Just a list of what should be done since FD wants to focus on improving existing content. Add your own points!
No talks, just a list of issues that need attention (some points are my personal opinion/suggestion like removal of RNG) in no particular order except for content type:
1. Netcoding
- Supercruise tunnel of death
- Rubberbanding
- Extreme high latency (up to 3000ms+)
- Parallel insatnces (even though only 2 players are in one instance)
- IP gathering/farming (I wanna keep my privacy, please)
- Ghost rams
- Station not assigning docking pads
- Station assigning used docking pads
- Nav-Lock throwing you out 200km too far
- Desynch when nav-locking to wingman near station
- Combat Logging (all modes - PvP/PvE. I have seen players logging on NPCs, too)
- Menu freeze when engineering stuff
- Invisible players
- Desynched players (C can be seen by A but not by B while C can see A and B)
- Multicrew DCs
- Matchmaking errors
- Extreme long transition times in hyperspace
- Connection error in populated systems
- Players not visible in supercruise (too small distance of 100ls sometimes)
- Interdictions throwing you out in different instances
- Interdictions showing false information (example: you are winning but all out of sudden you lose)
- Instantly win/lose interdictions
2. Gameplay and Balance
- Get rid of RNGineers and make them engineers (add slides that consume set materials)
- Get rid of the idea of upgrades and make them actual modifications (example: +1 thermal resistance -0.5 kinetic and -0.5 explosive resistance)
- Add engineer commodities to be spent and stored at engineer bases for special effects
- Nerf special effects across the board. (Such as emissive, cascades, etc.)
- Give NPCs access to modifications and special effects depending on their combat rank and player's ship loadout
- Connect PowerPlay and the BGS
- Add more interaction possibilities and most importnatly, possible rewards/losses with the BGS
- Add player group support (even basic group tags would be useful)
- Allow for player-to-player trades (screw off gold digging, it's a lame excuse, any given MMO provides player trading via direct or indirect trade like auctions for example)
- Add passive credit income sources for players who don't have much time (example: investing in BGS factions/stations)
- Make factions and stations feel more different. I basically can do everything within a 20LY radius. Railguns precicely cost always the same except in LYR space, etc.
- Make superpowers more aggressive against eachother, especially in powerplay.
- Coloured bookmarks
- Planet surface bookmarks
- Rebalance ships like the Gunship or Viper/Cobra IV ships and make the mless copy-pasta
- Rebalance combat so burst damage becomes a thing again
- Add NPC wings, especially in CZs that allow for more teamwork
- Get rid of AI aimbot, their aim is godlike even at lower ranks while their pip management is stupid
- Make missions pay out more for dangerous tasks and less for haulage missions or scans (Quince, Robigo, Sothis, etc.)
- Give NPC crew escape capsules so they don't die at their Elite rank when you die to a bug or accidentially forget about your ship in SC and run out of fuel
- Make Asteorids give WAY more stones, it's stupid that we can only mine 0.01% of their actual mass
- Allow for rare rings/asteorid clusters in deep space (outside the bubble) that contain alot of valueable resources AND (engineer) materials like ruthenium or palladium
- Make drones not consume cargo space and make them reuseable
- Give SRV immunity to pebble collision damage or atleast let the frickin' shield absorb it
- Allow f or more extreme prices i ncertain locations for commodities so extreme profit runs exist (especially for rares)
- Get rid of limited rare good supply tied to CMDR account
- Allow for player created NPC and player missions and let players select NPC mission rewards (I don't need your damn untypical shield scans, gosh)
- Give AI crew more "I" in fighters. They are unable to fight near planets, stations, asteorids or any object plus they sit around doing nothing when their PP got sniped.
- As already stated above: rebalance engineers to make the mmodifications rather than upgrades and rebalance ships to make them more viable against eachother
- Make unengineered ships equally powerful to fully modded ones (so Horizons is not P2W)
- Get rid of reputation, I don't want them to have holograms of me besides their bed ... let alone imagining their collection of the CMDrs ... uuuuugh ewwww
- Stop putting engineers in permit locked locations
- Rebalance blueprints such as long range, overcharged (Multicannons), efficient, Heavy duty, etc.
