JWE 2

That would suck, but I doubt they would drop JWE unless if Universal wanted another development team to take over. More than likely that there will be a sequel as they did well in the market and they are obligated under contract with Universal to continue to use the property otherwise, they would be wasting money on something they won't utilize or continue. That would be very poor management and marketing. Reason would state that there is one in the works.
This new game is based on an IP they have signed an agreement with their owners for subsequent associate DLCs. Jurassic World Evolution has already been doing this before the announcement, even back in 2017 when the mystery IP game was announced for Planet Coaster's 3 subsequent associated DLC packs.
Planet Coaster's Ghostbusters DLC wouldn't be able to exist as it is, not without their owner's agreement in which they had none of until this year without explicit confirmation as to when they got it.
 
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This new game is based on an IP they have signed an agreement with their owners for subsequent associate DLCs. Jurassic World Evolution has already been doing this before the announcement, even back in 2017 when the mystery IP game was announced for Planet Coaster's 3 subsequent associated DLC packs.
Planet Coaster's Ghostbusters DLC wouldn't be able to exist as it is, not without their owner's agreement in which they had none of until this year without explicit confirmation as to when they got it.

The difference though is that with the foundation of the game as it stands. Doesn't allow a lot of wiggle room to implement a lot of the needed changes and improvements. Nor does it allow for the upgrades to the game engine to be shown off. A new game with that shows these things off means others that want to buy the game engine. It's a major positive step for the company. It also might give them more trust with that property. We could continue to speculate about it, but the thing is I believe there is enough for it to be a more than likely outcome as agreements can always change. Of course it is just a hope. Either way, we'll have to wait and see. Till then we can continue our wish list in what we would like to see in a possible sequel. If Frontier doesn't do it, some one else might. :)
 
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The difference though is that with the foundation of the game as it stands. Doesn't allow a lot of wiggle room to implement a lot of the needed changes and improvements. Nor does it allow for the upgrades to the game engine to be shown off. A new game with that shows these things off means others that want to buy the game engine. It's a major positive step for the company. It also might give them more trust with that property. We could continue to speculate about it, but the thing is I believe there is enough for it to be a more than likely outcome as agreements can always change. Of course it is just a hope. Either way, we'll have to wait and see. Till then we can continue our wish list in what we would like to see in a possible sequel. If Frontier doesn't do it, some one else might. :)
You sound like it's the end for the game of having anything new at all. As in, no more further future gameplay features and so fourth. You do realize some new stuff can be added over the next two years after this year ends if planned and decided, right? Even a couple of things you said on the initial post have been added to a degree, like the green rex from the Lost World movie. Frontier verbally confirmed they will continue to support the game in the following years after its launch, just as they do with Elite Dangerous (2014), Planet Coaster (2016), and Planet Zoo (2019). All three games overtime have gotten tones of new stuff through updates and DLCs, and that is their direction for their business as a whole since Elite Dangerous: to launch and continue to develop their games for god-knows how many years for each particular game until then, for more new content.

Your thread is really all about hoping to get the chance of the fantasy of making a dream diverse park come true. Frontier has more than just that for this particular property: lore.

Their goal is to provide the best Jurassic World film authentic experience, and they have a positive reputation with Universal Pictures. If they repeat the similar thing, just with new stuff or changes to existing stuff in other game, would that sound like what Universal would really want for this particular franchise? Ludia's construction and management games (Jurassic Park Builder and Jurassic World: The Game) are an excellent example because they are "different enough" in that perspective. They are unique from each other in many ways in their own right such as, but not limited to, a unique set of exclusive species, respective era authenticity (JP and JW respectively), and a unique set of characters (all of which are different for each game). Through my observations, Jurassic World Evolution fails to fall into that category, because it's basically used up so many "good enough" options and opportunities to continue as a game line to make it like what Ludia Inc and other JP franchise games did since some time in the 2000s. No room for that kind of "right" diversity to make it appealing for the general audience. Because what this sequel conversation thing is that everyone here brings up is basically just the same exact basic thing, but with extra stuff, no "good enough" diversity to make them feel "unique in that particular way" like Ludia's first two park creation and battle competition games. Most non-indie games (including sequel games), nowadays, are more than just making a similar game but with improvements from previous games, alone. You know, just a replacement for more stuff, something that almost everyone here brings up for a hypothetical sequel, nothing more beyond that concept.
 
