Just ordered the tobii eyex

Finally setup my EyeX after having it sit around for a week.

Unfortunately, despite what ObisidanAnt said about his 21:9 monitor, it does not seem to work well on mine. My monitor is a 29" 2560x1080 display (PB298Q); hell it might even be the same one he uses.

The center of the screen and about 10cm out from the device seem to work okay, but beyond that the tracking is just completely scrambled. I try to do the calibration test and it's just going crazy when looking at the circles on the sides of the screen. I cannot get an accurate reading no matter my sitting position (or how wide I open my eyes).

Ontop of that though, there is a very clear delay (latency) on updates. Seems to be around 50-75ms. While I didn't expect it to be instantaneous, I expected it to be faster than it is.

It's also not as precise as I expected, though they do mention that the accuracy is about the size of a thumb. Oh well.

Overall, I'm a bit let down.

Improving the update rate is probably impossible without vastly increasing the cost, but as for the tracking on bigger monitors, it shouldn't be too hard to just extend the PCB and space the sensors further apart, right?

Hoping to see a revision of the device for displays bigger than 27".

All that said, I've not tested it in any games yet, but if the calibration test is reporting badly like that, I don't have much hope. Going to try The Division with its native Tobii EyeX support.. will (possibly) update later. (Probably won't be testing E:D until 2.1 is out.. which got delayed; ugh.)
 
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Finally setup my EyeX after having it sit around for a week.

Unfortunately, despite what ObisidanAnt said about his 21:9 monitor, it does not seem to work well on mine. My monitor is a 29" 2560x1080 display (PB298Q); hell it might even be the same one he uses.

The center of the screen and about 10cm out from the device seem to work okay, but beyond that the tracking is just completely scrambled. I try to do the calibration test and it's just going crazy when looking at the circles on the sides of the screen. I cannot get an accurate reading no matter my sitting position (or how wide I open my eyes).

Ontop of that though, there is a very clear delay (latency) on updates. Seems to be around 50-75ms. While I didn't expect it to be instantaneous, I expected it to be faster than it is.

It's also not as precise as I expected, though they do mention that the accuracy is about the size of a thumb. Oh well.

Overall, I'm a bit let down.

Improving the update rate is probably impossible without vastly increasing the cost, but as for the tracking on bigger monitors, it shouldn't be too hard to just extend the PCB and space the sensors further apart, right?

Hoping to see a revision of the device for displays bigger than 27".

All that said, I've not tested it in any games yet, but if the calibration test is reporting badly like that, I don't have much hope. Going to try The Division with its native Tobii EyeX support.. will (possibly) update later. (Probably won't be testing E:D until 2.1 is out.. which got delayed; ugh.)

Sorry can't help with the large display issue but on the latency, all I can see is that in my experience I'm seeing very little latency, in fact if anything it almost feels too responsive. (yes this is a crazy thing to complain about)

There is a sensitivity slider 1-10 anything over 6 and it picks up so fast that my eyes can't keep up. Admittedly this seems to make no sense since it's just following your eyes, but as the object you're looking at moves with the screen pan it happens so fast that your eyes cant keep up with tracking it. You can even get this thing where the screen "bounces" back and forth in a loow as you try to track the thing and overcompensate because everything's whizzing around so fast.

Anyway what I'm saying is for me I'm finding it the other way, it's too responsive unless on the lower sensitivity settings. Unfortunately I think it might have to be this way for now, the sliders seem tuned for vjoy, I think only ED and Arma(?) are have switched over to FreeTrack at this point.

Actually saying that, on the large monitor, have you tried placing the eyeX so it's closer to you than the monitor is?
 
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There is a sensitivity slider 1-10 anything over 6 and it picks up so fast that my eyes can't keep up. Admittedly this seems to make no sense since it's just following your eyes, but as the object you're looking at moves with the screen pan it happens so fast that your eyes cant keep up with tracking it. You can even get this thing where the screen "bounces" back and forth in a loow as you try to track the thing and overcompensate because everything's whizzing around so fast.

