JWE 2

Ok, you don't enjoy the campaign. What would you suggest to make it better? What would have you enjoy the game?
If I sequel were to be made that would release alongside the new movie, I think it would be fun to have it get some elements from that movie, BUT should feel like a sequel to JWE.

From what I understand, Jurassic World Dominion would be set in a world where dinosaurs populate the world, and where genetically modifying and creating dinosaurs is no longer exclusive to Ingen/Masarani Global. I would love it if the main campaign of the next game has a sense of competition with other dinosaur based operations., and let us use the dinosaurs in the wild.

So JWE would now allow for multiple locations to be used around the world, similar to John Hammond's vision to expand the dinosaur theme park to other locations. You start the game within the 5 deaths islands, but you unlock different locations around the world. Each one bringing in a set of parks that bring alongside them new environmental challenges. Like you go to a european location and try to develop dinosaurs that are genetically modified to handle colder environment, and greenhouse plants may be harder to develop for your herbivores, so it may be mostly carnivores. Or you go to san francisco but face HUGE penalties for dinosaur escapes as you are now near a heavily populated location.

Besides the location, maybe we could go for dinosaur hunts. Not to hunt and kill the dinosaurs, but to hunt and capture certain species of dinosaurs. It will be like you start a park, but you got a message of a recent sighting of stegosaurs. You go and load to the new location where the stegosaurs are and enter this new capture mode, where you are given a jeep or helicopter and attempt to capture your dinosaurs in different ways. Like you could capture dinosaurs with tranquilizers at first, but maybe you encounter weakened dinosaurs that would suffer from being tranquilized, so you build up a small vet like location and try to wrangle the dinosaurs to said location. In there you could see what is the dinosaur's diet, what are they suffering from, and what could be done to bring her back to full health.

The reasons may be because the players do not have access to the digsites where the dinosaurs are from, and could get the chance to bring in dinosaurs that are for later levels much earlier, or capture dinosaurs that are genetically enhanced than what you are capable of producing. And later down the line, you may unlock a new research building that would have players bring in the dinosaurs they captured from the wild and study them further in their parks, unlocking new genomes strands of the dinosaurs, or genetic modifications that are otherwise hard to comeby. Like internal temperature genes to make the dinosaurs produce survive colder or warmer locations, immunities to different diseases with the expense of being susceptible to others, or skin options that could not be researched that have different patterns to the dinosaur and could be applied over the existing skins options. So a T-rex could have skin option A, but you could have that skin option be stripped or spotted if you found and researched dinosaurs that have these new traits from the wild.

Another element which I think could be fun is that players are also able to sabotage parks to progress the story. And these could be parks or research facilities from other companies, and you could enter these parks and attempt to sabotage them before they gain the upper hand. This will be different as there is NO means to build, you start out in a jeep outside of their parks and enter said parks like a regular ranger. Then you try to hack into the hammond lab, research lab, or fossil storage. This will allow players to try to get new stuff like dinosaurs, genes, research buildings, and fossils from other parks that are otherwise unobtainable in regular research. This could be like the gene to develop an allosaurus that looks like the BABR depiction instead of the FK one, camouflage genes for carnotaurus, an enlargement gene for certain dinosaurs, or a new form of fencing that would allow for smaller dinosaurs to pass through while larger ones stay in their location, or better yet: New mechanics that would help in park building. This could be the likes of carnivore training, advanced genes, greenhouses, convenient security, different attractions, or something new that we could benefit from.