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You sound like it's the end for the game of having anything new at all. As in, no more further future gameplay features and so fourth. You do realize some new stuff can be added over the next two years after this year ends if planned and decided, right? Even a couple of things you said on the initial post have been added to a degree, like the green rex from the Lost World movie. Frontier verbally confirmed they will continue to support the game in the following years after its launch, just as they do with Elite Dangerous (2014), Planet Coaster (2016), and Planet Zoo (2019). All three games overtime have gotten tones of new stuff through updates and DLCs, and that is their direction for their business as a whole since Elite Dangerous: to launch and continue to develop their games for god-knows how many years for each particular game until then, for more new content.

Your thread is really all about hoping to get the chance of the fantasy of making a dream diverse park come true. Frontier has more than just that for this particular property: lore.

Their goal is to provide the best Jurassic World film authentic experience, and they have a positive reputation with Universal Pictures. If they repeat the similar thing, just with new stuff or changes to existing stuff in other game, would that sound like what Universal would really want for this particular franchise? Ludia's construction and management games (Jurassic Park Builder and Jurassic World: The Game) are an excellent example because they are "different enough" in that perspective. They are unique from each other in many ways in their own right such as, but not limited to, a unique set of exclusive species, respective era authenticity (JP and JW respectively), and a unique set of characters (all of which are different for each game). Through my observations, Jurassic World Evolution fails to fall into that category, because it's basically used up so many "good enough" options and opportunities to continue as a game line to make it like what Ludia Inc and other JP franchise games did since some time in the 2000s. No room for that kind of "right" diversity to make it appealing for the general audience. Because what this sequel conversation thing is that everyone here brings up is basically just the same exact basic thing, but with extra stuff, no "good enough" diversity to make them feel "unique in that particular way" like Ludia's first two park creation and battle competition games. Most non-indie games (including sequel games), nowadays, are more than just making a similar game but with improvements from previous games, alone. You know, just a replacement for more stuff, something that almost everyone here brings up for a hypothetical sequel, nothing more beyond that concept.

Amen! Someone sensible for once!

Italics are mine because those are so totally true. All the trash talk about "the engine can't handle X" really means "consoles can't handle X" but that's just an issue they would need to circumnavigate now the multiplatform decission was made. It really doesn't justify to take it all, reshape it a bit and add a bunch of DLC-suited stuff and try to sell it again for 60 bucks, no matter how willing are you guys to spend them. Most of us just won't. That's not a fair corporation practice to endorse.

Sequels should be different and stand up on their own, and JWE just has no room for it. The only ones who do know what the game engine can handle and offer are Frontier's devs, so please leave that to them or kindly elaborate why exactly can't handle X features.

Hopefully this JWE2 nonsense will die out soon enough, otherwise this and the current modding tide might actually bury the game this 2020.
 
You sound like it's the end for the game of having anything new at all. As in, no more further future gameplay features and so fourth. You do realize some new stuff can be added over the next two years after this year ends if planned and decided, right? Even a couple of things you said on the initial post have been added to a degree, like the green rex from the Lost World movie. Frontier verbally confirmed they will continue to support the game in the following years after its launch, just as they do with Elite Dangerous (2014), Planet Coaster (2016), and Planet Zoo (2019). All three games overtime have gotten tones of new stuff through updates and DLCs, and that is their direction for their business as a whole since Elite Dangerous: to launch and continue to develop their games for god-knows how many years for each particular game until then, for more new content.

Your thread is really all about hoping to get the chance of the fantasy of making a dream diverse park come true. Frontier has more than just that for this particular property: lore.

Their goal is to provide the best Jurassic World film authentic experience, and they have a positive reputation with Universal Pictures. If they repeat the similar thing, just with new stuff or changes to existing stuff in other game, would that sound like what Universal would really want for this particular franchise? Ludia's construction and management games (Jurassic Park Builder and Jurassic World: The Game) are an excellent example because they are "different enough" in that perspective. They are unique from each other in many ways in their own right such as, but not limited to, a unique set of exclusive species, respective era authenticity (JP and JW respectively), and a unique set of characters (all of which are different for each game). Through my observations, Jurassic World Evolution fails to fall into that category, because it's basically used up so many "good enough" options and opportunities to continue as a game line to make it like what Ludia Inc and other JP franchise games did since some time in the 2000s. No room for that kind of "right" diversity to make it appealing for the general audience. Because what this sequel conversation thing is that everyone here brings up is basically just the same exact basic thing, but with extra stuff, no "good enough" diversity to make them feel "unique in that particular way" like Ludia's first two park creation and battle competition games. Most non-indie games (including sequel games), nowadays, are more than just making a similar game but with improvements from previous games, alone. You know, just a replacement for more stuff, something that almost everyone here brings up for a hypothetical sequel, nothing more beyond that concept.

