JWE 2

sigh ...you know, there's a lot of things about JWE that I wish were better... but with all the model mods pouring in, the appearances of the dinosaurs becoming more and more obvious, at this very moment in time I think the biggest changes I'd like to see in a sequel is the two things that can't be improved with mods; scaling and animation... all the modding in the world probably can't fix those...

The dinosaurs are pretty much always the wrong size... often for no apparent reason... and those animations... yikes... the theropods are either tilted back, their tails barely clearing the ground or they're tilted forward, always looking like they're about to crash head-first into the dirt as the tail looks like it's trying to curl between their legs... the hadrosaurs; half of them are always walking on their hind limbs with hunched backs, which looks awkward even when not paired with the ones that walk on all fours... and the ones who walk right run like they're lifting their dresses, backs curled upwards in a spine-breaking curve... and while we talk about running lets not forget that sudden stopping while running animation, like a cartoon character... for all the graphical prettiness of this game, the animations are just bad... which is sad, because JPOG did dinosaur animations right...

In what way did JPOG do the animations right in comparison to JWE? So pretty much want range of movement and placement in how the animals are presented to be better?
 
In what way did JPOG do the animations right in comparison to JWE? So pretty much want range of movement and placement in how the animals are presented to be better?
Yes, definitely one thing the game needs is more realistic animals, in terms of both appearance and animations...

As for what JPOG did better, well, lot's of things... animal posture was much better, particularly in bipeds; they feature a proper horizontal back and tail balanced evenly at the pelvis, deviating from a horizontal stance only to feed, get a better view of their surroundings, be intimidating or any other special action. In JWE the posture of the bipeds are all over the place; some animals lean back as if their tails are too heavy or lean forward as if their heads weigh more. And of course the hadrosaurs are much better animated; all walk with a proper quadruped stance... and when they run they all move on two legs (including Ouranosaurus), maintaining a perfect horizontal stance with their arms at a proper position held against their sides.

And then there's the running animations... let's talk about all those problems. For starters, animals run way too much in JWE... typically animals don't run unless they are doing something that requires running, like hunting, escaping, playing and so on... which in JPOG was usually the case; the animals didn't run while wandering aimlessly, they walked, only running when the activity dictated it a necessity. In JWE animals will run for just about everything, from closing the distance between them and a food dispenser to just wandering their pen... a fact that makes the general running animations all the more ugly. Again, it's largely the bipeds that are at fault, and having addressed the hadrosaurs above I'll skip to the obligate bipeds; theropods, dryosaurs and pachycephalosaurs. For one, their tails are often too narrow and they whip around freely and often erratically, which not only looks bad but doesn't make for a convincing counterbalance... JPOG on the other hand gave the dinosaurs thick tails that, while not completely inflexible, featured a much more restricted range of movement, largely limited to minor left and right swinging, which is what one would expect for a proper counterbalance. For another, just compare the theropod running animations of JPOG to those in JWE... it's not really running at all, more like a swift walking, which again it what one would expect from a large biped with a very high center of gravity and somewhat delicate balance. Then there's the fact that the dinosaurs can turn while running in JPOG... in JWE they can only stop, turn, then start running again... kind of like a Sims character (speaking of The Sims, the way dinosaurs gather in circles to "talk" to each other... weird). And lastly... stopping... running dinosaurs in JPOG slow to a walk before stopping... in JWE they all go from running to an abrupt stop with this cartoonish animations that looks super awkward and super unrealistic.

Another nice thing about JPOG is that they weren't afraid to deviate from canon dinosaur design to give them a more realistic looks; the Pachycephalosaurus had a proper horizontal stance as oppose to the hunched one seen in JWE, the Ankylosaurus had a wide mouth, short legs and a flat body as oppose to the narrow beak, long legs and curved hump and drooping tail seen in JWE, the Ceratosaurus is more accurately scaled (it's not even big enough to swallow a goat, let alone a human). Oddly enough JWE often deviates from canon appearances as well, but instead of making them look more realistic they just make them look weirder...

It was also nice how combat in JPOG was largely handled in real-time with carnivores chasing prey and only nabbing them if their head came close enough to grab the target. To be fair, combat between larger animals was pretty dumb... any hit would cause a large animal to flop over and when it came to herbivores they had a habit of running aimlessly, flailing their heads or tails at random with no obvious strategy or target.