I experienced these eye-fatiguing oscillations with InfiniteScreen 1.0.2. Namely, if I glanced at a point of interest (POI) near the edge of the screen, the camera would rapidly pan as my eyes tracked it to the center of the screen. For most settings, it would overshoot the center causing the aforementioned oscillations. Like yourself, I attributed it to a limitation of my reflexes.

But I was pleasantly surprised to see these oscillations vanish with the update to 1.1.1. What I had thought was my own slow reflex was instead the built-in lag caused by the extra smoothing of eye sampling, hence camera motion, in version 1.0.2. due to its use of vjoy.

So, the message is this: Extra smoothing is good for POI far from the center of the screen, but not so good (or necessary!) at the center. And this is why I have been gentlly suggesting in earlier posts that smoothing be linked to the on-screen position dependent speed sensitivity.
 
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Finally setup my EyeX after having it sit around for a week.

Unfortunately, despite what ObisidanAnt said about his 21:9 monitor, it does not seem to work well on mine. My monitor is a 29" 2560x1080 display (PB298Q); hell it might even be the same one he uses.

The center of the screen and about 10cm out from the device seem to work okay, but beyond that the tracking is just completely scrambled. I try to do the calibration test and it's just going crazy when looking at the circles on the sides of the screen. I cannot get an accurate reading no matter my sitting position (or how wide I open my eyes).

Ontop of that though, there is a very clear delay (latency) on updates. Seems to be around 50-75ms. While I didn't expect it to be instantaneous, I expected it to be faster than it is.

It's also not as precise as I expected, though they do mention that the accuracy is about the size of a thumb. Oh well.

Overall, I'm a bit let down.

Improving the update rate is probably impossible without vastly increasing the cost, but as for the tracking on bigger monitors, it shouldn't be too hard to just extend the PCB and space the sensors further apart, right?

Hoping to see a revision of the device for displays bigger than 27".

All that said, I've not tested it in any games yet, but if the calibration test is reporting badly like that, I don't have much hope. Going to try The Division with its native Tobii EyeX support.. will (possibly) update later. (Probably won't be testing E:D until 2.1 is out.. which got delayed; ugh.)

While i still have some issues with the device, latency is not one of them.

I am absolutely not surprised you run into problems with your screen size, though. The bigger the screen the further you should sit away from it to make good use of it. And i think i already wrote plenty on my experience with being just a few centimeters too far from the device. [So yes, unless ObsidianAnt got the miracle-device for his review, which has much better resolution and thus range, than the device actually being sold, i am afraid that the chance to make some money from the refereal program got the better of him in that review. ]

This problem can be worked around by placing the device on a seperate mount closer to the user, but you have to make sure that the new mount is very stable, else you knock everything out of alignment easily. (Also, the Tobii representative here stated that the device would only work properly when being attached to the monitor, so what we are doing here may be a bit of tinkering, guesswork and luck. )

Your latency issues on the other hand are unfamiliar to me, the devices reaction time is perfectly fine. How is the device connected to your system? Is it plugged to a USB hub? Then i would try connecting it directly to the computer and see if things improve. Also, use a USB (3.0) port at the rear of your desktop. Additional plugs and cables between the mainboard with USB controller and the port generally costs some signal quality, and there's a number of case producers who have a history of using low-quality components for that.

If the device is connected directly to your PC to a USB port on your mainboard and you still have the problem, you should take a look at the software side. Unfortunately this could turn out into a huge search. The first pointer would be to use tools provided by Windows: Task Manage and Ressource Monitor, so you can see if one or several parts of your computer operate at their operational limit, so the eye tracking software of Tobii gets too little ressources and thus can't react fast enough.

