It looks like they super-sized a Viper, cut it in half and rammed a giant Condor into it's backside.
I wonder if EVE has a similar looking ship... [arrrr]
It looks like they super-sized a Viper, cut it in half and rammed a giant Condor into it's backside.
I hate how Frontier has in the past built in weak spots to new ships. You don't see Lexus or even Honda building in weaknesses to their newer lines of cars in order to keep their old cars "competitive".
Thought they found a good balance with the Chieftain which felt like an upgrade because it is fun to fly and had competitive offense/defense. I really hope they find a similar balance with the Krait. If it's too sluggish in the turns, or is super drifty, it won't be any fun imo.
I agree and disagree with the sentiment. Yes, there are cars that are quanifiably better or worse than others, but having a ship with all upsides and no downsides means people will simply flock to that ship.
I'm torn because I don't necessarily like the options out there. Some people go for the "rock/paper/scissors" approach to balance - more firepower means slower ship or faster ship means weaker hull or whatever. But that always feels hollow to me.
Ideally I'd like to have each ship with its own strengths and weaknesses, but with a degree of upgradability that can compensate--but rather than equal across the board upgrades the way Engineers work right now, each ship type has its own unique "potential" over other ship types.
That would be cool as well. I miss the high risk smuggling missions. They were a lot of fun.I'd like to see a black market where you can buy illegal stuff for your own smuggling.
That would be cool as well. I miss the high risk smuggling missions. They were a lot of fun.
Or you could have a ship that is fast AND agile, but can only have weak firepower BECAUSE its distributor is inherently engine focused. Stuff that "makes sense". But instead we have a set of gamey rules like "it's either fast or agile, pick one"
Even in this very same thread you have people saying it better has a proper PD size 7 or the ship will be worthless, and I can remember you why we got the ship transfer 'QoL' improvement because of low jump ships.. oh, and I forgot the posts about 'buff the corvette' or 'give the corvette a real FSD'.. I'd not blame FD here mate.
12 hours to the first Krait Mk.II disappointment thread!
I agree that you can't have a ship that is "the best ship", but you could have a ship with good shields AND armor, that is also slow BECAUSE it's heavy.
I'm guessing whoever prepared the video just didn't bother to address that little detail.![]()
Historically, FD have paid a *lot* of attention to what is placed in the trailer. Not idly do the leaves of Lord Braben fall...
Poor choice of words on my part - I was commenting on the implied promise of mobility, not the display technology, which is much improved.Yes, both are videos of walking dudes. One of them looks like pure out-of-engine rendering, the other looks very much like they are using the exact assets we have in-game at the moment. The difference is rather large, actually.
I wonder if EVE has a similar looking ship... [arrrr]
No, but no doubt Star Citizen will get one.
If we get a ship that looks like the Terrapin I would be fine with SC getting a Krait-like ship![]()