Found a nice little Youtube video right here depicting the various dinosaurs in JPOG... it's not perfect (only the carnivores run and that's because they're hunting) but it gives a basic idea of some of the game's animations.
 
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Yes, definitely one thing the game needs is more realistic animals, in terms of both appearance and animations...

As for what JPOG did better, well, lot's of things... animal posture was much better, particularly in bipeds; they feature a proper horizontal back and tail balanced evenly at the pelvis, deviating from a horizontal stance only to feed, get a better view of their surroundings, be intimidating or any other special action. In JWE the posture of the bipeds are all over the place; some animals lean back as if their tails are too heavy or lean forward as if their heads weigh more. And of course the hadrosaurs are much better animated; all walk with a proper quadruped stance... and when they run they move on two legs, maintaining a perfect horizontal stance with their arms a proper position held against their sides.

And then there's the running animations... let's talk about all those problems. For starters, animals run way too much in JWE... typically animals don't run unless they are doing something that requires running, like hunting, escaping, playing and so on... which in JPOG was usually the case; the animals didn't run while wandering aimlessly, they walked, only running when the activity dictated it a necessity. In JWE animals will run for just about everything, from closing the distance between them and a food dispenser to just wandering their pen... a fact that makes the general running animations all the more ugly. Again, it's largely the bipeds that are at fault, and having addressed the hadrosaurs above I'll skip to the obligate bipeds; theropods, dryosaurs and pachycephalosaurs. For one, their tails are often too narrow and they whip around freely and often erratically, which not only looks bad but doesn't make for a convincing counterbalance... JPOG on the other hand gave the dinosaurs thick tails that, while not completely inflexible, featured a much more restricted range of movement, largely limited to minor left and right swinging, which is what one would expect for a proper counterbalance. For another, just compare the theropod running animations of JPOG to those in JWE... it's not really running at all, more like a swift walking, which again it what one would expect from a large biped with a very high center of gravity and somewhat delicate balance. Then there's the fact that the dinosaurs can turn while running in JPOG... in JWE they can only stop, turn, then start running again... kind of like a Sims character (speaking of The Sims, the way dinosaurs gather in circles to "talk" to each other... weird). And lastly... stopping... running dinosaurs in JPOG slow to a walk before stopping... in JWE they all go from running to an abrupt stop with this cartoonish animations that looks super awkward and super unrealistic.

Another nice thing about JPOG is that they weren't afraid to deviate from canon dinosaur design to give them a more realistic looks; the Pachycephalosaurus had a proper horizontal stance as oppose to the hunched one seen in JWE, the Ankylosaurus had a wide mouth, short legs and a flat body as oppose to the narrow beak, long legs and curved hump and drooping tail seen in JWE, the Ceratosaurus is more accurately scaled (it's not even big enough to swallow a goat, let alone a human). Oddly enough JWE often deviates from canon appearances as well, but instead of making them look more realistic they just make them look weirder...

It was also nice how combat in JPOG was largely handled in real-time with carnivores chasing prey and only nabbing them if their head came close enough to grab the target. To be fair, combat between larger animals was pretty dumb... any hit would cause a large animal to collapse and when it came to herbivores they had a habit of running aimlessly, flailing their heads or tails with no obvious strategy or target.

Found a nice little Youtube video right here depicting the various dinosaurs in JPOG... it's not perfect (only the carnivores run and that's because they're hunting) but it gives a basic idea of some of the game's animations.

I think this comment is WAY too dependent on Nostalgia to be accurate.
 
I think this comment is WAY too dependent on Nostalgia to be accurate.
I beg to differ... and if the CGI in the various dinosaur documentaries on TV are anything to go by, so does the science... you can tell yourself JWE beats JPOG in every way all you want, but being newer and more advanced doesn't make JWE instantly superior in every way, especially when artistic liberties are put ahead of realism...
 
That would take aquatics. Don't know if they would do that.

We weren't supposed to get gflying ones too hehe

I beg to differ... and if the CGI in the various dinosaur documentaries on TV are anything to go by, so does the science... you can tell yourself JWE beats JPOG in every way all you want, but being newer and more advanced doesn't make JWE instantly superior in every way, especially when artistic liberties are put ahead of realism...

I'm talking about your platitudes about JPOG. Also, CGI is just that.
It's a game where dinosaurs are cloned. I don't care that much abour realism. I want my cake and eat it too.
 
