Just in time? Who else?

missed beta 1 announcement, seen the notice about the 30th 1.2b in the bank. no way to get too 5 in 5 days.
had to weigh in 90% of my fleet.
 

Deleted member 38366

D
My "ready to buy" mark was in Dec 2019 it seems...

1588327823709.png
 
Yep, unlike the first beta, I'm ready with enough cr in my main account to not have to sell all my ships!

On the first beta, I had to sell every ship except one and was still flat broke after buying the base carrier. Then I had to spend a load of time doing painful money transfers from my alt PC account!

In addition my 5.5 ish billion in the first account, this time I have roughly 8 billion cr on hand in my other three accounts, two of which are console accounts. I'll be able to test almost anything across all platforms.
 
Last edited:
You can't be married.

where in the game can you get married?

I wasn't making an existential comment. It was a specific observation about how the game is balanced. It's literally balanced on the idea that players would be too bored to do something to take advantage of the mechanic. There's no other barrier. It's not hard. It's not an activity that has very low profit. It's not time consuming. It's simply boring.

I'm of this crazy idea that good game design shouldn't leverage how their game mechanics work on boredom. But what do i know. I also illogically think you should finish game mechanics before releasing them rather than releasing half done ones and then leaving them incomplete for 4+ years with no plan to ever finish it and leaving it without a purpose or function.
 
where in the game can you get married?

I wasn't making an existential comment. It was a specific observation about how the game is balanced. It's literally balanced on the idea that players would be too bored to do something to take advantage of the mechanic. There's no other barrier. It's not hard. It's not an activity that has very low profit. It's not time consuming. It's simply boring.

I'm of this crazy idea that good game design shouldn't leverage how their game mechanics work on boredom. But what do i know. I also illogically think you should finish game mechanics before releasing them rather than releasing half done ones and then leaving them incomplete for 4+ years with no plan to ever finish it and leaving it without a purpose or function.
Yet FD persist with this game development structure thinking that "It works". :)
 
where in the game can you get married?

I wasn't making an existential comment. It was a specific observation about how the game is balanced. It's literally balanced on the idea that players would be too bored to do something to take advantage of the mechanic. There's no other barrier. It's not hard. It's not an activity that has very low profit. It's not time consuming. It's simply boring.

I'm of this crazy idea that good game design shouldn't leverage how their game mechanics work on boredom. But what do i know. I also illogically think you should finish game mechanics before releasing them rather than releasing half done ones and then leaving them incomplete for 4+ years with no plan to ever finish it and leaving it without a purpose or function.
Oh man.... there's a bloody wedding barge in every system! 😂 just pick your favourite.... the vicar will slot you in for 6 ARX..... but you'll have to pay 5 ARX weekly upkeep thereafter for the rest of your life. 😉
 
where in the game can you get married?

I wasn't making an existential comment. It was a specific observation about how the game is balanced. It's literally balanced on the idea that players would be too bored to do something to take advantage of the mechanic. There's no other barrier. It's not hard. It's not an activity that has very low profit. It's not time consuming. It's simply boring.

I'm of this crazy idea that good game design shouldn't leverage how their game mechanics work on boredom. But what do i know. I also illogically think you should finish game mechanics before releasing them rather than releasing half done ones and then leaving them incomplete for 4+ years with no plan to ever finish it and leaving it without a purpose or function.

l38Jdvv.jpg


Oh dear! Now I'm no expert in irony (I am, actually!) but I think the comment to which you replied was merely a throwaway - & more saliently - rhetorical example of such a literary device; sardonicism, to be precise!

The contrast between the immutably literal & a fluid metaphorical mind is often very amusing to see. 😁
 
Oh dear! Now I'm no expert in irony (I am, actually!) but I think the comment to which you replied was merely a throwaway - & more saliently - rhetorical example of such a literary device; sardonicism, to be precise!

The contrast between the immutably literal & a fluid metaphorical mind is often very amusing to see. 😁

it's obvious you're not. I was responding to the comment literally on purpose because it was making a non-contributing joke of a very serious statement and I used it to expand on my own statement. The fact that you're discussing pointless off-topic cruft is why I found the "throwaway" unfunny in the first place. You're wasting thread on nothing ...which i can only assume is either the product of your own boredom or because you want to stifle discussion that leads to more of a consensus among players that the game must be rebalanced.

There are players who want to keep everything effectively free in this game. They kick and scream whenever something begins to be expensive or is too hard. They're a cancer.
It's not good gameplay for anyone when the only thing that is limiting how wealthy a player is is how bored they want to be playing it. It's not good gameplay design for the game to reward with the highest profit, the grind play that should exist only at the lowest profits. It's not good gameplay design for there to be only grind gameplay for players to chose.

This all revolves around fleet carriers cost because of how we're seeing fdev roll over and cave to what they originally thought was good balance, like so many things that have been in the game before. They do it because it's easier than giving us a proper ladder of activities where the higher rungs mean something more than the lower rungs to warrant the balance they have set. It's infuriating to watch the game designers push every thing into meaninglessness ...which is what killing costs does in game balance.
 
I'm starting to worry that there will be so many of these in every system that it will start to feel a bit cluttered.
 
I won't lie; I'd keep going to 8bil. I've heard those things are about 7.2 fully loaded, and the extra 800k is a year's worth of upkeep.
FDev adjusted the pricing model to 6 billions for fully loaded. Someone has a chart of that. I would count on a 1 billion buffer for upkeep, so 7 billions is the viable long term minimum, with all optional services included. And you want something left in your CMDR's account if you want to cover rebuys.
 
Back
Top Bottom