To make the stakes of this exciting, the ability to enter the parks and steal and sabotage are only done in a very small and rare timeframe. It will load a maze like park where the player has no way to look at their maps and has to rely on memory to get in and get out. It will be done in a time limit before the competition's park is in operation. You could go in and load up the research from the buildings by selecting which you would like to get. So I could go to the research lab and really want that nice fencing, so I have to hack into the building and attempt to solve a tiny digital puzzle like the ratchet and clank games and gain access to the research. There is a limit to how many things you could carry at once and time limit to how long you could be there. So you could be in this park for 5-10 min and try to gather as much as possible. Or.... sabotage the place! 😈

By sabotaging the place, you could make the next opportunity to enter this park sooner as the competition will have a lot to deal with in the meantime. You could remove power from their stations, which would allow the next opportunity to come soon but lose access to hack. Open the gates to release the dinosaurs to extend your time in the park but risk being targeted and destroyed by the dinosaurs. The moment that time has run out and you did not leave, or be destroyed by the dinosaur, the sabotage even had ended, you get sent back to your park, pay a hefty lawsuit from the place you were at, and wait a little longer for your next opportunity.

With update 1.12, the destructive vehicles has gotten me more immersed in JWE, and I wish for this to be expanded on in the next game. Having a campaign mode that would encourage gameplay not in the curator's point of view would make the sequel feel more refreshing, and having an in depth method to get more stuff besides doing missions in your park would make the experience just as memorable.

Besides that, I am looking forward to the next iteration of JWE if it happens. The game is limited by the capabilities of what the current gen consoles are capable of, and if the team plans to release the game to consoles, the next gen consoles should allow for more sophisticated and in depth gameplay that the current one lacks. And hopefully, an updated game engine that would allow for changes to be made without worry of causing issues or corrupting save files. We got cool stuff over the time the game has been out, but a lot of compromises have been made due to the game's limitations.
 
If I sequel were to be made that would release alongside the new movie, I think it would be fun to have it get some elements from that movie, BUT should feel like a sequel to JWE.

From what I understand, Jurassic World Dominion would be set in a world where dinosaurs populate the world, and where genetically modifying and creating dinosaurs is no longer exclusive to Ingen/Masarani Global. I would love it if the main campaign of the next game has a sense of competition with other dinosaur based operations., and let us use the dinosaurs in the wild.

So JWE would now allow for multiple locations to be used around the world, similar to John Hammond's vision to expand the dinosaur theme park to other locations. You start the game within the 5 deaths islands, but you unlock different locations around the world. Each one bringing in a set of parks that bring alongside them new environmental challenges. Like you go to a european location and try to develop dinosaurs that are genetically modified to handle colder environment, and greenhouse plants may be harder to develop for your herbivores, so it may be mostly carnivores. Or you go to san francisco but face HUGE penalties for dinosaur escapes as you are now near a heavily populated location.

Besides the location, maybe we could go for dinosaur hunts. Not to hunt and kill the dinosaurs, but to hunt and capture certain species of dinosaurs. It will be like you start a park, but you got a message of a recent sighting of stegosaurs. You go and load to the new location where the stegosaurs are and enter this new capture mode, where you are given a jeep or helicopter and attempt to capture your dinosaurs in different ways. Like you could capture dinosaurs with tranquilizers at first, but maybe you encounter weakened dinosaurs that would suffer from being tranquilized, so you build up a small vet like location and try to wrangle the dinosaurs to said location. In there you could see what is the dinosaur's diet, what are they suffering from, and what could be done to bring her back to full health.

The reasons may be because the players do not have access to the digsites where the dinosaurs are from, and could get the chance to bring in dinosaurs that are for later levels much earlier, or capture dinosaurs that are genetically enhanced than what you are capable of producing. And later down the line, you may unlock a new research building that would have players bring in the dinosaurs they captured from the wild and study them further in their parks, unlocking new genomes strands of the dinosaurs, or genetic modifications that are otherwise hard to comeby. Like internal temperature genes to make the dinosaurs produce survive colder or warmer locations, immunities to different diseases with the expense of being susceptible to others, or skin options that could not be researched that have different patterns to the dinosaur and could be applied over the existing skins options. So a T-rex could have skin option A, but you could have that skin option be stripped or spotted if you found and researched dinosaurs that have these new traits from the wild.

