Powerplay Just Joined PowerPlay...

This is what I did to get a clismatic shields;
Pledge to bubble gum princess, then do nothing.
At almost 3 weeks pledge time, buy yourself to 10k merits. The millions you spend are nothing compared to the time need to get the corresponding amount of merits.
At 3 weeks, buy the shields, then defect.

You can buy merits?
 
Trying to participate in PowerPlay on your own is a bit like trying to carve a path through a mountain. You can do it, but you won't really see any progress from day to day, and chances are you're going to give up after a few days because it's a monumental and borderline impossible task on your own - not to mention the reward isn't worth the effort.

One of the biggest failings of PowerPlay's implementation is the inability to do proper organizing and communication in game. If you want to find enjoyment in PowerPlay, you really need to find an organized group to play with.
 
Heh, frankly, I don't care about the plans for my power.
...
All I want are pack hound missiles.
Then I'm off. Lol
I don't like PowerPlay though. I jump through the hoops to get at the cool toys and then unpledge!
Seems to be a common practice. It's exactly why I just joined Ailsing.

Following an apparently old guide, I decided to go the route of pilfering supply from nearby 'enemy' empire faction ships. Supposedly you get 5 merits per piece of cargo. After about an hour (I'm not a good pirate), I return to base to hand in the goods, only to find that it's been nerfed at some point, and I only get 1 merit per cargo. ugh.
Can't believe they thought the earning merits process needed to be made even more tedious. :(
So I'm just going to wait 3 weeks, then dump several mil into fast tracking, stock up with a few prismatic sizes, and then bolt.

Anyway, to answer the OP, I think PP should be more organic and use the BGS to determine which factions turn into powers. Once a minor faction expands into and controls X number of systems, then they become a major faction, and get their own little color bubble on the PP map. Plus this would give us a bunch of variety on how we influence our faction, as opposed to the grindtastic boredom it is now.
 
Following an apparently old guide, I decided to go the route of pilfering supply from nearby 'enemy' empire faction ships. Supposedly you get 5 merits per piece of cargo. After about an hour (I'm not a good pirate), I return to base to hand in the goods, only to find that it's been nerfed at some point, and I only get 1 merit per cargo. ugh.
Can't believe they thought the earning merits process needed to be made even more tedious. :(

This came about because the vast majority of PowerPlay piracy was used by saboteurs to buy a ship load of merits and giving them to a friend pledged to another power. Not only would that be highly effective in terms of undermining, but it would also generate credits out of thin air (spend 11,000,000 to buy 1,100 merits, give it to a friend who'd get 5,500 merits out of it and a 50,000,000 credit payout and return the favour).
 
This came about because the vast majority of PowerPlay piracy was used by saboteurs to buy a ship load of merits and giving them to a friend pledged to another power. Not only would that be highly effective in terms of undermining, but it would also generate credits out of thin air (spend 11,000,000 to buy 1,100 merits, give it to a friend who'd get 5,500 merits out of it and a 50,000,000 credit payout and return the favour).
Valid point.
But they could have come up with a different solution so as to not make one of the more engaging methods of earning merits completely nonviable.
Instead they just changed a 5 to a 1 and moved on. :(
 
I joined LYR.
Took somethings, somewhere.
Earned 10 merits.

Spent 500,000cr to be able take 50 more somethings, somewhere else.
Now I have 60 merits.

Then randomly invaded somewhere, killed somethings.

Then returned home with 300 merits.

I now have 360 merits!

http://nextgenfmradio.com/wp/wp-con...ave-no-idea-what-I-m-doing_1f0abf_4828777.png

But it feels slightly the same as what I was doing before.
Fly somewhere, with something, or fly somewhere and kill something.

PowerPlay. Doing Exactly What You Did Before.

:D

CMDR Cosmic Spacehead

Welcome to power play. Have fun. Antal's Utopians are your new pals. Drop by and say hello.


https://www.reddit.com/r/EliteAntal/
 
I find this attitude to PP really upsetting. The guys that do take part work really at it, it's not easy, in fact it's hard work. Not finding out about how it works makes it even harder for the power you are supposed to be supporting. In part I blame FD for this, there is no communication in game and the most harmful thing to do to a power is first on the list of things you can do.

