Just got CV1, and after some tweaking mind is blown.

How do I see teh FPS in the Rift?

I now have a new PC with 1080 and tried this but I dont really notice a difference... no matter what I use I still dont have 100% smooth object movements when i do a 360! like planets or stations... It Looks amazing and I dotn mind the Little noticeable
stutters here and there - dont get me wrong - but I am wondering if you guys dont see that?

It has always been a problem, even before I had my Rift I would get the 360 star judder and it would be at a solid 60 fps.

With the Rift im showing 90fps and the same exact thing is happening. It's just one of those things you accept and eventually tune out.

Its an issue with the rendering engine. That it hasn't been fixed by now leads me to believe it's a fundamental issue that would require some heavy re-engineering in the base rendering libraries.
 
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How do I see teh FPS in the Rift?

I now have a new PC with 1080 and tried this but I dont really notice a difference... no matter what I use I still dont have 100% smooth object movements when i do a 360! like planets or stations... It Looks amazing and I dotn mind the Little noticeable
stutters here and there - dont get me wrong - but I am wondering if you guys dont see that?
We do, that is mostly how we can tell that the ATW is working due to the little stutters and the motion is not 100% fluid. Its all about a compromise in experience, visuals and comfort. This is different for each person. Someone is saying they can VR high with 1.5 pixel density in a 970 with a CV1. I have a 980ti and VR high on 1.5 make me feel ill. I can do 1.2 at high at best.
 
How do I see teh FPS in the Rift?

I now have a new PC with 1080 and tried this but I dont really notice a difference... no matter what I use I still dont have 100% smooth object movements when i do a 360! like planets or stations... It Looks amazing and I dotn mind the Little noticeable
stutters here and there - dont get me wrong - but I am wondering if you guys dont see that?

I do know what you mean. I have a 1080gtx and feel like the Nvidia video announcement of this card was seriously over-exaggerated as to the effect it would have on VR. Even overclocked ! I think they were running very specific tests when doing their comparisons....slightly fraudulent claims if you ask me. I think they were very dx12 tailored applications/games. Maybe when Elite Dangerous starts using more DX12 coding we will actually see more improvements to performance but don't hold your breath.
 
I do know what you mean. I have a 1080gtx and feel like the Nvidia video announcement of this card was seriously over-exaggerated as to the effect it would have on VR. Even overclocked ! I think they were running very specific tests when doing their comparisons....slightly fraudulent claims if you ask me. I think they were very dx12 tailored applications/games. Maybe when Elite Dangerous starts using more DX12 coding we will actually see more improvements to performance but don't hold your breath.

Im not sure Id go that far, but I do agree that there is loads of room for optimisation in games to take advantage of Pascal

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The OPs settings are working great for me - only issue is, the memory leak bug is popping up more frequently than ever for me since using these settings (I think its the PPDP 2.0 setting that really accelerates the leak)
 
I studied carefully with the debug overlay to check my frame rates and settled on 1.8 SS in the DebugTool with 0.65 in ED. Pretty much holds perfect frame rates on a 980ti and 3930k processor.
 
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