Krait Mrk II canopy weak ?

A question to the group so I can see if it may be related to my build alone.

I'm using an A rated Krait MrkII that is fully engineered,

Military grade composite Hull GR 5 HD
6C Bi weave shields GR 5 Reinforced
3x 5D Hull reinforcement packages all GR 5 HD
3D Module reinforcement packages
4A Life support GR 4 Shielded

I had to add a 2D Auto-Field maintenance unit to keep my canopy from blowing out 2/3 of the way thorough any solo attempt with a Cyclops. Without it...I lose my canopy before the last heart gets got. Is this normal or is it a HP bug with the Krait....in your opinion. Hoping to not need the Auto-Field maintenance unit down the road.

Thanks for any insights.
 
I'd wager the Vulture's canopy is much weaker in comparison... plus the Vulture's shields are actually inherently weaker than the Krait.

At any rate, face-tanking anything for too long is never a good idea unless you're absolutely sure you can DPS it down and have Shield Batteries or something equipped to assist.
 
I'm currently using a shieldless Krait. Mostly for smuggling, but I'm not avoiding combat either. It's a fun build, and very effective in combat. I've lost the canopy twice now, both times from letting the NPC get into a facetanking duel.

Having a smashed canopy adds a nice bit of challenge to a fight.

The only other ships I've regularly used shieldless are the 3 Fed doorstops. I never had a problem with the canopy on these, so maybe the Krait does have a weak canopy.
 
The only other ships I've regularly used shieldless are the 3 Fed doorstops. I never had a problem with the canopy on these, so maybe the Krait does have a weak canopy.

The FDS/FAS/FGS are really the only ships that are properly designed to hull tank, due to the combination of massive armor and a small cockpit area which means they can actually face-take when needed even without shields. The hull-tanking meta is still generally terrible, unless it's a hybrid biweave/hull-tank setup, but at least the Federal dropship variants have the armor and cockpit design to at least make an attempt at it.
 
Yeah, hull-tanking has been pretty much nerfed to death. But I'm mostly doing it for RP smuggling, and it adds some much needed challenge to the game. If it breaks me from the face-tanking habit it will be worth a few rebuys.
 
I had problems with the Krait's canopy at first, since I was flying it like a Python (flying backwards, face tanking, chaffing). But I've found good success with the Krait by grinding my crew up to master, and just boom and zooming or dogfighting the target as needed. The SLF pulls the aggro once you make distance, allowing you to make another run. Once you start getting shot just zoom past again and repeat. If the target is a slow turner or has poor hardpoints or weapon choice (no turrets), just stay on his butt the whole time until dead.

Never fought a Cyclops though, so if there's something special with that ship that requires you to face tank in order to hit modules. I would go with a couple of railguns to allow you to take those modules out without needing a face to face.
 
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The canopy does seem quite vulnerable, similar to that of the Chieftain in its first iteration.

I've not yet had a canopy breach though, as my ship is an armed trader, so I fly defensively. I don't 'facetank' and I do withdraw from combat if my shields go down. And I don't go up against Thargoids.
 
Not lost my canopy yet and I've had several PvP fights where I was down to 20% hull. I do, however, use one (sometimes two) MRPs.
 
Anecdotal post: I got ripped down to 3% hull with my first outing of a Python-gutswapped Krait, and just barely claimed the victory. Canopy was the only thing that didn't get peeled open. >___>
 
I would say yes along with the Cheiftain and Challenger. They all need fixing imo. It's been suggested plenty of times that we should have some form of engineering to strengthen them and I think this is a great idea. Having the canopy one shotted with 80% hull left seems a bit rubbish for an armoured fighter.
 
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Here's a clip of a recent fight just the other day that got cut short by a one shotted canopy. This is with 2 MRP's a 4D and a 3D.

[video=youtube_share;auNqSv17oWQ]https://youtu.be/auNqSv17oWQ[/video]
 
I only run hull, no shields. Like ever. Shields are for wussies blad!

(In actuallity I can't PiPs lol)

That being said I only run a C3 MRP in my Krait and can't say I've had the canopy pop all too often, if you're looking at the reticule for plasma/cannons, you don't tend to be facing your target enough for them to get dead on hits to it, the shoulder armour will usually take care of it, though it does happen, I just don't think it's too bad. But them im partial to a hull tank plasma vulture so eh, it's never gonna be that bad lol.
 
I only run hull, no shields. Like ever. Shields are for wussies blad!

(In actuallity I can't PiPs lol)

That being said I only run a C3 MRP in my Krait and can't say I've had the canopy pop all too often, if you're looking at the reticule for plasma/cannons, you don't tend to be facing your target enough for them to get dead on hits to it, the shoulder armour will usually take care of it, though it does happen, I just don't think it's too bad. But them im partial to a hull tank plasma vulture so eh, it's never gonna be that bad lol.

Yeah it's definitely worse with hitscan as you obviously have to be facing your target to do damage.

I think the problem has been made worse as weapons are getting ever more powerful yet canopy strength has stayed the same. The hull has received some strengthening and modules get 84% protection so it seems odd that canopy doesn't get the same treatment to keep everything balanced. Now instead it's become a major weak point.

Same with weapon integrity when it comes to missiles and getting your weapons shot off. A couple of years ago the hull and modules would be damaged at a similar rate so it made more sense but now you lose weapons and still have 90% hull and all your modules left.
 
Yeah it's definitely worse with hitscan as you obviously have to be facing your target to do damage.

I think the problem has been made worse as weapons are getting ever more powerful yet canopy strength has stayed the same. The hull has received some strengthening and modules get 84% protection so it seems odd that canopy doesn't get the same treatment to keep everything balanced. Now instead it's become a major weak point.

Same with weapon integrity when it comes to missiles and getting your weapons shot off. A couple of years ago the hull and modules would be damaged at a similar rate so it made more sense but now you lose weapons and still have 90% hull and all your modules left.

Yeah im with you there, the modules thing is the only thing that really kills hull tanking, think the canopy is considered to be a external module so only benifits from half that of the MRP :/ which is a bit crap as it is, but factor in that your hull will often outlast your modules and that there is no engineereable MRPs AND ridiculous shielding things like the canopy, countermeasures and hardpoints become the most papery bits of your ship.

The guardian MRP's could have been a really good upgrade but as i understand it they aren't much cop for owt but tharg damage :/.
 
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