JWE 2

While conceptually interesting, what would the point be?

To train different dinos, could be a performance or attraction. Much like in adding dinos that are in a petting zoo/ride. Would be an another attraction. However, I don't see them adding that due to showing that due to possibly having kids eaten when dinos breakout. I was even thinking. What if you would be able to wrangle escaped dinos with your trained ones. Would we want a lethal option in JWE2? Or is the tranq good enough? Maybe further upgrades/options to the tranq?
 
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What would we want with the weather system and the interaction to the environments, buildings, animals and guest? What kind of security should be added (R&D)?
 
What if you would be able to wrangle escaped dinos with your trained ones. Would we want a lethal option in JWE2? Or is the tranq good enough? Maybe further upgrades/options to the tranq?
Ehh... sounds kind of dumb honestly... training dinosaurs to track dinosaurs... I mean, it made a bit of sense when tracking something as stealthy as the Indominus, but most dinosaurs aren't smart enough to dig out the tracking chips. Plus, how many dinosaurs would this even work with? Just the Velociraptor? And even with training they continued to prove fairly dangerous...

And I don't see the point of lethal munitions against the dinosaurs... the only obvious reason for killing the dinosaurs in JPOG was that it was the only way to get rid of them, but if you can sell them off... well, what's the point? Killing them is just a less effective and more violent alternative to what we already have.

If there's one big, obvious change to the tranquilizers that needs to be made its the ability to revive the animals... seriously, why do we still not have something so obviously necessary?!

What would we want with the weather system and the interaction to the environments, buildings, animals and guest? What kind of security should be added (R&D)?
There's definitely plenty of room for weather improvements... there are more weather types they could include and they should really have more noticeable effects on guests and dinosaurs...

Rain should obviously have guests using umbrellas or ponchos... and if the guests don't have them they should be either seeking to buy one or moving indoors (though I suppose some people would just suffer through it, because some people are like that)...
Thunderstorms should function similar to rain, except there should be a chance of lightning strikes that can damage structures and kill guests...
Tropical Storms should function similar to Thunderstorms, but due to the heavy rain and wind would force guests to seek shelter and make animals uncomfortable...
Hailstorms could work like Tropical Storms, but without the rain and lightning... damages buildings, makes guests and animals uncomfortable, so on...
Heatwaves could force animals and guests alike to rest and drink frequently, and increase chances of things catching fire...
Windstorms might work too... potentially damaging buildings...
Personally, I think they need to ditch the tornado weather... it makes no sense to have this random column of wind barreling through your park that can't hurt animals or guests but can totally decimate your buildings... furthermore, even the hurricane in Jurassic Park didn't cause that much damage to structures... it's just obnoxious really, and only seems to exist to create another source of animal escapes...

Security could use a lot of improvements, both for animals and guests...
Like other games rowdy guests should be able to damage your park, which would require Security Guards to keep them in line (and Maintenance Workers to fix any damage).
For when Security Guards aren't available, setting up Security Camera's or something like that should be a requirement, to keep an eye on your animals and guests.
Improvements to walls would be a welcome addition... namely making them harder to break down... seriously, when a Struthiomimus is capable of breaking through a solid concrete wall, there's something wrong with how walls work.
One simple addition would be an easy to access Emergency Mode button... that way players don't have to hunt down the nearest Safety Shelter to open the shelters...
 
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Maybe for weather, there could be different shops tied into it.

A lot of amusement parks sell things like rain ponchos, umbrellas, and the chemical warm packs as it is, having the option to include weather related things to shops would be an interesting option. Setting them up would be a thing where they're normally going to barely break even in sales if you're careful, but can make some big bucks when bad weather hits.
 
Maybe for weather, there could be different shops tied into it.

A lot of amusement parks sell things like rain ponchos, umbrellas, and the chemical warm packs as it is, having the option to include weather related things to shops would be an interesting option. Setting them up would be a thing where they're normally going to barely break even in sales if you're careful, but can make some big bucks when bad weather hits.

Shouldn't shops be selling more than one item? why not unlocking more items so that there is greater variety and then gives more profit? including weather items?
 
Ehh... sounds kind of dumb honestly... training dinosaurs to track dinosaurs... I mean, it made a bit of sense when tracking something as stealthy as the Indominus, but most dinosaurs aren't smart enough to dig out the tracking chips. Plus, how many dinosaurs would this even work with? Just the Velociraptor? And even with training they continued to prove fairly dangerous...

