Wasn't part of the idea of the new C&P to simplify the bounty system and now that complexity is just being passed off to another mechanic?
Me too
Though those are always from a mission interdictor (IIRC), which I'm guessing spawns with bounties relating to the system the mission came from and/or is going to???
Wasn't part of the idea of the new C&P to simplify the bounty system and now that complexity is just being passed off to another mechanic?
I'm sure I've had it when running cargo for CGs without any active missions.
Hello Commander biohazard15!
The lightweight bounties are being replaced with faction bounties for the system. Technically, the amount of money you can make turning in bounties will be identical as the value ranges for both types of bounty was the same.
Because the lightweight Interstellar bounties had no faction, only a superpower, they:
- Had no faction to give reputation to, so only increased superpower reputation (and by too much).
Not really. The bounties/fines system is simpler now. As in the law system. The KWS mechanics is a separate thing, albeit connected by the bounties issued in the new law system (which, again, is simpler than the old one).
This new KWS mechanics are not really complex either, if you read the OP.
Hello Commander MadDogMurdock!
We've looked at the code and it only generates (and has only ever generated) bounties for factions in the current system and what we're calling "lightweight Interstellar bounties" which we are retiring.
This is actually a really good thing. It was OK the way it was in 2.4, but even better now.
Those of us who wish to manipulate the BGS will bounty hunt and KWS everything. We turn in the bounties for factions that we want to help with those factions, everything else goes to IF. That boosts our individual reputation back up, but does not support any factions that we do not wish to support. Also, extra cash is always good.
Hello Commanders!
- Alternatively, you can use the Interstellar Factors to claim them all at a reduced value and loss of influence.
We’re also fixing the Interstellar Factors so that they (correctly) do not apply influence to the system where they are based. Reputation and Credit rewards will continue to work as normal.
You say "it really does not make sense". I disagree, in fact I think you've got the equation the wrong way around. It makes sense for the factions to receive influence - after all, their bounty led to a criminal being terminated and therefore the faction should now be in better shape. It does not make sense at all for the Commander to get any rep, because it is actually the Interstellar Factors representative who is claiming the bounty with the faction, not the Commander. I hope you can see this contradiction and plan to fix it in 3.1.It will be completel loss, as it really does not make sense. The reason we can't give influence via the Interstellar Factors is that we dont store the locational data of the bounty, only the faction, and use the starport location to select the faction that will gain the influence. Whilst this is normally fine (and allows an amount of tactical choice if a faction has a presence in multiple systems), it means that the Interstellar Factors would be giving influence to the wrong faction.
When you say "basic scan" do you mean we can reveal interstellar bounties without using a KWS, in the same way that we reveal local jurisdiction bounties as the ship being "Wanted" from a basic scan?The Kill Warrant scanner will detect only bounties issued by factions in the system. The Interstellar bounties will be revealed on a basic scan as long as they match the jurisdiction's superpower.
Hi Sandro,
You say "it really does not make sense". I disagree, in fact I think you've got the equation the wrong way around. It makes sense for the factions to receive influence - after all, their bounty led to a criminal being terminated and therefore the faction should now be in better shape. It does not make sense at all for the Commander to get any rep, because it is actually the Interstellar Factors representative who is claiming the bounty with the faction, not the Commander. I hope you can see this contradiction and plan to fix it in 3.1.
Well done CMDRs who pointed out the KWS failings in 3.0 Beta
Well done FD for listening
Lets hope it all works out