"Your thread is really all about hoping to get the chance of the fantasy of making a dream diverse park come true. Frontier has more than just that for this particular property: lore." How so?

Taken that this is your perspective. What do you see Frontier doing down the pipeline in trying to keep JWE relevant and more immersive into the franchise? Has the DLC added enough spice to the game? Has it fulfilled its function to date in keeping people interested and give enough reasons for replayability? What do you think the modding community would be able to bring in within the limits of the game?

Everything starts with a concept, an idea. Some don't get made, some do. With that being said, there is always a possibility. I wouldn't be so quick to dismiss that. If Frontier takes that up or not is up to them. Just as if another developer tries to do so or not. It isn't for us to say as that is their choice. We as fans, in wanting to see progress while conserving that which is good in the game already. Are able to hope and think for what might come next. Whether you agree or not is of personal opinion just as mine.

I like the fan service and progress, but just like anything else. It can be improved. So there are those like myself that hope in wanting that. I believe it best presented in a sequel. It is clear that you and some, don't agree. That's fine. Which is why I'm curious as what do you see coming ahead and the goal of what it would achieve for JWE as it is now.
 
If the new dinosaur species that will appear in the third JW film, they should be added in a free update in this game. Will there be a collision when JWE2 is released? I'm waiting for the third film before I attempt a Jurassic difficulty challenge mode for the first time.
 
JWE has come a long way since launch but knowing that it is still limited due to the foundation it started with. I am enjoying the game but like many. I wanted more and the best way to get its possible full potential. It is, to look to possible JWE2 that is rumored to release in 2021 with the third JW film installment. So coming to wonder what that would look like if built on the foundation of JWE. I'm asking what would we want.

First: What would I like to be carried over from JWE?

Simple answer would be all the animals including hybrids. That way, in the base game, you have over 60+ animals to enjoy at the beginning. Terrain tools to be carried over. All the buildings and structures can be improved like everything else but the basis of them, even in pieces would be nice to be carried over to work with.

I would expect that challenge mode, threats, espionage, weather, botany, excavation, research, dna extraction and contracts would be continue with a bit more variety. Entertainment, Science and Security would still be the three major players of contracts.

Second: What would I like improved from JWE?

A greater variety of animations throughout the different kinds of animals. If not also make some with different individuality to add a bit of spice and entertainment to the animals. Combat should not be the same squaring off/sizing up, there should be something like cinematic moments that happen to give a bit more flare to these stand offs. Also to watch as those that hunt/attack in packs, do it naturally in a variety of ways. Same as those that are in herds that would defend each other if not also charge/attack. I would like to see herbivores give a bit more of a struggle or hassle against the carnivores at times than just to be taken down. Again these actions/animations should be varied. It would also be nice to see dinos sizing each other up for a challenge. Not just due to over population. Sometimes over territory, being in charge and food. I would like to see the sauropods actually be eaten after they die as I think that was mistake to just not allow any carnivores touch them at all except for the I-Rex. Again would like to even see the sauropods defend themselves at times. I doubt these behemoths would go down without a good fight. Animals today do the same. So, it wouldn't be that far fetched to have it happen in game with our animals.

I would like trophy kills as presented in the movies to be like unto a cinematic JP/JW. Example: T-Rex wins over a rival that is torn, bloody and down. T-Rex steps on it while releasing a victorious roar in a dramatic pose. Then he chows down on the fresh kill. This to can be with variations. Even herbivores that are victors can have their own. This would hype up the epic factor. Even if the T-Rex got the better of a raptor and swallowed it whole or tossed it a few feet away then again dramatic trophy kill pose with victorious roar, growl or grunt. Please don't copy and paste the sequence for the other animals to follow action by action. More variety gives more spice and more replay-ability.

Would have to increase R&D for more benefits to buildings, anti-espionage, addons, dna traits, skins (really wanting a beautiful green TRex skin like JP2 as more variety), buffs, stores, merchandise, security and etc. For example to have more rangers than just three, two ACU helicopters, perhaps even a way to combine them into a single building that takes less space than to have both of them. When progressing forward, things should get better and easier to accomplish over your obstacles. Including powerplants and the others to becoming more efficient, compact and stronger structures. Similar to a RTS. Then one major thing many have asked for is more decor. It would be nice to have flags, benches, lights, signs, 3d dino holograms, bones, skeletons, amber pieces and etc. It would be awesome to make my personal Tyrannosaurus Kingdom like presented in JW. Just similar if not exact.