And I don't see the point of lethal munitions against the dinosaurs... the only obvious reason for killing the dinosaurs in JPOG was that it was the only way to get rid of them, but if you can sell them off... well, what's the point? Killing them is just a less effective and more violent alternative to what we already have.

If there's one big, obvious change to the tranquilizers that needs to be made its the ability to revive the animals... seriously, why do we still not have something so obviously necessary?!

That makes sense but it would be fun. Much like having some animals doing stunts or tricks? Perhaps best not with dinos.

Reviving tranqs?

There's definitely plenty of room for weather improvements... there are more weather types they could include and they should really have more noticeable effects on guests and dinosaurs...

Rain should obviously have guests using umbrellas or ponchos... and if the guests don't have them they should be either seeking to buy one or moving indoors (though I suppose some people would just suffer through it, because some people are like that)...
Thunderstorms should function similar to rain, except there should be a chance of lightning strikes that can damage structures and kill guests...
Tropical Storms should function similar to Thunderstorms, but due to the heavy rain and wind would force guests to seek shelter and make animals uncomfortable...
Hailstorms could work like Tropical Storms, but without the rain and lightning... damages buildings, makes guests and animals uncomfortable, so on...
Heatwaves could force animals and guests alike to rest and drink frequently, and increase chances of things catching fire...
Windstorms might work too... potentially damaging buildings...
Personally, I think they need to ditch the tornado weather... it makes no sense to have this random column of wind barreling through your park that can't hurt animals or guests but can totally decimate your buildings... furthermore, even the hurricane in Jurassic Park didn't cause that much damage to structures... it's just obnoxious really, and only seems to exist to create another source of animal escapes...

Security could use a lot of improvements, both for animals and guests...
Like other games rowdy guests should be able to damage your park, which would require Security Guards to keep them in line (and Maintenance Workers to fix any damage).
For when Security Guards aren't available, setting up Security Camera's or something like that should be a requirement, to keep an eye on your animals and guests.
Improvements to walls would be a welcome addition... namely making them harder to break down... seriously, when a Struthiomimus is capable of breaking through a solid concrete wall, there's something wrong with how walls work.
One simple addition would be an easy to access Emergency Mode button... that way players don't have to hunt down the nearest Safety Shelter to open the shelters...

What about lightning strikes? That could down power lines and need more R&D to protect them from all of those weather possibilities. Still guest and animals wouldn't be that immune? Shouldn't we have over hangs/dome/roofing/ceiling for enclosures to add protection and comfort for the animals?
 
Shouldn't shops be selling more than one item? why not unlocking more items so that there is greater variety and then gives more profit? including weather items?
Perhaps have it a thing where you research different souvenir options and can pick ones for different shops with different size shops having more options for a higher cost, perhaps with the lowest being a cart that might be upgraded to automatically migrate around the park towards areas where sales are needed, but only has one slot. Weather items being just one of them there
 
Perhaps have it a thing where you research different souvenir options and can pick ones for different shops with different size shops having more options for a higher cost, perhaps with the lowest being a cart that might be upgraded to automatically migrate around the park towards areas where sales are needed, but only has one slot. Weather items being just one of them there

Why have that though? No one would go to a store that one sold one item. I say take that out completely so we don't micromanage it. R&D researches more things that can be sold out of that specific kind of store. Therefore obtaining a greater profit the more you as the player invests in that R&D for that shop. I think that would be reasonable. Then by default from that research. We'll see guest wearing and using those items. What do you think?
 
Shouldn't shops be selling more than one item? why not unlocking more items so that there is greater variety and then gives more profit? including weather items?
Yes please... it's so weird how the game treats items sold in shops like the quality options seen in other buildings like the gyrosphere ride. I want my shops to sell a wide variety of goods and see my guests using or carrying them in the park... and yes, researching new goods would make plenty of sense. Personally, I'd also love direct control over what items shops sell and how much of each product they stock... got a popular item that keeps selling out? Increase the amount the shop stocks... have a dud that's not moving? Pull it from the shelves... each store has limited shelf space, so making sure you have the right items at the right supply level can make a difference in your profits!

how would you have it? if it was all ulocked in sandbox, what incentive would you have to play through? wouldn't you want accomplishments?
Pretty sure a lot of people play these games for fun and making amazing parks... not accomplishments... honestly, worrying about a sense of accomplishment is like saying "but how will they break out?!" when talking about marine animals... you're focusing on the wrong thing...