We weren't supposed to get gflying ones too hehe
Yeah and look how it turned out... a static building filled with a severely limited number of animated decorations...

I'm talking about your platitudes about JPOG. Also, CGI is just that.
It's a game where dinosaurs are cloned. I don't care that much abour realism. I want my cake and eat it too.
Well sorry if what I say about JPOG VS JWE comes across as obvious and irrelevant to you, but it's still true... and while you may not care about realism, there are plenty other people who do, especially when unrealistic translates as "awkward, silly and cartoonish".
 
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If Frontiers decides to release a JWE2 i must admit that i want it to be PC-only just like Planet Zoo or similar games to give us a proper dino-park simulation.
It's confirmed the new major IP game for 2021 is for "multiple platforms". This quote alone from the London Stock Exchange should give you an idea that it won't be for just "one platform". No general JWE player, like my little brothers who are console players for this game, would want a "second game" to be PC only, would they? That wouldn't be good fundamental business practices unless given another good enough direction (like how, for example, one big major upcoming game of a series of primarily mouse and keybord computer games I know of became VR only) which Jurassic World Evolution doesn't seem capable of doing.
 
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Also, FYI to all, there is something I'm concluding through what I've researched that fairly positively shouts out the next major global IP game for 2021 is "Sony Pictures based".
 
Yeah and look how it turned out... a static building filled with a severely limited number of animated decorations...


Well sorry if what I say about JPOG VS JWE comes across as obvious and irrelevant to you, but it's still true... and while you may not care about realism, there are plenty other people who do, especially when unrealistic translates as "awkward, silly and cartoonish".

I'm grateful for the aviary but was hoping for something better. They didn't plan to ever bring in pterasaurs. They still don't have flying birds in PZ which I hope changes.

It's ok if not everything is realistic but there should be immersion where you could believe that they are as they are. They aren't looney tunes. You do see them breathe, sleep, eat swallow, drink and so on. I would like it further polished. AI is another thing they really need to upgrade. They do need to add more animations. It would be nice if they seemed to be more complete than they are.
 
It's confirmed the new major IP game for 2021 is for "multiple platforms". This quote alone from the London Stock Exchange should give you an idea that it won't be for just "one platform". No general JWE player, like my little brothers who are console players for this game, would want a "second game" to be PC only, would they? That wouldn't be good fundamental business practices unless given another good enough direction (like how, for example, one big major upcoming game of a series of primarily mouse and keybord computer games I know of became VR only) which Jurassic World Evolution doesn't seem capable of doing.

They are bringing PC to all consoles. They might do the same eventually with PZ. I can see JWE2 coming to all platforms regardless if given the same abilities of creativity as PC or not. Just depends on what they choose to have within the game. Hoping it'll be more built up. Be awesome if we get another Warpath:JP also but that's for a different discussion. :)
 
Any hints as to what that might be?
Just like how the major Hollywood IP was mysterious back in 2017, it was subsequently hinted that the IP they signed for what would be announced as Jurassic World Evolution was Universal Pictures based. Yet, it was never directly hinted to be Jurassic World based until reveal.

The same kind of scenario has been happening after this major IP license agreement was secured last year. It's not known yet what exact IP it will be based off of, but it has been hinted the major IP owners they've recently affiliated themselves with is Sony Pictures.
(It was even, in a way, correctly hinted from the first post from the subsequent series of leaks from last year's Spring, that fueled this argument even further, what the new major IP owners are before the Ghostbusters DLC was officially revealed.)
 
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Just like how the major Hollywood IP was mysterious back in 2017, it was subsequently hinted that the IP the signed for what would be announced as Jurassic World Evolution was Universal Pictures based. Yet, it was never directly hinted to be Jurassic World based until reveal.

The same kind of scenario has been happening after this major IP license agreement was secured last year. It's not known yet what exact IP it will be based off of, but it has been hinted the major IP owners they've recently affiliated themselves with is Sony Pictures.
(It was even, in a way, correctly hinted from the first post from the subsequent series of leaks from last year's Spring, that fueled this argument even further, what the new major IP owners are before the Ghostbusters DLC was officially revealed.)

Ah, I just don't know what property would be game worthy or utilized from Sony Pictures for what Frontier is known for. That's the head scratch.
 
Well sorry if what I say about JPOG VS JWE comes across as obvious and irrelevant to you, but it's still true... and while you may not care about realism, there are plenty other people who do, especially when unrealistic translates as "awkward, silly and cartoonish".