Then of course, I have been asking as well as many for Aviary and Aquatics. Addition of Pterosaurs and Extinct Aquatic life would be a great addition. With the possibility of other extinct animals would be nice.

It would be awesome to watch some of the animals swim in deep water. Like the spinosauridae swimming and catching their fish. I liked the addition of the fish feeders, but this would really be a nice addition to just watch them fish for themselves in deeper water. Then hoping that the animation and reaction of the water will be improved upon with ripples, splashes in swimming/walking/running through, body and tail movement that isn't shown in JWE seamlessly. Drinking of water animation and also if herbivores would be under water, would then swim in order to continue to breath or back out of the water. Though not ultra realistic as a game. It would help with immersion and wow factor.

It would also be nice to see the animals play with one another. Just as seen in present day animals. Not just eating, social calls, resting or grazing. To that would also be the variety of the animals in attempt to break out of the enclosures. Then like botany that is in variation for the herbivores. It would be nice to have something similar for the carnivores. Perhaps adding swine, shark and cattle in addition to the fish and lamb.

More terrain tools, also to get rid of terrain obstruction when placing a building. Best auto fix the terrain for building placement when dropping it. Weather protection for animals to less the likelihood of them getting uncomfortable. We are attempting to make the animals more manageable as we progress. Security shelters and hotels should be able to be upgraded for protection against the dino threats and weather. There can be an upgrade where it also upgrades them to hold more people. The number of the populace would be nice to have on the HUD. In making that into a factor. It would also be nice to be able to calculate how much power is needed and is being used in a simpler way if possible. Then the viewing platforms/rides/attractions should be able to be upgraded for better views, efficiency, protection & etc.

It could be a little more polished as it would be nice to have the enviroment, animals and buildings cinematic pristine/epic. They look great but there is always room for improvement. Creeks, waterfalls, rapids and boat ride would be nice additions. :)

Hoping there would be more room to house all the animals esp. on the sandbox. I can understand a limit on the others for the campaign/challenge. Perhaps those islands then can become sandboxes after the campaign/challenges are complete on them. Would it be possible to add 3D statue renders of all the animals in different poses as rewards after getting 100% of the genome? Being able to see them and look them over any time we want? Much like in Batman:Arkham with each character.

If there is a call back to the JP 1993 DLC. That would be welcome in the sequel :)

I have several animals on my list that I would like see added. :)

Those are some of my hopes for the sequel. Anyone else agree? I know I didn't mention everything, but what else would you guys would want in the sequel?

Update: Additional info on what I suggest and others are mentioned throughout this conversation, please enjoy. Please also add any ideas you might also have for this possible sequel. :)
I liked everything you touched on, especially the waterfalls. I would LOVE if they add waterfalls in the next game. But I'd like to add one thing. I think having a controllable character/Avatar that you can get into jeeps, walk around the park, enter key buildings like the hatcheries, would really add a ton to immersion, and make you feel like you're really controlling your park. They can be eaten by carnivores/killed by herbivores, because it's jurassic park duh. I always think of the sick triceratops scene in the original film, and I think of how cool that would be to be able to go out into your park, physically get out of your jeep, and walk over to the sick dinosaur to medicate it, having a list of certain medications to administer, all the while watching out for other dinos as to not get killed or injured vs simply shooting a dart and that's the end of it. Just being able to physically explore your park as person would make the game so much more replayable. I know that would be impossible with the current game and it's system, but the next game they could totally see if there's a way to incorporate this.
 
If the new dinosaur species that will appear in the third JW film, they should be added in a free update in this game. Will there be a collision when JWE2 is released? I'm waiting for the third film before I attempt a Jurassic difficulty challenge mode for the first time.
If anything is tying in to a new title, I guarantee you it will be free. Jurassic World Evolution is like a marketing stunt place to tease you about the new titles so you get hyped to check them out yourself. The Fallen Kingdom update from 2018 and the Battle at Big Rock update back in August did just that. So, if there will be any new species for that film that won't be in the game at the time, they are certainly going to be free from that film focused free update.
 
