks, even after the company cut-backs, so at least there'll be another Jurassic game type around, finally.
All their upcoming games, aside their remaining two F1 games, are creative management simulation (CMS) games, so of course this game will be a management game with creativity of some sort. No doubt. But "How?" is the question. Both JWE games have erased all types of full-on, direct sequel format strategies I can think of that can fit their (Frontier and Universal) style.

From what I gathered from both games; they didn't just make them to just have a dinosaur zoo building game that's Jurassic branded, the latter game solely because they wanted to make a game with new content and improvements. That's why I tried to imply with my quote "new in-game features, improvements, and content adding not included" to say it doesn't seem like a sole justification they use to make one, even if the previous titles are good money makers. Unless, again, I’m wrong on that assumption of no feasible justification they see for a true sequel.
 
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I am cautiously optimistic about the new Jurassic World CMS game (JWE3). I hope JWE3 does not cut any species like JWE2 did and resold. I hope JWE3 improves on areas that JWE2 lacked in scope like lagoons, aviaries, and guests etc. For right now, we can only speculate. I hope for news on JWE3 by the end of the year or early next year.
 
I am cautiously optimistic about the new Jurassic World CMS game (JWE3). I hope JWE3 does not cut any species like JWE2 did and resold. I hope JWE3 improves on areas that JWE2 lacked in scope like lagoons, aviaries, and guests etc. For right now, we can only speculate. I hope for news on JWE3 by the end of the year or early next year.
In order to be a success JWE 3 needs to Improve VERY much in the point of Terraintools for Aviaries and Lagoons !!!
Much more Interaction between Marine Animals and Visitors/Pterosaurs/Dinosaurs must make a BIG STEP forward.
The fact that marine animals can smash against lagoonwalls, but never do this on the windows of Lagoondomes and galleries is a BIG MISSING Option for interaction ( Visitors would be washed into the lagoon through the broken glas...) !
More BIG Decos like high rocks are needed for Lagoons and aviaries to make them more interessting.
My fear ....if JWE just brings a few new species and better Grafics but does not improve terraintools, give us bridges, caves and Waterfalls etc. it could fail in the piont to get JWE II gamers to switch to a new Game.
 
Frontier Developments announced this morning that it has signed a new license deal with Universal Products & Experiences for a third Jurassic World game.


Jurassic World Evolution 3 is scheduled to be released in FY26, anywhere between 1 June 2025 and 31 May 2026. Although platforms weren’t confirmed, it’s expected to be released for PC, PlayStation 5, and Xbox Series X/S.


I'm calling DIBS on this one 😇

I do wonder if they will manage to release the game along the new Jurassic movie, supposedly releasing in July 2025 - to benefit from the hype
 
I'm happy with today's news but I have a few points to mention

JWE3 will obviously be a PC and PS5 and Xbox Series X/S exclusive, so it will be a more powerful game than its predecessor. I'm looking forward to new, more complex mechanics and improvements on previous ones. Here's what's missing from JWE3 in my opinion

-Improved park and terrain management
-Less terrain limitations
-Larger maps (always welcome)
-Dinosaur breeding (male/female animals) and baby dinosaurs
-Pterosaurs able to walk
-Social interactions for pterosaurs
-Improved hunting system
-Improved and more dynamic combat system
-Stronger and more resilient herbivorous dinosaurs
-Hadrosaurs and sauropods able to defend themselves and fight
-More variety of accurate sounds based on the movies (all species from the movies, mainly T.rex, Velociraptor and Spinosaurus)
-Improved territory system
-Security towers with guards armed with tranquilizers (security against escaped dinosaurs)
-Return of storm defense stations (JWE1 feature)
-Bridges
-Deep water
-Swimming dinosaurs
-More decorations
- Aquatic Guest attractions
-Baloon Attraction
-Jurassic World attractions (Movie accurate)
-Improved dinosaur AI
-Improved guest AI

Maybe I missed something, but I think these are the main features that JWE3 should have! That's it!

The hadrosaurs in Jurassic Park: Operation Genesis and Jurassic World: Evolution games are not like Scary the Parasaurolophus in ARK: The Animated Series.

I would like to see alternative prey in the new game:

  • Beef cattle for land-based carnivores
  • Squid for marine reptiles.
 