Not finding out about PP and just randomly doing stuff, after you've been told that it's bad for the power and been offered help is the equivalent of SDC coming in and ruining your day, but at least they have the decency to do it in open in front of your face.

Well done for finding out about something before you start and missing out in some awesome communities while you're at it.
 
I find this attitude to PP really upsetting. The guys that do take part work really at it, it's not easy, in fact it's hard work. Not finding out about how it works makes it even harder for the power you are supposed to be supporting. In part I blame FD for this...
In part? How about 'in all'.
They created shallow content and gameplay mechanics, and then hid some cool items behind there. I suppose part of their thinking was that these would be incentive to get people to powerplay. Unfortunately, those little 'treats' do not make the gameplay any more enjoyable. The fact that so many people are doing these "4 week item runs" speaks volumes about how poorly it's implemented.
And before you say I haven't given it a chance, I played PP for 6 weeks after it was released and was part of a very large organized group (AEDC). But that wasn't enough to keep me doing it. Hell if it wasn't for them organizing activities and giving direction, I'm sure I would have quit much sooner.

I'm sorry that my indifference to my power jacks up whatever you're trying to accomplish. But again, I'm not the one who built the system, so blame FD.
 
I find this attitude to PP really upsetting. The guys that do take part work really at it, it's not easy, in fact it's hard work. Not finding out about how it works makes it even harder for the power you are supposed to be supporting. In part I blame FD for this, there is no communication in game and the most harmful thing to do to a power is first on the list of things you can do.

Not finding out about PP and just randomly doing stuff, after you've been told that it's bad for the power and been offered help is the equivalent of SDC coming in and ruining your day, but at least they have the decency to do it in open in front of your face.

Well done for finding out about something before you start and missing out in some awesome communities while you're at it.
Well I'm sorry to upset you, thats clearly not my intention.
PP is confusing, there are no simple guides, and I don't fancy taking a degree in PowerPlay political mechanics.
I also don't get much time to play, and it's at odd times, so no one is ever online to teach me or guide me.

That said, T-Minus 4 hours, and 45 minutes until i can get home from work and buy Packhounds!!
Woooooooooooh!

Then I'll be out of your way. Lol
 
This thread show tleast one thing thats wrong with PP. People dont care at all and are just in for the modules and then leave. I think PP modules should have just been available to buy just like all other modules, and that the only thing engaging in PP should have been the salary. Also the merit decay should have been less dramatic, because of right now PP is only for people with no life outside of ED. Holding rank 5 is like fulltime job.

I joined my power because of political reasons, pledged to Archon, but unfortuntly i had to give up because taking just a few weeks break from ED just put me back to rank 1 and working my way up again isnt exactly encouraging at all. Now i just stay rank 1 occasionally rank up too level level 3 just to support my power at microscopic level helping out where ever the number cruncers decides best. I really do care about politics in the game, but its impossible for me too help my power at the levels i really wanted too.

They could even remove the salary as long as it was much easier too stay on level 5. The money or the pp modules was never the thing that draw me into it...
 
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I haven't joined a faction yet but I want to for the role-playing and gameplay much more than getting one or more special weapons. I already like flying and fighting anyway, having it be for "a side" adds to it. Even the possibility of being treated poorly by opposing factions is appealing, though it's the main reason why I haven't joined yet; I want to get a little more experience/material first.

Can't say I like the idea of rank decay, but otherwise I don't quite get the negativity. Is it just that it's not Epic?
 
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I haven't joined a faction yet but I want to for the role-playing and gameplay much more than getting one or more special weapons. I already like flying and fighting anyway, having it be for "a side" adds to it. Even the possibility of being treated poorly by opposing factions is appealing, though it's the main reason why I haven't joined yet; I want to get a little more experience/material first.