Another element which I think could be fun is that players are also able to sabotage parks to progress the story. And these could be parks or research facilities from other companies, and you could enter these parks and attempt to sabotage them before they gain the upper hand. This will be different as there is NO means to build, you start out in a jeep outside of their parks and enter said parks like a regular ranger. Then you try to hack into the hammond lab, research lab, or fossil storage. This will allow players to try to get new stuff like dinosaurs, genes, research buildings, and fossils from other parks that are otherwise unobtainable in regular research. This could be like the gene to develop an allosaurus that looks like the BABR depiction instead of the FK one, camouflage genes for carnotaurus, an enlargement gene for certain dinosaurs, or a new form of fencing that would allow for smaller dinosaurs to pass through while larger ones stay in their location, or better yet: New mechanics that would help in park building. This could be the likes of carnivore training, advanced genes, greenhouses, convenient security, different attractions, or something new that we could benefit from.

To make the stakes of this exciting, the ability to enter the parks and steal and sabotage are only done in a very small and rare timeframe. It will load a maze like park where the player has no way to look at their maps and has to rely on memory to get in and get out. It will be done in a time limit before the competition's park is in operation. You could go in and load up the research from the buildings by selecting which you would like to get. So I could go to the research lab and really want that nice fencing, so I have to hack into the building and attempt to solve a tiny digital puzzle like the ratchet and clank games and gain access to the research. There is a limit to how many things you could carry at once and time limit to how long you could be there. So you could be in this park for 5-10 min and try to gather as much as possible. Or.... sabotage the place! 😈

By sabotaging the place, you could make the next opportunity to enter this park sooner as the competition will have a lot to deal with in the meantime. You could remove power from their stations, which would allow the next opportunity to come soon but lose access to hack. Open the gates to release the dinosaurs to extend your time in the park but risk being targeted and destroyed by the dinosaurs. The moment that time has run out and you did not leave, or be destroyed by the dinosaur, the sabotage even had ended, you get sent back to your park, pay a hefty lawsuit from the place you were at, and wait a little longer for your next opportunity.

With update 1.12, the destructive vehicles has gotten me more immersed in JWE, and I wish for this to be expanded on in the next game. Having a campaign mode that would encourage gameplay not in the curator's point of view would make the sequel feel more refreshing, and having an in depth method to get more stuff besides doing missions in your park would make the experience just as memorable.

Besides that, I am looking forward to the next iteration of JWE if it happens. The game is limited by the capabilities of what the current gen consoles are capable of, and if the team plans to release the game to consoles, the next gen consoles should allow for more sophisticated and in depth gameplay that the current one lacks. And hopefully, an updated game engine that would allow for changes to be made without worry of causing issues or corrupting save files. We got cool stuff over the time the game has been out, but a lot of compromises have been made due to the game's limitations.

Are you sure there will be a challenge of building a park in a very cold place where there are snow? Will there be a situation about dinosaurs in a city?

If anybody had played The Lost World: Jurassic Park Chaos Island, a bonus level occurred in a city. At that game, the player had to play as the T-Rex mother battling through hunters to reach the freighter in the pier that had the baby T-Rex.

In a possible new sequel, how will the theme-park simulation game-play goes if it involves dinosaurs in a city?
 
Are you sure there will be a challenge of building a park in a very cold place where there are snow? Will there be a situation about dinosaurs in a city?

If anybody had played The Lost World: Jurassic Park Chaos Island, a bonus level occurred in a city. At that game, the player had to play as the T-Rex mother battling through hunters to reach the freighter in the pier that had the baby T-Rex.

In a possible new sequel, how will the theme-park simulation game-play goes if it involves dinosaurs in a city?
Perhaps there could be a "Site B" mode where there's an island where you could let dinosaurs breed and harvest interesting genetic data for further research. Perhaps a higher chance of disease on dinos brought from there compared to ones created in a lab. You would normally bounce around with improving the wild island(s) along with parks.

Ontop of that, adding in "event mission" locations that you could jump into that might be things like the Bull Rex in San Diego or the aftermath of the Lockwood Estate incident.