- Make materials be purchaseable by credits and/or let them be tarded by players
- Allow for advanced scans or USS to be scanned by discovery scanners instead of idle-waiting for them to spawn
- Give explorers data for scanning systems (those used for engineers), especially for detailed scans
- Add a wave scanner to certain ships like the ASP Explorer
- Do not use RNG to generate POIs, make them permanent once discovered (continue to use RNG when generating them THE FIRST TIME)
- Make surface settlements datapoints give more data and let players allow to choose from a pool of data depending on the settlement type and seize and security level
- Let us enter planet orbist faster
- Add a warning for larger and heavier ships before they approach a high G planet
- Allow for different supercruise manouverbility and speed by using different FSDs
- Integrate galaxy and star map inside cockpit, do not open additional window
- Add ingame MP3 player
- Add ingame access to internet (browser) and/or Netflix
- Allow for assigning ship and module transfer destinations from any location of the bubble (at stations) so we don't have to be at the target destination to transfer stuff
- Allow player minor BGS factions to be controlled by their player group. They should be able to give out certain types of missions for example and start a war with another faction, etc.
- Let CMDR kills drop materials
- Let CMDR kills give more merits than NPC kills (if alligned to hostile PP faction)
- Set a high, permanent bounty that can be paid off for clean player kills depending on their insurance costs (example: you kill a clean player that has a 5m insurance cost and recieve a 5m credit bounty)
- Player bounties collected can only be as high as player's insurance cost (example: you kill a wanted player that has a 1m insurance cost and recieve 1 out of the 4m bounty pool, the 4m remain on the wanted player)
- Add sanctions for hostile players to BGS factions, no docking permission etc.
- Do not allow NPCs to permanetely track our location, do not allow them to see silent ships, do not give the maccess to skills and features players don't have access to. Just because they are too damn dumb doesn't mean cheats are okay to compensate for their stupidity.
- Give black holes massive gravity force and let ships blow up quickly in a dark space when being soaked into one
- Give stars WAY more heat, I usually overheat due to boosting or thermal cascade rathter than being kilometers away from a star
- Non-apple canopy, give them more health and/or add a steel plating for emergencies
- Improvements for the interdiciton minigame, limit escape vectore to ship's supercruise manouverbility
- Ramming deals WAY MORE damage, shields shouldn't be able to hold back a ram at 500m/s on a 4G planet
- Add more malfunctions for modules like shield generators or SCBs
- Allow for different boost types. For example a more continous boost or shorter boost durations, etc.
- Docking Computer should allow for undocking, too.
- Docking Computer should not consume a module slot, integrate it to the main board computer. It already can land on planets and do basic flight manouvers ...
3. Visuals
- Add proper antialiasing, these pixel stars are unacceptable
- Proper explosion animations and way better smoke near planets
- Better scrap parts from exploded ships
- Allow for instant explosions for example if the kill accured due to a ram
- Do not let ships exlode if a single C1T Pulse Laser did the final hit, instead let them float in space, deactivated like the alien victim ships. Allow for explosion if hit by burst weaponary or a ram
- Increase draw distance
- Add different HUDs especially for different ship manufacturers
- Add ingame HUD customization options
- Add non-holo HUD panels
- More difference in ship cockpits of the same ship family (federal Dropships, Viper/Cobra III/IV etc.)
- Let bright stars blind you like EDFX mods allow you to do that
- Better hull damage models, especially more detailed ones
- Improved canopy cracks
- Improve galaxy map visuals and skybox by showing more stars in the galaxy map and let us manually select jump destinations by looking at certain stars in the skybox
- Better projectile impact visuals, get rid of firework effects
- More detailed paintjobs
- Ship kits are affected by paintjobs
- Better FSD effects (especially this blue break animation that only goes slightly behind your visual range unless you have increased your FOV manually)
- Better hyperspace visuals, get rid of 2D images. Ever looked 90° in any direction? Looks like crap.
