What if you would be able to wrangle escaped dinos with your trained ones. Would we want a lethal option in JWE2? Or is the tranq good enough? Maybe further upgrades/options to the tranq?
Ehh... sounds kind of dumb honestly... training dinosaurs to track dinosaurs... I mean, it made a bit of sense when tracking something as stealthy as the Indominus, but most dinosaurs aren't smart enough to dig out the tracking chips. Plus, how many dinosaurs would this even work with? Just the Velociraptor? And even with training they continued to prove fairly dangerous...
And I don't see the point of lethal munitions against the dinosaurs... the only obvious reason for killing the dinosaurs in JPOG was that it was the only way to get rid of them, but if you can sell them off... well, what's the point? Killing them is just a less effective and more violent alternative to what we already have.
If there's one big, obvious change to the tranquilizers that needs to be made its the ability to revive the animals... seriously, why do we still not have something so obviously necessary?!
What would we want with the weather system and the interaction to the environments, buildings, animals and guest? What kind of security should be added (R&D)?
There's definitely plenty of room for weather improvements... there are more weather types they could include and they should really have more noticeable effects on guests and dinosaurs...
Rain should obviously have guests using umbrellas or ponchos... and if the guests don't have them they should be either seeking to buy one or moving indoors (though I suppose some people would just suffer through it, because some people are like that)...
Thunderstorms should function similar to rain, except there should be a chance of lightning strikes that can damage structures and kill guests...
Tropical Storms should function similar to Thunderstorms, but due to the heavy rain and wind would force guests to seek shelter and make animals uncomfortable...
Hailstorms could work like Tropical Storms, but without the rain and lightning... damages buildings, makes guests and animals uncomfortable, so on...
Heatwaves could force animals and guests alike to rest and drink frequently, and increase chances of things catching fire...
Windstorms might work too... potentially damaging buildings...
Personally, I think they need to ditch the tornado weather... it makes no sense to have this random column of wind barreling through your park that can't hurt animals or guests but can totally decimate your buildings... furthermore, even the hurricane in Jurassic Park didn't cause that much damage to structures... it's just obnoxious really, and only seems to exist to create another source of animal escapes...
Security could use a lot of improvements, both for animals and guests...
Like other games rowdy guests should be able to damage your park, which would require Security Guards to keep them in line (and Maintenance Workers to fix any damage).
For when Security Guards aren't available, setting up Security Camera's or something like that should be a requirement, to keep an eye on your animals and guests.
Improvements to walls would be a welcome addition... namely making them harder to break down... seriously, when a Struthiomimus is capable of breaking through a solid concrete wall, there's something wrong with how walls work.
One simple addition would be an easy to access Emergency Mode button... that way players don't have to hunt down the nearest Safety Shelter to open the shelters...