Reviving tranqs?
Isn't "reviving tranq" an oxy-moron lol? But yeah, tranquilizer antidotes... whatever they're called... would be a nice addition. Furthermore, they could do something like the T-Rex in the Lost World; giving them too much (by accident? random chance? without some proper research?) could cause the dinosaurs to rampage temporarily, driving up their hunger and thirst demands for a short period of time...

What about lightning strikes? That could down power lines and need more R&D to protect them from all of those weather possibilities. Still guest and animals wouldn't be that immune? Shouldn't we have over hangs/dome/roofing/ceiling for enclosures to add protection and comfort for the animals?
What about lightning strikes? I mentioned them didn't I? Unless you mean random strikes alone without storms... but yeah, lightning knocking out power lines and researching defenses like lightning rods would be cool. I wouldn't want guests and animals to be immune... it's weird how all this weather can take out fences and buildings but living things are just fine... and it's not like there aren't plenty of other ways for them to all die already. And yeah, animal houses and roof structures to keep animals safe and comfortable during weather would make a ton of sense, since that's how it works in any real zoo... personally, I'd love it if we could build custom shelters like those in Planet Zoo... but then, there's a lot in Planet Zoo I'd love to see in JWE...
 
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Why have that though? No one would go to a store that one sold one item. I say take that out completely so we don't micromanage it. R&D researches more things that can be sold out of that specific kind of store. Therefore obtaining a greater profit the more you as the player invests in that R&D for that shop. I think that would be reasonable. Then by default from that research. We'll see guest wearing and using those items. What do you think?
Wasn't meaning something extremely specific. Weather gear would be the coats, hats, ponchos, umbrella, things for heat/cold/wind, and the like. A toy one would be several things, clothing another, and the like.

While not for JW, a JP era option would be camera kiosks that used to be everywhere at zoos and theme parks where they had a pile of the disposable cameras and film options...and a lot of them, now, when the weather starts turning bad a bunch of carts seem to come out offering weather protections, and as it gets late you get all of the little lightup things for purchase.

Guests wearing them would be interesting with it.

The idea for spreading it out and adding options would add a layer of choice beyond the park a shop there and up the staff and costs. It would also work great if different exhibits gained different bonus' from different types of guests, which would let you go either generic or synergize your shops in areas by the exhibits.

For example, a more kids focused area might have the dinosaurs that younger kids like, a petting zoo, a shop focused on toys, a snack shop with cookies and stuff there, and a family restaurant with meals aimed at keeping kids really happy and is okay with adults, but not as much for other groups.

Another section might be more focused on accuracy in the exhibits with a book store and coffee shop...
 
Yes please... it's so weird how the game treats items sold in shops like the quality options seen in other buildings like the gyrosphere ride. I want my shops to sell a wide variety of goods and see my guests using or carrying them in the park... and yes, researching new goods would make plenty of sense. Personally, I'd also love direct control over what items shops sell and how much of each product they stock... got a popular item that keeps selling out? Increase the amount the shop stocks... have a dud that's not moving? Pull it from the shelves... each store has limited shelf space, so making sure you have the right items at the right supply level can make a difference in your profits!


Pretty sure a lot of people play these games for fun and making amazing parks... not accomplishments... honestly, worrying about a sense of accomplishment is like saying "but how will they break out?!" when talking about marine animals... you're focusing on the wrong thing...


Isn't "reviving tranq" an oxy-moron lol? But yeah, tranquilizer antidotes... whatever they're called... would be a nice addition. Furthermore, they could do something like the T-Rex in the Lost World; giving them too much (by accident? random chance? without some proper research?) could cause the dinosaurs to rampage temporarily, driving up their hunger and thirst demands for a short period of time...


What about lightning strikes? I mentioned them didn't I? Unless you mean random strikes alone without storms... but yeah, lightning knocking out power lines and researching defenses like lightning rods would be cool. I wouldn't want guests and animals to be immune... it's weird how all this weather can take out fences and buildings but living things are just fine... and it's not like there aren't plenty of other ways for them to all die already. And yeah, animal houses and roof structures to keep animals safe and comfortable during weather would make a ton of sense, since that's how it works in any real zoo... personally, I'd love it if we could build custom shelters like those in Planet Zoo... but then, there's a lot in Planet Zoo I'd love to see in JWE...