I hope this helps and if you also use a way of placing the device on a seperate stand closer to you, i'd be interested on how this works for you. I made something like Magic Man did here:
https://forums.frontier.co.uk/showthread.php?t=220228&p=3683795&viewfull=1#post3683795

It works, but it's ugly and easily knocked out of alignment. I still ponder how to properly and firmly attach it to my desk without driving some screws into it, which i just don't want to do to my good table.
 
Hi guys any one can use tobii with ASMEDIA SB 3.0, do you have problems using with that?

My Tobii is coming this week, i thought its better to ask and know what you guys experienced.


thanks.



The demo video was awesome..

https://youtu.be/R58eL024Gzg
Thanks! 😀
 
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... and if you also use a way of placing the device on a seperate stand closer to you, i'd be interested on how this works for you. I made something like Magic Man did here:
https://forums.frontier.co.uk/showthread.php?t=220228&p=3683795&viewfull=1#post3683795

It works, but it's ugly and easily knocked out of alignment. I still ponder how to properly and firmly attach it to my desk without driving some screws into it, which i just don't want to do to my good table.

Thoughts: Buy a cheap desk protector/pad and mount your bracket on that? And use magnets like Tobii does to hold bracket firm and be easily removable?
 
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There is a sensitivity slider...
That seems to be for the ISE software. I wasn't using that; and upon testing, The Division doesn't use it either; the hardware is integrated directly. And on that note: The latest patch fixed some "bugs" with the Tobii EyeX.

I will really have to test E:D out to see just what the software is like with the sensitivity and smoothing options.

So yes, unless ObsidianAnt got the miracle-device for his review, which has much better resolution and thus range, than the device actually being sold,
That would be pretty scummy if true. I felt confident buying because he stated it works fine on his 21:9 monitor.

Your latency issues on the other hand are unfamiliar to me,
Maybe it's just because I'm sensitive to latency: I can clearly see the delay before it picks up movement in my eyes. It is short, it's less than 100ms (shorter than our average reaction time as humans), but it's there and I notice it.

I doubt switching USB ports will change anything; it's in a native rear USB3 Intel port on my X99 board.

As for the mounting thing; I do not have the kind of setup that could support any extra stuff sitting around. My desk is literally a countertop planted ontop of a 20 year old desk screwed into the wall (old image, don't ask about the towels). I have no way to take any peripherals I use off the surface, so there's just no space. Also, it would probably be too low if I could actually fit it.
 
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...... My desk is literally a countertop planted ontop of a 20 year old desk screwed into the wall (old image, don't ask about the towels).......
Yeah, but what about those towels??????



I am endlessly fiddling but I am still not sure whether it is the settings or a lack of patience (giving myself/my eyes time to adjust and learn the eyex after head tracking).

If I track an object moving across space I find it fine but if my focus adjusts suddenly, I am not really comfortable with the response versus speed. I also do not like the way the camera seems to move to my new target in a straight line - I feel it should be a curve (or perhaps should be accelerating) - it feels robotic (but hey maybe that is just my eyes?)

Anyone care to share their ISE settings (that feels they have it just right for them)?
 
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I am endlessly fiddling but I am still not sure whether it is the settings or a lack of patience (giving myself/my eyes time to adjust and learn the eyex after head tracking).

If I track an object moving across space I find it fine but if my focus adjusts suddenly, I am not really comfortable with the response versus speed. I also do not like the way the camera seems to move to my new target in a straight line - I feel it should be a curve (or perhaps should be accelerating) - it feels robotic (but hey maybe that is just my eyes?)

Anyone care to share their ISE settings (that feels they have it just right for them)?

You're not the only one.

For me it's been like this since the FreeTrack change, FreeTrack feels totally different to VJoy, the sliders ranges seem built for VJoy. The range where it feels "kinda ok" is only a very small portion of the provided range.

I guess it's a bit complex because some games use FreeTrack some use VJoy so the sliders have to be tuned for one or the other, it's just a bit rubbish if you bought it for ED since the GUI is essentially not massively helpful for you. I just cannot find a spot where it feels right with FreeTrack.