If you want realism I hope you're not into Jurassic Park, since nothing about the entire franchise is realistic. Not the setting, not the animals, not anything... Seems very ignorant to expect realism from a franchise who portraits the absolute opposite.
 
Yes, definitely one thing the game needs is more realistic animals, in terms of both appearance and animations...

As for what JPOG did better, well, lot's of things... animal posture was much better, particularly in bipeds; they feature a proper horizontal back and tail balanced evenly at the pelvis, deviating from a horizontal stance only to feed, get a better view of their surroundings, be intimidating or any other special action. In JWE the posture of the bipeds are all over the place; some animals lean back as if their tails are too heavy or lean forward as if their heads weigh more. And of course the hadrosaurs are much better animated; all walk with a proper quadruped stance... and when they run they all move on two legs (including Ouranosaurus), maintaining a perfect horizontal stance with their arms at a proper position held against their sides.

And then there's the running animations... let's talk about all those problems. For starters, animals run way too much in JWE... typically animals don't run unless they are doing something that requires running, like hunting, escaping, playing and so on... which in JPOG was usually the case; the animals didn't run while wandering aimlessly, they walked, only running when the activity dictated it a necessity. In JWE animals will run for just about everything, from closing the distance between them and a food dispenser to just wandering their pen... a fact that makes the general running animations all the more ugly. Again, it's largely the bipeds that are at fault, and having addressed the hadrosaurs above I'll skip to the obligate bipeds; theropods, dryosaurs and pachycephalosaurs. For one, their tails are often too narrow and they whip around freely and often erratically, which not only looks bad but doesn't make for a convincing counterbalance... JPOG on the other hand gave the dinosaurs thick tails that, while not completely inflexible, featured a much more restricted range of movement, largely limited to minor left and right swinging, which is what one would expect for a proper counterbalance. For another, just compare the theropod running animations of JPOG to those in JWE... it's not really running at all, more like a swift walking, which again it what one would expect from a large biped with a very high center of gravity and somewhat delicate balance. Then there's the fact that the dinosaurs can turn while running in JPOG... in JWE they can only stop, turn, then start running again... kind of like a Sims character (speaking of The Sims, the way dinosaurs gather in circles to "talk" to each other... weird). And lastly... stopping... running dinosaurs in JPOG slow to a walk before stopping... in JWE they all go from running to an abrupt stop with this cartoonish animations that looks super awkward and super unrealistic.

Another nice thing about JPOG is that they weren't afraid to deviate from canon dinosaur design to give them a more realistic looks; the Pachycephalosaurus had a proper horizontal stance as oppose to the hunched one seen in JWE, the Ankylosaurus had a wide mouth, short legs and a flat body as oppose to the narrow beak, long legs and curved hump and drooping tail seen in JWE, the Ceratosaurus is more accurately scaled (it's not even big enough to swallow a goat, let alone a human). Oddly enough JWE often deviates from canon appearances as well, but instead of making them look more realistic they just make them look weirder...

It was also nice how combat in JPOG was largely handled in real-time with carnivores chasing prey and only nabbing them if their head came close enough to grab the target. To be fair, combat between larger animals was pretty dumb... any hit would cause a large animal to flop over and when it came to herbivores they had a habit of running aimlessly, flailing their heads or tails at random with no obvious strategy or target.

Found a nice little Youtube video right here depicting the various dinosaurs in JPOG... it's not perfect (only the carnivores run and that's because they're hunting) but it gives a basic idea of some of the game's animations.
Totally agree with this.
If they really planning to make sequel, they really should focus on AI and animations fixs and upgrades before anything else since dinosaurs are the main attraction of this game. This major issue are the main reason why i got easily bored from JWE but never got it from the other games like JPOG.
I rather play with just 10 type of dinosaurs but act and feel like real life animals than 100 dinos that act like animatronics.
And you, my friend..you described it well..thanks for it!
 
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JWE will probably be supported until early 2021 to closer coincide with the final Jurassic World movie. Or during the time of the final movie, JWE 2 may come out for PC, and the newer consoles, maybe PS5.
 
If you want realism I hope you're not into Jurassic Park, since nothing about the entire franchise is realistic. Not the setting, not the animals, not anything... Seems very ignorant to expect realism from a franchise who portraits the absolute opposite.

That's not entirely true. They are Dinos :)
 
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