Despite playing for a good chunk of this year, still remain confused most of the time by engineering properties, and I’m most definitely Mostly Harmless when it comes to combat...!
I’ve pretty much stocked up on mats to go pay my first visit to Todd the Blaster with a view to polishing MC,
Burst Lasers and Imperial Hammers to soup up Cortazar. I’ve been finger painting in Coriolis and can’t help but think I may not be maximising the benefits of engineering:
Updated link:
Any tips on how to engineer sensibly for this in PVE? The ship is my main runner, especially for assassinations and transport missions (where I’m trying to stop just running away all the time! ).
Should it have a bearing, I’ve also got a Vulture for combat, and I’m not averse to investing in another fresh ship for combat, so being able to swap solid weaponry around would be a nice bonus.
thanks in advance for any tips, Cmdrs.
07
I’ve pretty much stocked up on mats to go pay my first visit to Todd the Blaster with a view to polishing MC,
Burst Lasers and Imperial Hammers to soup up Cortazar. I’ve been finger painting in Coriolis and can’t help but think I may not be maximising the benefits of engineering:
Updated link:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
Any tips on how to engineer sensibly for this in PVE? The ship is my main runner, especially for assassinations and transport missions (where I’m trying to stop just running away all the time! ).
Should it have a bearing, I’ve also got a Vulture for combat, and I’m not averse to investing in another fresh ship for combat, so being able to swap solid weaponry around would be a nice bonus.
thanks in advance for any tips, Cmdrs.
07
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