My advice would be switch back to 1.0.2 drivers until Tobii sort it, that's probably your best solution for now : https://files.update.tech.tobii.com/InfiniteScreen/releasenotes.html
 
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Anyone care to share their ISE settings (that feels they have it just right for them)?

Version 1.0.2 is not an option for me because it won't run much of the time on my system. So I use 1.1.1. with the expectation that Tobii will add more smoothing to camera motion in near future.

I seem to have settled on Speed 3.00, Gradient 2.25, Deadzone 0.80. A large deadzone minimizes unwanted camera movement after quickly bringing the object I am glancing at to near screen center. Because the deadzone is not truly "dead", I usually find the object has moved closer to dead center a short time later.

What in normal vision is "glance at object" is with Eyex "glance at object and track to center" This becomes quite natural and comfortable after a few days, provided you use easy settings. I would say it is best to begin with the camera settings a little on the slow side until your eyes make the adjustment.
 
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I got mine Friday last week. Spent around 25 hours in space with it and I really love it, could not play without it anymore!
However, I agree with all the others here that the camera is kind of stuttering around which is really annoying sometimes. This is especially noticeable on exploration trips where I often look around at distant objects. I hope that Tobii can do something about it to make it smoother!
Something that really helps is extending the Field of View setting in ED. This can be done in the graphic settings of the game. You can set it to a maximum of 60, by moving the slider to the right. There is a way to set it higher: https://forums.frontier.co.uk/showthread.php?t=88743
With my 27" screen, setting it to 70 feels much more like sitting inside the cockpit and the camera movements are decreasing and are not as noticeable.
However, I think I will give the older drivers a try over the weekend.
 
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While i still have some issues with the device, latency is not one of them.

I am absolutely not surprised you run into problems with your screen size, though. The bigger the screen the further you should sit away from it to make good use of it. And i think i already wrote plenty on my experience with being just a few centimeters too far from the device. [So yes, unless ObsidianAnt got the miracle-device for his review, which has much better resolution and thus range, than the device actually being sold, i am afraid that the chance to make some money from the refereal program got the better of him in that review. ]

This problem can be worked around by placing the device on a seperate mount closer to the user, but you have to make sure that the new mount is very stable, else you knock everything out of alignment easily. (Also, the Tobii representative here stated that the device would only work properly when being attached to the monitor, so what we are doing here may be a bit of tinkering, guesswork and luck. )

Your latency issues on the other hand are unfamiliar to me, the devices reaction time is perfectly fine. How is the device connected to your system? Is it plugged to a USB hub? Then i would try connecting it directly to the computer and see if things improve. Also, use a USB (3.0) port at the rear of your desktop. Additional plugs and cables between the mainboard with USB controller and the port generally costs some signal quality, and there's a number of case producers who have a history of using low-quality components for that.

If the device is connected directly to your PC to a USB port on your mainboard and you still have the problem, you should take a look at the software side. Unfortunately this could turn out into a huge search. The first pointer would be to use tools provided by Windows: Task Manage and Ressource Monitor, so you can see if one or several parts of your computer operate at their operational limit, so the eye tracking software of Tobii gets too little ressources and thus can't react fast enough.

I hope this helps and if you also use a way of placing the device on a seperate stand closer to you, i'd be interested on how this works for you. I made something like Magic Man did here:
https://forums.frontier.co.uk/showth...=1#post3683795

It works, but it's ugly and easily knocked out of alignment. I still ponder how to properly and firmly attach it to my desk without driving some screws into it, which i just don't want to do to my good table.

There's a lot of content in this thread, and I'm really pleased so many people have purchased and enjoyed the Tobii EyeX. I've got to address this issue though. I have a 29" 21:9 monitor (the same one as DAOWAce) and I use the EyeX everyday with it. I can even upload video proof of it working flawlessly if needed.