As you progress, you could gain access to more islands and expand in something like the franchise mode from Planet Zoo, possibly also with a campaign one as well where things happen.

But something like having limited resources to bag a wild dinosaur could be fun, imagine a San Diego streets map where you're stuck with a ground vehicle (reskinned ranger vehicle), and need to find and dart a rampaging Tyrannosaurus before it does to much damage...or destroys your vehicle. If it does to much damage, the military might get called in or it ends with a message that the rogue dinosaur was euthanized for being a man eater or the like.

Add in other vehicles that you don't control that you need to deal with and pedestrians on your way in.
 
Are you sure there will be a challenge of building a park in a very cold place where there are snow? Will there be a situation about dinosaurs in a city?

If anybody had played The Lost World: Jurassic Park Chaos Island, a bonus level occurred in a city. At that game, the player had to play as the T-Rex mother battling through hunters to reach the freighter in the pier that had the baby T-Rex.

In a possible new sequel, how will the theme-park simulation game-play goes if it involves dinosaurs in a city?
I am just speculating how the game could make the most of different locations around the world if it attempted to do to. The tropical environment was fun canonically but it did make the levels feel similar to one another outside of buildable areas and preset lighting before unlocking the chance to change the lighting. If Jurassic world Dominion has a greater emphasis on dinosaurs on a worldwide scale, this could allow the game to make use of different environments and would allow for more terrain and background options besides the tropical jungles of the 6 islands near costa rica.

I went with the idea of temperature change as it was something that was done in Frontier's other project, planet zoo. I think it will be cool (ha) to use such an element to make these map locations different from each other, be it hot or cold areas.Where players could invest in buildable heaters or coolers to be placed in the enclosures as added management, or select species that are used to colder environments like north american or antarctic dinosaurs and warmer places like South American and African dinosaurs, or have these dinosaurs be genetically modified to handle the heat or cold of the new locations.

I guess in a city we could see what could be different from a more nature focused location.

1) Size could be smaller to similar to isla pena in JWE, where not as thin of buildable location, it is a more circular space that would have players test out on a park layouts to work in the city, similar to the concept of the original Jurassic Park Sand Diego from The Lost World movie.
dde8685a0b9c5454777c8ae9276b19ad.jpg


2) I think the temperatures should fluctuate between hot and cold more frequently, similar to the weather of these city environments. This would allow the player to focus more on regulating the dinosaur's temperature and health externally and not genetically.

3) In these parks, I hope we could focus more on guest management than dinosaur management, as we are bringing the place closer to more human populated environments.

4) Penalties would be just as massive as the park is dangerously close to human society than the other parks. Where dinosaurs could escape the and the player gets a large lawsuit.

5) I do hope to make JWE 2 more interesting, is that the player has access to new management in terms of advertising their parks. Where you could open up an advertisement tab and see what could be done to attract more guests to your parks.

6) And I think in terms of campaign, we could unlock more tech based objects to use in our parks when playing in a city environment. Dinosaurs would not be catchable in the city as they will be depicted to be more animal like in JWD and would avoid densely populated areas like bears in real life. So players could use this location to try to unlock as many research options and building ideas to use in the later islands.
 
Perhaps there could be a "Site B" mode where there's an island where you could let dinosaurs breed and harvest interesting genetic data for further research. Perhaps a higher chance of disease on dinos brought from there compared to ones created in a lab. You would normally bounce around with improving the wild island(s) along with parks.

Ontop of that, adding in "event mission" locations that you could jump into that might be things like the Bull Rex in San Diego or the aftermath of the Lockwood Estate incident.

As you progress, you could gain access to more islands and expand in something like the franchise mode from Planet Zoo, possibly also with a campaign one as well where things happen.

But something like having limited resources to bag a wild dinosaur could be fun, imagine a San Diego streets map where you're stuck with a ground vehicle (reskinned ranger vehicle), and need to find and dart a rampaging Tyrannosaurus before it does to much damage...or destroys your vehicle. If it does to much damage, the military might get called in or it ends with a message that the rogue dinosaur was euthanized for being a man eater or the like.