If the new dinosaur species that will appear in the third JW film, they should be added in a free update in this game. Will there be a collision when JWE2 is released? I'm waiting for the third film before I attempt a Jurassic difficulty challenge mode for the first time.

I hope they correct the collision. Animals walking through one another and poking through walls. Be nice if they do it in JWE but if not. Still hoping for JWE2. I'm sure any animals presented in the franchise. Would either be added to the present game or as I hope to be in JWE2.
 
"Your thread is really all about hoping to get the chance of the fantasy of making a dream diverse park come true. Frontier has more than just that for this particular property: lore." How so?

Taken that this is your perspective. What do you see Frontier doing down the pipeline in trying to keep JWE relevant and more immersive into the franchise? Has the DLC added enough spice to the game? Has it fulfilled its function to date in keeping people interested and give enough reasons for replayability? What do you think the modding community would be able to bring in within the limits of the game?

Everything starts with a concept, an idea. Some don't get made, some do. With that being said, there is always a possibility. I wouldn't be so quick to dismiss that. If Frontier takes that up or not is up to them. Just as if another developer tries to do so or not. It isn't for us to say as that is their choice. We as fans, in wanting to see progress while conserving that which is good in the game already. Are able to hope and think for what might come next. Whether you agree or not is of personal opinion just as mine.

I like the fan service and progress, but just like anything else. It can be improved. So there are those like myself that hope in wanting that. I believe it best presented in a sequel. It is clear that you and some, don't agree. That's fine. Which is why I'm curious as what do you see coming ahead and the goal of what it would achieve for JWE as it is now.
Do you know that both of Ludia's games I've mentioned have grown since their initial releases? Jurassic World: The Game (2015) was released to coincide the release of Jurassic World, and to this day, has been updating with lots of new features, including content from JW:FK. Yet, because of how it's made, it has no potential to make a sequel of similar concept in a game line. Ludia has made more stuff for another game for a coincidence for Jurassic World: Fallen Kingdom but, while featuring similar gameplay aspects from the previous game, it's not another construction and management game, nor is it even a sequel game. It's instead a different kind of genre game away from the sub-line of Ludia's two other Jurassic Park franchise games, Jurassic World: Alive.
 
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I liked everything you touched on, especially the waterfalls. I would LOVE if they add waterfalls in the next game. But I'd like to add one thing. I think having a controllable character/Avatar that you can get into jeeps, walk around the park, enter key buildings like the hatcheries, would really add a ton to immersion, and make you feel like you're really controlling your park. They can be eaten by carnivores/killed by herbivores, because it's jurassic park duh. I always think of the sick triceratops scene in the original film, and I think of how cool that would be to be able to go out into your park, physically get out of your jeep, and walk over to the sick dinosaur to medicate it, having a list of certain medications to administer, all the while watching out for other dinos as to not get killed or injured vs simply shooting a dart and that's the end of it. Just being able to physically explore your park as person would make the game so much more replayable. I know that would be impossible with the current game and it's system, but the next game they could totally see if there's a way to incorporate this.

That would be cool if they touched on that a little. I think that would make for a better adventure/survival like game which I would like to see.
 
Do you know that both of Ludia's games I've mentioned have grown since their initial releases? Jurassic World: The Game (2015) was released to coincide the release of Jurassic World, and to this day, has been updating with lots of new features, including content from JW:FK. Yet, because of how it's made, it has no potential to make a sequel of similar concept in a game line. Ludia has made more stuff for another game for a coincidence for Jurassic World: Fallen Kingdom but, while featuring similar gameplay aspects from the previous game, it's not another construction and management game, nor is it even a sequel game. It's instead a different kind of genre game away from the sub-line of Ludia's two other Jurassic Park franchise games, Jurassic World: Alive.

I do, as I have played them. I actually think they went over board with a few things which is why I don't play them anymore. Also given that they are mobile games. JWE compared to that wouldn't be of the same caliber. JWE has more room to grow and in better directions than the Ludia mobile games. Different play configurations and systems. The thing for JWE is trying to balance out management, enjoyment of your animals while trying to keep a thrill factor in trying to have the same dramatic emphasis as the books & films. I would like to know how you would like to improve that.

I'm also curious as to your answer for my questions that you didn't answer. I understand the point that you are stating and I still disagree regarding the franchise for JWE.
 