The problem seems to be that a few weeks after my review, Tobii changed their InfiniteScreen and Driver software and now the device works very differently. I'm disapointed about this change, and I have told Tobii as much. Aside from the fact that this change looks bad on me (it makes out that I "faked" the review - which of course isn't true), it is a bit of a let down from a piece of kit that I love using. And ultimately I can totally understand why you made that comment, as the changes might give that impression.

Now I gotta admit I am still using the old versions of InfiniteScreen and the EyeX driver. And up to this point, I have absoloutly refused to update after hearing all of these reports. That said, if people really want me to - I will post an updated video on the changes, once I have tried them out myself.

You made a great post here though mate, a lot of helpful tips - especially about placing the mount closer (although mine is firmly fixed to my monitor).

All that said, I'm still hopeful that Tobii will address these issues, they are clearly passionate about the EyeX and want it to be the best it can be. And at the end of the day, I still use the EyeX constantly, the game just isn't the same without it.


- - - - - Additional Content Posted / Auto Merge - - - - -

Finally setup my EyeX after having it sit around for a week.

Unfortunately, despite what ObisidanAnt said about his 21:9 monitor, it does not seem to work well on mine. My monitor is a 29" 2560x1080 display (PB298Q); hell it might even be the same one he uses.

The center of the screen and about 10cm out from the device seem to work okay, but beyond that the tracking is just completely scrambled. I try to do the calibration test and it's just going crazy when looking at the circles on the sides of the screen. I cannot get an accurate reading no matter my sitting position (or how wide I open my eyes).

Ontop of that though, there is a very clear delay (latency) on updates. Seems to be around 50-75ms. While I didn't expect it to be instantaneous, I expected it to be faster than it is.

It's also not as precise as I expected, though they do mention that the accuracy is about the size of a thumb. Oh well.

Overall, I'm a bit let down.

Improving the update rate is probably impossible without vastly increasing the cost, but as for the tracking on bigger monitors, it shouldn't be too hard to just extend the PCB and space the sensors further apart, right?

Hoping to see a revision of the device for displays bigger than 27".

All that said, I've not tested it in any games yet, but if the calibration test is reporting badly like that, I don't have much hope. Going to try The Division with its native Tobii EyeX support.. will (possibly) update later. (Probably won't be testing E:D until 2.1 is out.. which got delayed; ugh.)


I am indeed using the same monitor as you, and I still don't have any issues with it. You can see video proof of how it worked in my review, and I'm also willing to upload a new video showing that it still works. As far as I can see, the problem is due to the updated driver and InfiniteScreen software (I'm still using the old versions).

If you want, I am willing to do an update and let you know how it goes. (I've just been really reluctant to update because I like the way the EyeX works with the older vJoy version).
 
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It will not override the mouse flight controls. it runs using vjoy. virtual joystick. you have to bind it to your head look axis by looking in the direction of the axis. Depending on what way you look you may need to invert axis.

http://i.imgur.com/BZkpieU.png



Salut

I finally got my Eye Tracker by Tobii. The one we are talking about here.
Porblem is no matter I do I can not bind VJOY in any way in controls of ED2H.

I installed the driver then the screen extension. I ran ED with and withouth my X52PRO connected. I had a look at my binding files and yes there is 0.8, 1.8, custom and one of my own (edited name insided xml and file itsself).

In a nutshell, though the EyeTrackr demo works and I can look around in cockpit! via Eyetracker (but that is very very clumsy and despite testing some settings I cannot imagine to fly around like that) --- I can not bind VJOY in Controls of ED.

Considerung setup of ScreenExtension. The latest tips of Tobii I stumbled upon says we are to install the software with deactiving all 3rd pary addons during set up.
So I did.

Thank you for helping me.

PS:
PLease make public some screenshots of ISE setup settings and ingame settings considering deadzone etc.
And perhaps a step by step setup up video?!
 