Interesting point of view. Thank you for the clarity and glad we agree on a few things. Good point about the sandbox. Didn't come to mind during my response. Would you want to micro manage your shops like that rather than letting it do it automatically? So we should have more enjoyment with our animals.
 
Wasn't meaning something extremely specific. Weather gear would be the coats, hats, ponchos, umbrella, things for heat/cold/wind, and the like. A toy one would be several things, clothing another, and the like.

While not for JW, a JP era option would be camera kiosks that used to be everywhere at zoos and theme parks where they had a pile of the disposable cameras and film options...and a lot of them, now, when the weather starts turning bad a bunch of carts seem to come out offering weather protections, and as it gets late you get all of the little lightup things for purchase.

Guests wearing them would be interesting with it.

The idea for spreading it out and adding options would add a layer of choice beyond the park a shop there and up the staff and costs. It would also work great if different exhibits gained different bonus' from different types of guests, which would let you go either generic or synergize your shops in areas by the exhibits.

For example, a more kids focused area might have the dinosaurs that younger kids like, a petting zoo, a shop focused on toys, a snack shop with cookies and stuff there, and a family restaurant with meals aimed at keeping kids really happy and is okay with adults, but not as much for other groups.

Another section might be more focused on accuracy in the exhibits with a book store and coffee shop...

Don't think they'll add kid stuff though as not wanting to see kids eaten. Something that is common throughout the series even though. More times than not, they would have been dino dinner. Right about weather gear, I agree with that. :)
 
Interesting point of view. Thank you for the clarity and glad we agree on a few things. Good point about the sandbox. Didn't come to mind during my response. Would you want to micro manage your shops like that rather than letting it do it automatically? So we should have more enjoyment with our animals.
Like most micro-management elements in these games, managing your shops would be more a challenge/story mode thing... in sandbox mode where having fun is all that matters messing with shop options would represent what your guests can buy and carry around. Besides, I can't imagine guests tastes changing constantly or demand getting too specific that players would have to spend too much time micro-managing the shops... the options should be more about maximizing profit... even without micro-management you should get some kind of cash flow going...

Don't think they'll add kid stuff though as not wanting to see kids eaten. Something that is common throughout the series even though. More times than not, they would have been dino dinner. Right about weather gear, I agree with that. :)
Personally, I'm of the opinion they could add kids and kids stuff... they just have to change a few things...

First of all, they need to tone down the breakouts, or more specifically, make it a secondary element. In JWE breakouts seem to be a major element of the gameplay; there's lots of ways for them to happen and few (if any) ways to prevent them entirely... the whole idea that animals would become so desperate that it rams a wall is thoroughly ludicrous; the animal would surely injure itself and die long before the wall would break... as in other games like Planet Zoo escapes should be a product of accidents and flaws in the security, not deliberate effort by the animals themselves...

Second of all, in the event animals do escape, how the animals and guest act could be improved. Guests, especially those with children, could be programmed to run away sooner and evade animals better, thus reducing the chance of encounter and potential death... and dinosaurs could be programmed to focus on adult targets while ignoring children...
 
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Don't think they'll add kid stuff though as not wanting to see kids eaten. Something that is common throughout the series even though. More times than not, they would have been dino dinner. Right about weather gear, I agree with that. :)
The simple option would be that kids don't get attacked during a breakout, but the panic penalty your stats have recover far slower than adults.

Plus with Camp Cretaceous coming, along with all of the kid characters in the movies, the absence of kids in the park is something noticeable
 
how would you have it? if it was all ulocked in sandbox, what incentive would you have to play through? wouldn't you want accomplishments?

No, some of us aren't hardcore gamers like some of you are, i just want to relax and build up a nice park without having to deal with missions and whatnot. Frontier did the right thing with Planet Zoo by automatically unlocking everything for sandbox, I'd hope they would do it again for JWE2.
 
Given how bad the pandemic is worldwide, it is doubtful that we will get anything new for JWE this year. What are the chances that we will have to wait for next year?
 
No, some of us aren't hardcore gamers like some of you are, i just want to relax and build up a nice park without having to deal with missions and whatnot. Frontier did the right thing with Planet Zoo by automatically unlocking everything for sandbox, I'd hope they would do it again for JWE2.

JWE is to be quite different than that of PZ. It is to tribute to the canon of JP/JW series. What you are talking about would be if Frontier made a new IP of a dinosaur park without all the espionage, breakouts and so on based on the property. A lot depends on what Universal signs off on.
 
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