I do, as I have played them. I actually think they went over board with a few things which is why I don't play them anymore. Also given that they are mobile games. JWE compared to that wouldn't be of the same caliber. JWE has more room to grow and in better directions than the Ludia mobile games. Different play configurations and systems. The thing for JWE is trying to balance out management, enjoyment of your animals while trying to keep a thrill factor in trying to have the same dramatic emphasis as the books & films. I would like to know how you would like to improve that.

I'm also curious as to your answer for my questions that you didn't answer. I understand the point that you are stating and I still disagree regarding the franchise for JWE.
The point in all of this is that the engine itself is very limited. You can tell by the terrain manipulation limitations, how guests are near non existent, and so on. I don’t think gabeluna understands that part. The core technological foundation just isn’t there to be able to keep updating JWE, I wouldn’t be surprised if this game was a test to see how well a licensed park builder would sell. They wouldn’t spend too much on a licensed product that may not sell well, hence the limited engine and such.
 
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Amen! Someone sensible for once!

Italics are mine because those are so totally true. All the trash talk about "the engine can't handle X" really means "consoles can't handle X" but that's just an issue they would need to circumnavigate now the multiplatform decission was made. It really doesn't justify to take it all, reshape it a bit and add a bunch of DLC-suited stuff and try to sell it again for 60 bucks, no matter how willing are you guys to spend them. Most of us just won't. That's not a fair corporation practice to endorse.

Sequels should be different and stand up on their own, and JWE just has no room for it. The only ones who do know what the game engine can handle and offer are Frontier's devs, so please leave that to them or kindly elaborate why exactly can't handle X features.

Hopefully this JWE2 nonsense will die out soon enough, otherwise this and the current modding tide might actually bury the game this 2020.
Bring on the sequel IMO. I want an improved JWE with PZ features and more.
 
The point in all of this is that the engine itself is very limited. You can tell by the terrain manipulation limitations, how guests are near non existent, and so on. I don’t think gabeluna understands that part. The core technological foundation just isn’t there to be able to keep updating JWE, I wouldn’t be surprised if this game was a test to see how well a licensed park builder would sell. They wouldn’t spend too much on a licensed product that may not sell well, hence the limited engine and such.

I understand that could very well be true, but was interested in gabeluna27 response. I'm all in for a sequel that would have a greater impact. More dramatic, cinematic events that would place more emphasis on our animals in a variety of ways. Iconic stances, movements, reactions, events and personalities with our animals would enhance the game dramatically. Not to mention all the progress for R&D, structures and etc that I would like to see improved beyond what they have established thus far. Be awesome for a bit more wonder and excitement. :)
 
sigh ...you know, there's a lot of things about JWE that I wish were better... but with all the model mods pouring in, the appearances of the dinosaurs becoming more and more obvious, at this very moment in time I think the biggest changes I'd like to see in a sequel is the two things that can't be improved with mods; scaling and animation... all the modding in the world probably can't fix those...

The dinosaurs are pretty much always the wrong size... often for no apparent reason... and those animations... yikes... the theropods are either tilted back, their tails barely clearing the ground or they're tilted forward, always looking like they're about to crash head-first into the dirt as the tail looks like it's trying to curl between their legs... the hadrosaurs; half of them are always walking on their hind limbs with hunched backs, which looks awkward even when not paired with the ones that walk on all fours... and the ones who walk right run like they're lifting their dresses, backs curled upwards in a spine-breaking curve... and while we talk about running lets not forget that sudden stopping while running animation, like a cartoon character... for all the graphical prettiness of this game, the animations are just bad... which is sad, because JPOG did dinosaur animations right...
 
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normally i would be against a sequel at this time, since JWE still seems pretty active.
But considering Games like Planet Zoo with terrain-tools, decoration and such things , wich are things i want to see in a Jurassic World game, i think one problem of the game it that it is limited because it is also a console-game.

if the ppl just want some more brushing-tools, trees, dinosaurs and animations highly doubt JWE2 would be the solution for that. Then i would just wait for future updates and DLCs.

If Frontiers decides to release a JWE2 i must admit that i want it to be PC-only just like Planet Zoo or similar games to give us a proper dino-park simulation.
most of the points mentioned on the orignal post ist imo doable on JWE1 and has no need for a sequel

my oppinion
 
Rather than JWE2 I want a JWE pc exclusive with TONS of PZ features and tech ported and much better dino behaviour. And mod support. And all the DLC + perhaps something else. But please no more dinosaur packs.

Would you want themes like PZ with more animals? What other campaigns would you want as DLC?
 
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