First of all, great post! You hit all the things that need to be done. You did touch on this, but I don't think you or bestinslot did enough. Story. I love JWE, but the story just isn't that great. Actually, it isn't great at all. The main story is pretty much the three factions giving you special missions on each island, with Malcom, Finch, Wu, Clare & (NOT CHRIS PRATT) Owen occasionally saying some remarks. Secrets of Wu does have a decent plot, the factions are hesitant to Wu's orders and Wu is making you do specific scientific research. But that's all. The other dlcs have a little bit of this but not worth noting. All this is fine with me for the first game, they probably were busy with game mechanics and design. But now they have a good amount done, the sequel will probably run on the same inGen (get it, engine/inGen? Oh, i'm so funny.) so they wont have to spend so much time developing the game, which means they can spend more time on the plot for the sequel.
Three things that NEED to be implemented in the sequel.
AKA Story need list:
1) A plot that carries through all the islands (assuming we still do that in the sequel)
Like I already said the only story is the missions. In the sequel the missions can't be just be missions, they have to be stories. It's simple, the story would start at the first island and then build upon its self as you progress through islands. For example: You do the stories for a few islands and your dinos get sick or die. Then security tells you that, plot twist! Science has been poisoning your dinos! You ask science and she says that she has evidence that security did it. Then you have to decide who to trust. At the end of the game it was entertainment playing them the whole time.
2) The factions sabotage each other. Not just you.
This expands upon the first one mostly. Sabotage in the game is an ok at best function, whenever you ignore a faction too much they, open gates or cause a power outage, only hurting you. You can see that the factions hate each other, but they take out their anger on you. In the sequel there need to be a function where one faction will harm another, whether it be out of hate, fear, love or greed. Not just in the story but in the regular game also.
3) More characters.
At the beginning I stated there are there are the factions and five others talking to you. That's great and all, but they don't have much to say. There need to be: more faction members, privet investors & enemies. There doesn’t really need to be more factions at the moment besides maybe public relations. But seeing more members in factions would be a cool mechanic but, not needed. Privet investors like (If you’ve seen Camp Ceat.) Kenji’s dad asking for you to put stuff in for them, or naming buildings or dinos after them. Enemies like Biosyn or Manta Corp. should have more effect on the plot. In RTJP Finch stops Biosyn, but it doesn’t have effect on the plot or gameplay. If your enemies try to spy/sabotage on your park they could team up with faction to make the story more interesting.
My top Three things that will more likely then not, never see the light of day.
AKA Story wish list:
1) Multiple endings.
If the story did go something like my scenario, and you could chose who to trust. It would be cool if there were at least 3 different endings one for each faction you trust, maybe another if you didn’t trust any.
2) Even more characters
If there could be more interactions between you and shops, just for laughs there could be a guy named Josh who is a self proclaimed faction of fast food. Another one could be a rival. On isla Taccano there was an in debit park, who was in charge? Are there more parks besides yours? An interesting thing could be a rivalry between your and another park. Maybe he/she just brags all the time and rip off of your parks or he/she is just nagging you for ideas and approval.
3) Last and most definitely least
A random love triangle between the factions for no reason.
Hope you liked my lists and reasons.