Heh, frankly, I don't care about the plans for my power.
...
All I want are pack hound missiles.
Then I'm off. Lol
I don't like PowerPlay though. I jump through the hoops to get at the cool toys and then unpledge!
Seems to be a common practice. It's exactly why I just joined Ailsing.
Following an apparently old guide, I decided to go the route of pilfering supply from nearby 'enemy' empire faction ships. Supposedly you get 5 merits per piece of cargo. After about an hour (I'm not a good pirate), I return to base to hand in the goods, only to find that it's been nerfed at some point, and I only get 1 merit per cargo. ugh.
Can't believe they thought the earning merits process needed to be made even more tedious.

So I'm just going to wait 3 weeks, then dump several mil into fast tracking, stock up with a few prismatic sizes, and then bolt.
Anyway, to answer the OP, I think PP should be more organic and use the BGS to determine which factions turn into powers. Once a minor faction expands into and controls X number of systems, then they become a major faction, and get their own little color bubble on the PP map. Plus this would give us a bunch of variety on how we influence our faction, as opposed to the grindtastic boredom it is now.