- Better ship cockpit shake levels to improve feeling of G forces and less 90° +/- shake on/off jumping
- Correctly show ship thrust coming out of thrusters whe above the speed limit with flight assist on
- Allow to mnaually customize HUD to switch panels, etc.
- Improve render distance for planets
- Do not allow stones to float on planets
- Make stones visible from longer ranges
- Remove artificial lighting on dark side of planets, it looks stupid and makes it extremely unrealistic
- Alot of improvements to asteorid rings, make the background look the same as the actual asteorids, consider dust levels, etc.
- Less armageddon sparkling in ship cockpit when reciving tiny amounts of damage
- Show module intergity for selected modules like powerplant in HUD
- Improve yellow station truck visuals as well as other station and settlement visuals such as glass tubes, plants (especially in detail)
- Add more detail to ships
- Fix model clippings for example landing gear being larger than the landing gear shutter
- Get rid of 2D sun-flare images that rotate when you rotate as well
4. Sound
- Better hull damage sounds
- Different supercruise sound. Feels like a space scooter to me
- Greater variety of hyperjump sounds depending on location in space and FSD integrity
- Better ramming sounds
- Harder sounding impacts for large calibre wepaons such as plasmas and cannons
- Different sounds for different thruster classes
- Different sound for frag cannons, they sound like water pistols
- Different sounds for fuel scooping for different star types and seizes
- Louder and more frequent shield warnings starting at 25%
5. Bug Fixing
- Fix all sound bugs such as silent heat sinks, wrong sounds being played at wrong scenarios or missing sound effects
- Fix all netcoding bugs that prevent players from connecting
- Fix all bugs regarding engineers such as heat weapons STILL exceeding 100% heat
- Fix alot of bugs in general
- Fix those bugs you create when updating your game sooner
No talks, just a list of issues that need attention (some points are my personal opinion/suggestion like removal of RNG) in no particular order except for content type:
1. Netcoding
- Supercruise tunnel of death
- Rubberbanding
- Extreme high latency (up to 3000ms+)
- Parallel insatnces (even though only 2 players are in one instance)
- IP gathering/farming (I wanna keep my privacy, please)
- Ghost rams
- Station not assigning docking pads
- Station assigning used docking pads
- Nav-Lock throwing you out 200km too far
- Desynch when nav-locking to wingman near station
- Combat Logging (all modes - PvP/PvE. I have seen players logging on NPCs, too)
- Menu freeze when engineering stuff
- Invisible players
- Desynched players (C can be seen by A but not by B while C can see A and B)
- Multicrew DCs
- Matchmaking errors
- Extreme long transition times in hyperspace
- Connection error in populated systems
- Players not visible in supercruise (too small distance of 100ls sometimes)
- Interdictions throwing you out in different instances
- Interdictions showing false information (example: you are winning but all out of sudden you lose)
- Instantly win/lose interdictions
2. Gameplay and Balance
- Get rid of RNGineers and make them engineers (add slides that consume set materials)
- Get rid of the idea of upgrades and make them actual modifications (example: +1 thermal resistance -0.5 kinetic and -0.5 explosive resistance)
- Add engineer commodities to be spent and stored at engineer bases for special effects
- Nerf special effects across the board. (Such as emissive, cascades, etc.)
- Give NPCs access to modifications and special effects depending on their combat rank and player's ship loadout
- Connect PowerPlay and the BGS
- Add more interaction possibilities and most importnatly, possible rewards/losses with the BGS
- Add player group support (even basic group tags would be useful)
- Allow for player-to-player trades (screw off gold digging, it's a lame excuse, any given MMO provides player trading via direct or indirect trade like auctions for example)
- Add passive credit income sources for players who don't have much time (example: investing in BGS factions/stations)
- Make factions and stations feel more different. I basically can do everything within a 20LY radius. Railguns precicely cost always the same except in LYR space, etc.