Interesting ideas for Jurassic World 3 expecialli selfdefese for the sauropod. and need vegetal food and forest in one unique need for the herbivores. And new attrations for the turists.
 
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The hadrosaurs in Jurassic Park: Operation Genesis and Jurassic World: Evolution games are not like Scary the Parasaurolophus in ARK: The Animated Series.

I would like to see alternative prey in the new game:

  • Beef cattle for land-based carnivores
  • Squid for marine reptiles.
But i think hadrosaurs deserves more respect and resilience

I agree with alternative prey idea
 
I personally hope the roster gets decreased to like 70-80 species. That's more than enough species imo. It's simply too bloated right now to make any significant, highly required improvements to their AI, behaviours and general animation quality. For this reason alone I highly doubt that breeding and ontogeny will get added for instance, since there are simply way too many species. We already have 120+ animals!
Nobody really needs generic hadrosaur clone # 5 or sauropod clone # 7.

On top of that the current roaster will very likely only grow since JWE3 will be a direct sequel. The game relies more on quantity than quality atm unfortunately, which is a shame and its biggest problem.
Quality should always be prefered over quantity.

That said, aspects like the in-game atmosphere (make iconic music play during gameplay!), building mechanics and possibilities should get considerably expanded and improved. This series desperately needs content like buildable bridges and waterfalls, actual volumetric (deep) water where terrestrial semi-aquatics can swim in, enrichment for the animals in enclosures (e.g. shelters!), different heights for / new types of fences, new paths (!), and more fitting building options for tiny creatures like the Compy.

More attractions are always welcome and needed, we still don't even have the highly requested T. Rex Kingdom or river tour which are in the films! Add the Pteratops Lodge for the aviaries for instance and underwater viewing tunnels for lagoons, just to name a few possibilities. The paths guests walk on should have a small viewing radius. There also should be glass walls attachable to enclosures, so you can view the animals through them.

Make the animals interact and socialize with other species, not only with their own. Improve the herding and hunting behaviours, by adding actual different types of predation like ambushes. Add defending and fighting animations to large herbivores, especially hadrosaurs and sauropods!
Introduce proper walking and running animations to pterosaurs. Improve and fix the diets for some species. Tapejara should be a frugivore, Dimorphodon an insectivore or at least carnivore, same goes for Quetzalcoatlus.

Aviaries and lagoons should be buildable in a more free fashion, like terrestrial enclosures. Especially lagoons direly need improvements, they are so barren right now.
There should be proper brushes for them, which includes content like kelp, corals, seagrass, algae etc.
Another thing this game seriously lacks is verticality. You can't place huge rocks and cliffs neither in lagoons nor terrestrial enclosures including aviaries, at all. Implement elevated paths that can be built inside enclosures, like the Treetop Gazers.

The possibilities for JWE3 are truly great, so I really hope Frontier at least implements a portion of them into the game. I'm hyped and cautiously optimistic for it.

Here are some pics as examples of the aforementioned attractions and terraforming improvements:

Underwater viewing tunnel (freely placeable inside lagoons like paths on ground)
underwater tunnel.png


High rocks and cliffs (including catwalks and optional fog!)
Jwe1 foggy aviary.jpg


Treetop Gazers (elevated walkways, also buildable inside enclosures)
Treetopgazers.jpg


Waterfalls, bridges and stairs
Waterfall & bridge.jpg


Pterosaurs perching on trees
Tree perches.jpg


Viewing frame (glass)
Viewing frame 3.jpg

Viewing frame 1.jpg

Viewing frame 2.jpg
 
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@South Tyrant In theme-park simulation games, ornithomimids and hadrosaurs are to boost the park's dinosaur variety. In situations that are not of park-building but of survival, ornithomimids and hadrosaurs have no other uses.
I understand your point. However, I wish we had at least the option of making them more resilient and defensive. Even though hadrosaurs aren't brutal fighters like ceratopsians, they are large animals and a kick or tail swipe can cause a lot of damage to small predators. In JWE2, for example, a Parasaurolophus is harmless to a Velociraptor and that's not cool. Even if there are many velociraptors, a large animal should be able to defend itself and cause serious damage to hunters like the Velociraptor

Ornithomimids...

I think it's okay that they're defenseless, with the exception of Deinocheirus. Ornithomimids in general main defense is running
 
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