Add in other vehicles that you don't control that you need to deal with and pedestrians on your way in.

To SotF,

To be honest with you, I never played or having an interest in Planet Zoo.

I wonder who wants the "Site B" mode to be added in JWE.

I believe I forgot to tell you that there were tanks (powerful armored vehicles with cannons) in The Lost World: Jurassic Park Chaos Island. I was thinking nobody would want to see those in a new theme-park simulation game. If you want those to subdue a rampaging dinosaur, go ahead.
 
I am just speculating how the game could make the most of different locations around the world if it attempted to do to. The tropical environment was fun canonically but it did make the levels feel similar to one another outside of buildable areas and preset lighting before unlocking the chance to change the lighting. If Jurassic world Dominion has a greater emphasis on dinosaurs on a worldwide scale, this could allow the game to make use of different environments and would allow for more terrain and background options besides the tropical jungles of the 6 islands near costa rica.

I went with the idea of temperature change as it was something that was done in Frontier's other project, planet zoo. I think it will be cool (ha) to use such an element to make these map locations different from each other, be it hot or cold areas.Where players could invest in buildable heaters or coolers to be placed in the enclosures as added management, or select species that are used to colder environments like north american or antarctic dinosaurs and warmer places like South American and African dinosaurs, or have these dinosaurs be genetically modified to handle the heat or cold of the new locations.

I guess in a city we could see what could be different from a more nature focused location.

1) Size could be smaller to similar to isla pena in JWE, where not as thin of buildable location, it is a more circular space that would have players test out on a park layouts to work in the city, similar to the concept of the original Jurassic Park Sand Diego from The Lost World movie.
dde8685a0b9c5454777c8ae9276b19ad.jpg


2) I think the temperatures should fluctuate between hot and cold more frequently, similar to the weather of these city environments. This would allow the player to focus more on regulating the dinosaur's temperature and health externally and not genetically.

3) In these parks, I hope we could focus more on guest management than dinosaur management, as we are bringing the place closer to more human populated environments.

4) Penalties would be just as massive as the park is dangerously close to human society than the other parks. Where dinosaurs could escape the and the player gets a large lawsuit.

5) I do hope to make JWE 2 more interesting, is that the player has access to new management in terms of advertising their parks. Where you could open up an advertisement tab and see what could be done to attract more guests to your parks.

6) And I think in terms of campaign, we could unlock more tech based objects to use in our parks when playing in a city environment. Dinosaurs would not be catchable in the city as they will be depicted to be more animal like in JWD and would avoid densely populated areas like bears in real life. So players could use this location to try to unlock as many research options and building ideas to use in the later islands.

To Pixelated Sparkster,

It will be a new challenge for running a park in a very cold weather. In Jurassic Park: Operation Genesis, there were heatwaves that could cause dinosaurs to become thirsty quickly.

Regarding advertising, I might have seen something before in Jurassic Park III: Park Builder. We wonder how will the advertising part will play out in the new game.

It will be another new challenge to run a park in a city.
 
To Pixelated Sparkster,

It will be a new challenge for running a park in a very cold weather. In Jurassic Park: Operation Genesis, there were heatwaves that could cause dinosaurs to become thirsty quickly.

Regarding advertising, I might have seen something before in Jurassic Park III: Park Builder. We wonder how will the advertising part will play out in the new game.

It will be another new challenge to run a park in a city.
I like this, it would actually be interesting to focus on.
In warmer locations, the dinosaurs would drink more to hydrate themselves while colder areas would have dinosaurs eat more to hold onto as much heat as possible. Making it that raising dinosaurs in colder locations a much more costly endeavor and would have park layouts work to the new behavior. So I could place water near the viewing galleries in the hot locations, but would change that to feeders in the colder locations.


JWE is lacking in the management part of gameplay. What it does now is serviceable and the bare minimum, and I feel like there should be more mechanics to look after to make dinosaur handling a much more engaging process. A few more variables that would allow dinosaurs to be different from each other and have players figure out what those differences are would make park handling fun.
 