- Make superpowers more aggressive against eachother, especially in powerplay.
- Coloured bookmarks
- Planet surface bookmarks
- Rebalance ships like the Gunship or Viper/Cobra IV ships and make the mless copy-pasta
- Rebalance combat so burst damage becomes a thing again
- Add NPC wings, especially in CZs that allow for more teamwork
- Get rid of AI aimbot, their aim is godlike even at lower ranks while their pip management is stupid
- Make missions pay out more for dangerous tasks and less for haulage missions or scans (Quince, Robigo, Sothis, etc.)
- Give NPC crew escape capsules so they don't die at their Elite rank when you die to a bug or accidentially forget about your ship in SC and run out of fuel
- Make Asteorids give WAY more stones, it's stupid that we can only mine 0.01% of their actual mass
- Allow for rare rings/asteorid clusters in deep space (outside the bubble) that contain alot of valueable resources AND (engineer) materials like ruthenium or palladium
- Make drones not consume cargo space and make them reuseable
- Give SRV immunity to pebble collision damage or atleast let the frickin' shield absorb it
- Allow f or more extreme prices i ncertain locations for commodities so extreme profit runs exist (especially for rares)
- Get rid of limited rare good supply tied to CMDR account
- Allow for player created NPC and player missions and let players select NPC mission rewards (I don't need your damn untypical shield scans, gosh)
- Give AI crew more "I" in fighters. They are unable to fight near planets, stations, asteorids or any object plus they sit around doing nothing when their PP got sniped.
- As already stated above: rebalance engineers to make the mmodifications rather than upgrades and rebalance ships to make them more viable against eachother
- Make unengineered ships equally powerful to fully modded ones (so Horizons is not P2W)
- Get rid of reputation, I don't want them to have holograms of me besides their bed ... let alone imagining their collection of the CMDrs ... uuuuugh ewwww
- Stop putting engineers in permit locked locations
- Rebalance blueprints such as long range, overcharged (Multicannons), efficient, Heavy duty, etc.
- Make materials be purchaseable by credits and/or let them be tarded by players
- Allow for advanced scans or USS to be scanned by discovery scanners instead of idle-waiting for them to spawn
- Give explorers data for scanning systems (those used for engineers), especially for detailed scans
- Add a wave scanner to certain ships like the ASP Explorer
- Do not use RNG to generate POIs, make them permanent once discovered (continue to use RNG when generating them THE FIRST TIME)
- Make surface settlements datapoints give more data and let players allow to choose from a pool of data depending on the settlement type and seize and security level
- Let us enter planet orbist faster
- Add a warning for larger and heavier ships before they approach a high G planet
- Allow for different supercruise manouverbility and speed by using different FSDs
- Integrate galaxy and star map inside cockpit, do not open additional window
- Add ingame MP3 player
- Add ingame access to internet (browser) and/or Netflix
- Allow for assigning ship and module transfer destinations from any location of the bubble (at stations) so we don't have to be at the target destination to transfer stuff
- Allow player minor BGS factions to be controlled by their player group. They should be able to give out certain types of missions for example and start a war with another faction, etc.
- Let CMDR kills drop materials
- Let CMDR kills give more merits than NPC kills (if alligned to hostile PP faction)
- Set a high, permanent bounty that can be paid off for clean player kills depending on their insurance costs (example: you kill a clean player that has a 5m insurance cost and recieve a 5m credit bounty)
- Player bounties collected can only be as high as player's insurance cost (example: you kill a wanted player that has a 1m insurance cost and recieve 1 out of the 4m bounty pool, the 4m remain on the wanted player)
- Add sanctions for hostile players to BGS factions, no docking permission etc.