I got mine Friday last week. Spent around 25 hours in space with it and I really love it, could not play without it anymore!
However, I agree with all the others here that the camera is kind of stuttering around which is really annoying sometimes. This is especially noticeable on exploration trips where I often look around at distant objects. I hope that Tobii can do something about it to make it smoother!
Something that really helps is extending the Field of View setting in ED. This can be done in the graphic settings of the game. You can set it to a maximum of 60, by moving the slider to the right. There is a way to set it higher: https://forums.frontier.co.uk/showthread.php?t=88743
With my 27" screen, setting it to 70 feels much more like sitting inside the cockpit and the camera movements are decreasing and are not as noticeable.
However, I think I will give the older drivers a try over the weekend.

Good advice, going to give it a try. Thanks!

Edit: gave it a try. It might give an advantage in combat and i think in many ships it actually improves the look, but with the already very long cockpit and a seat which is placed a bit too far behind in the Imperial Courier, i feel like i fly with tunnel vision. :)
So, no good on this ship at least.

There's a lot of content in this thread, and I'm really pleased so many people have purchased and enjoyed the Tobii EyeX. I've got to address this issue though. I have a 29" 21:9 monitor (the same one as DAOWAce) and I use the EyeX everyday with it. I can even upload video proof of it working flawlessly if needed.

Software change and everything, my question would be: at which distance are you to your screen? The changed software i got mostly under control. Once it gets the promised smoothing and a few other fixes proposed in this thread, it will be all fine. But the larger the screen, the further the user usually sits away from it, and at least on my device the performance degrades once i am more than a good arms length away from it and once it gets over 60 cm, it really feels "unreliable".

If you say that yours works at noticeable higher distance, then there is some difference. Thus if there are several people here who can use it without any problems and noticeable accuracy loss at distances of 80 to 100 cm, i might just suffer from a faulty device. (I really wish that was true, then i could replace it and be happy with one with a comfortable range. )
 
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Software change and everything, my question would be: at which distance are you to your screen? The changed software i got mostly under control. Once it gets the promised smoothing and a few other fixes proposed in this thread, it will be all fine. But the larger the screen, the further the user usually sits away from it, and at least on my device the performance degrades once i am more than a good arms length away from it and once it gets over 60 cm, it really feels "unreliable".

If you say that yours works at noticeable higher distance, then there is some difference. Thus if there are several people here who can use it without any problems and noticeable accuracy loss at distances of 80 to 100 cm, i might just suffer from a faulty device. (I really wish that was true, then i could replace it and be happy with one with a comfortable range. )

I have a very small desk and workspace, so I am sitting very close to my monitor, around 45 - 50cm. It's quite possible that has made a difference.
 
I have a very small desk and workspace, so I am sitting very close to my monitor, around 45 - 50cm. It's quite possible that has made a difference.

It makes a difference. I just can't imagine how you handle sitting that close to such a big monitor. I would evolve chameleon eyes under those circumstances. (Also, how do you fit your HOTAS there? )
 
It makes a difference. I just can't imagine how you handle sitting that close to such a big monitor. I would evolve chameleon eyes under those circumstances. (Also, how do you fit your HOTAS there? )

It's a very tight fit. :D

FaoReYe.jpg
 
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If you say that yours works at noticeable higher distance, then there is some difference. Thus if there are several people here who can use it without any problems and noticeable accuracy loss at distances of 80 to 100 cm, i might just suffer from a faulty device. (I really wish that was true, then i could replace it and be happy with one with a comfortable range. )

It may not be the device. Everyone's eyes are different too so I could believe that this also makes a big difference. I sit about 90cm away from my 40" screen and its working well for me - not accurate using Gaze Trace on the Windows desktop, but perfectly acceptable in game. I'm using the latest drivers/ISE from Tobii with ISE settings of 4.0/1.5/0.6
 
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