Can't say I like the idea of rank decay, but otherwise I don't quite get the negativity. Is it just that it's not Epic?

Not really that epic, but yeah its nice in the way that you get enemies and some people too kill in a legit way... But if you really want to have an influence and stay at rank 5, be prepared to just grind and grind for your POwer until it wears you out and you quit because you have no time to do other things in Elite than trying to keep your rank and be prepared too be back at rank 1 after a small holiday.

I just wish the rank never decayed, instead of a salary you could get paid for what you do when you do it, like all the other jobs in elite. That way i could support my faction and feel that i actually mattered and when tired of PP just take a break do somethign else, and then come back again when i wanted still at rank 5. Think it would attract more people too PP. The feeling that your doing a real life job instead of playing a game is what ruins the whole thing...
 
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Think it would attract more people too PP. The feeling that your doing a real life job instead of playing a game is what ruins the whole thing...

I have never even considered trying PP because of two major road blocks:
  • The merit grind and especially the rank decay system
  • The additional annoying, illogical and nonimmersive interdictions
AFAIK, the latter is about to be fixed in 2.3. If so, that is very good. Unfortunately, if the former has not changed it is still no PP for me.

I don't care about PP equipment and I'm not after big money either.

I could see myself playing PP in order to achieve something or to do something that matters or simply to do something different. But it would have to be possible with limited and irregular play time (two weeks playing, three weeks inactive) and it should not punish me for not playing.
 
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Personally I don't like how they made it more about the benefits and not the roleplay of supporting someone who has ideals your character would support. I first joined Admund Mahon because he was with the alliance and he was like the democratic nice guy but then his bonus for merits were not interesting to me since I don't trade besides being able to buy the retribution. And by the looks of what I read so far (still reading) the weapon looks like it's not good.

I tend to stick with my RP choices but my friends not so much and it's pretty understandable. Especially knowing that the RP reason aren't really engaging at all because ... there's almost no story background or anything to engage the player on that level. So, in the end, you end up choosing the powerplay faction mostly just for what rewards go with your gameplay.

Also, it seems like it's mostly just about doing a PP with a PP specific module that you're interested into, then switch to the next PP faction that has another module you want. I think it's stupid. I think a bunch of people would probably be off if they did that but personally I think that you shouldn't be allowed to use a PP specific module if you're not part of that faction anymore.
 
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Personally I don't like how they made it more about the benefits and not the roleplay of supporting someone who has ideals your character would support. I first joined Admund Mahon because he was with the alliance and he was like the democratic nice guy but then his bonus for merits were not interesting to me since I don't trade besides being able to buy the retribution. And by the looks of what I read so far (still reading) the weapon looks like it's not good.

I tend to stick with my RP choices but my friends not so much and it's pretty understandable. Especially knowing that the RP reason aren't really engaging at all because ... there's almost no story background or anything to engage the player on that level. So, in the end, you end up choosing the powerplay faction mostly just for what rewards go with your gameplay.

Also, it seems like it's mostly just about doing a PP with a PP specific module that you're interested into, then switch to the next PP faction that has another module you want. I think it's stupid. I think a bunch of people would probably be off if they did that but personally I think that you shouldn't be allowed to use a PP specific module if you're not part of that faction anymore.

For me powerplay is about politics, and i choose the power that is in line with what policies i want around the bubble. Im a pirate and smuggler, so supporting Archon fits me because he lowers securety, open more black markets and makes drugs and slavery legal. Love it, and that i can fight against those other politicians that want to tighten securety, abandon slavery and so on.

So I think it matter alot, it's just that to have any influence on my power i need to quit my real job and just work for Archon, that what's bother me. Frontier should have reworked PP so everyone can participate and make a difference(once reached rank 5 i should be able to stay there even after a break from PP), and also just remove all extra benefits(PP modules and salaries, and just get payed when doing somthing for the power) and focus on what powerplay really is about, politics... but sadly for most other people its all about grinding modules and leave it when done. The benefits just ruins the whole point with it...
 
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