- Do not allow NPCs to permanetely track our location, do not allow them to see silent ships, do not give the maccess to skills and features players don't have access to. Just because they are too damn dumb doesn't mean cheats are okay to compensate for their stupidity.
- Give black holes massive gravity force and let ships blow up quickly in a dark space when being soaked into one
- Give stars WAY more heat, I usually overheat due to boosting or thermal cascade rathter than being kilometers away from a star
- Non-apple canopy, give them more health and/or add a steel plating for emergencies
- Improvements for the interdiciton minigame, limit escape vectore to ship's supercruise manouverbility
- Ramming deals WAY MORE damage, shields shouldn't be able to hold back a ram at 500m/s on a 4G planet
- Add more malfunctions for modules like shield generators or SCBs
- Allow for different boost types. For example a more continous boost or shorter boost durations, etc.
- Docking Computer should allow for undocking, too.
- Docking Computer should not consume a module slot, integrate it to the main board computer. It already can land on planets and do basic flight manouvers ...
3. Visuals
- Add proper antialiasing, these pixel stars are unacceptable
- Proper explosion animations and way better smoke near planets
- Better scrap parts from exploded ships
- Allow for instant explosions for example if the kill accured due to a ram
- Do not let ships exlode if a single C1T Pulse Laser did the final hit, instead let them float in space, deactivated like the alien victim ships. Allow for explosion if hit by burst weaponary or a ram
- Increase draw distance
- Add different HUDs especially for different ship manufacturers
- Add ingame HUD customization options
- Add non-holo HUD panels
- More difference in ship cockpits of the same ship family (federal Dropships, Viper/Cobra III/IV etc.)
- Let bright stars blind you like EDFX mods allow you to do that
- Better hull damage models, especially more detailed ones
- Improved canopy cracks
- Improve galaxy map visuals and skybox by showing more stars in the galaxy map and let us manually select jump destinations by looking at certain stars in the skybox
- Better projectile impact visuals, get rid of firework effects
- More detailed paintjobs
- Ship kits are affected by paintjobs
- Better FSD effects (especially this blue break animation that only goes slightly behind your visual range unless you have increased your FOV manually)
- Better hyperspace visuals, get rid of 2D images. Ever looked 90° in any direction? Looks like crap.
- Better ship cockpit shake levels to improve feeling of G forces and less 90° +/- shake on/off jumping
- Correctly show ship thrust coming out of thrusters whe above the speed limit with flight assist on
- Allow to mnaually customize HUD to switch panels, etc.
- Improve render distance for planets
- Do not allow stones to float on planets
- Make stones visible from longer ranges
- Remove artificial lighting on dark side of planets, it looks stupid and makes it extremely unrealistic
- Alot of improvements to asteorid rings, make the background look the same as the actual asteorids, consider dust levels, etc.
- Less armageddon sparkling in ship cockpit when reciving tiny amounts of damage
- Show module intergity for selected modules like powerplant in HUD
- Improve yellow station truck visuals as well as other station and settlement visuals such as glass tubes, plants (especially in detail)
- Add more detail to ships
- Fix model clippings for example landing gear being larger than the landing gear shutter
- Get rid of 2D sun-flare images that rotate when you rotate as well
4. Sound
- Better hull damage sounds
- Different supercruise sound. Feels like a space scooter to me
- Greater variety of hyperjump sounds depending on location in space and FSD integrity
- Better ramming sounds
- Harder sounding impacts for large calibre wepaons such as plasmas and cannons
- Different sounds for different thruster classes
- Different sound for frag cannons, they sound like water pistols
- Different sounds for fuel scooping for different star types and seizes
- Louder and more frequent shield warnings starting at 25%
5. Bug Fixing
- Fix all sound bugs such as silent heat sinks, wrong sounds being played at wrong scenarios or missing sound effects
- Fix all netcoding bugs that prevent players from connecting
- Fix all bugs regarding engineers such as heat weapons STILL exceeding 100% heat
- Fix alot of bugs in general
- Fix those bugs you create when updating your game sooner
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