I like this, it would actually be interesting to focus on.
In warmer locations, the dinosaurs would drink more to hydrate themselves while colder areas would have dinosaurs eat more to hold onto as much heat as possible. Making it that raising dinosaurs in colder locations a much more costly endeavor and would have park layouts work to the new behavior. So I could place water near the viewing galleries in the hot locations, but would change that to feeders in the colder locations.


JWE is lacking in the management part of gameplay. What it does now is serviceable and the bare minimum, and I feel like there should be more mechanics to look after to make dinosaur handling a much more engaging process. A few more variables that would allow dinosaurs to be different from each other and have players figure out what those differences are would make park handling fun.

To Pixelated Sparkster,


Placing water near viewing galleries, it works on fish-eating dinosaurs. I doubt that food would be sufficient for dinosaurs keep themselves warm. If you have something that I have not think of, spit it out.
 
To Pixelated Sparkster,


Placing water near viewing galleries, it works on fish-eating dinosaurs. I doubt that food would be sufficient for dinosaurs keep themselves warm. If you have something that I have not think of, spit it out.

I think it makes sense, to make sure dinosaurs are consistently viewable to your guests you could attract them to the galleries based on the weather conditions. Water for warm climates to cool themselves and food for colder climates to turn to energy to keep themselves warm. It won't be that drastic of a behavioral change but it could be noticable and could allow for exhibit layouts to prepare for such situations.

If JWE2 could introduce temperature into dinosaur management, there could be more variables based on the situation, like if JWE 2 will introduce shelters for the dinosaurs, if pure unmodified dinosaurs are already capable to be adapted to different temperatures, or if anything could be constructed near them to make the environments more stable like Zoo tycoon 2's climate enrichments.
 
I think it makes sense, to make sure dinosaurs are consistently viewable to your guests you could attract them to the galleries based on the weather conditions. Water for warm climates to cool themselves and food for colder climates to turn to energy to keep themselves warm. It won't be that drastic of a behavioral change but it could be noticable and could allow for exhibit layouts to prepare for such situations.

If JWE2 could introduce temperature into dinosaur management, there could be more variables based on the situation, like if JWE 2 will introduce shelters for the dinosaurs, if pure unmodified dinosaurs are already capable to be adapted to different temperatures, or if anything could be constructed near them to make the environments more stable like Zoo tycoon 2's climate enrichments.

To @Pixelated Sparkster,

Speaking of shelters, would those have a system of keeping the interior warm for the dinosaurs? It would not come cheap to build those.
 
To @Pixelated Sparkster,

Speaking of shelters, would those have a system of keeping the interior warm for the dinosaurs? It would not come cheap to build those.

That is true, but whether cold temp is added or not. I would like to have some kind of over hang, shelter or roofing option possibly but it depends on canon. If cold temp was added. Really like the extinct mammals to come in. I think that could be fun.
 
I was wondering how destruction would work or breakouts with enclosure coverings? Would we want to see the animals attack structures like hotels and stores? Perhaps like the bathroom scene in JP?
 
I was wondering how destruction would work or breakouts with enclosure coverings? Would we want to see the animals attack structures like hotels and stores? Perhaps like the bathroom scene in JP?
Perhaps use something akin to the storm damage, larger dinosaurs can damage/disable structures and those using them run away...carnivores might be able to eat one of them out of it as well.

Not sure about the larger structures though
 
Source: https://youtu.be/XyM6GPqPhHQ


New video which was a little insightful of what we might hope or expect in a JWE2 from BestibSlot. Was wondering what you all think. I don't completely agree with the wait as once you have better dino behaviors and such. The more time you would want to spend with them and possibly interact. We have named a whole heap of ideas in what we could hope for in a possible sequel. Anyone have any ideas on an improved story, replayability and the ACU response? Would we want different levels of ACU response to certain dinos introduced in a possible sequel?
 
Back
Top Bottom