Horizons Kudos to the SRV scanner devs

When I first was learning to use the SRV scanner, way back at the beginning of Horizons, it worked pretty well. Once I learned to interpret the readings, I quite enjoyed using it.

And then it got broken, badly, in one of the updates. And it stayed broken, for months. It became unreliable, with false readings and fade outs, making it much harder to zero in on things. It couldn't even register your ship sitting there right in front of you.

In time, I got used to the new, flaky operation, and just dealt with the imprecision. It remained annoying and frustrating.

But recently, they did fix it, and they fixed it right.

I was out yesterday for the first time in a while, doing some mat gathering, and the scanner worked flawlessly. It never gave a false reading. It never faded out as I approached the target. It found things at a longer range, with clearer readings.

In short, it is better now than it ever was.

So I want to give credit where it's due. Yes, it took a while to get the fix, but it works great now.

So thanks to whoever worked on this. It's really made a big difference.
 
I have to agree, I like the new aspect of seeing the stuff further out, makes it easier to locate where close together rocks are in relation to each other. Now if they could just fix that floating rock bug, makes it very difficult to drive around in when your SRV dips into the planet and you can see inside the thing and its hard to tell if the floating rocks are above or below you and you end up bouncing off them which tears up the SRV, very difficult indeed.
 
I agree as well. I hadn't done much prospecting for a long time but recently found myself needing nickel for some engineering upgrades. Found the SRV scanner much improved and I was picking up lockable targets at close to 200meters although I am not sure if this is normal or an effect of an upgrade to either my Sensors or my Detailed Surface Scanner?. Also seemed to be much more of the good stuff and less of the easy stuff available.
 
I'm now doing some surface mining. Still only 2 different sounds. Not bad, but I was just heading to a scan and the scan seemed to slip around to the left. I probably had to turn 80 or 90 degrees to keep the signal centered.
 
I'm now doing some surface mining. Still only 2 different sounds. Not bad, but I was just heading to a scan and the scan seemed to slip around to the left. I probably had to turn 80 or 90 degrees to keep the signal centered.

Mike, it's probably Thargoids...

Yes, it works much better and the SRV seems to be more controllable than after the last update.
 
Its great that they FINALLY fixed this after months and months and months of all of us asking in vane for them to do something!

I agree that it is working better now than it ever has since 2.0 was released, but I am concerned as to the following:

1) WHY did it break in the first place when nothing was mentioned about this asset in that update's patch notes?

2) WHY did they take 8 months to fix what got broke?

In light of the latest update related debacle (Skimmers Dropping Out of the Sky and Destroying Player Ships in Seconds), when is Frontier going to assemble a proper Quality Assurance and Testing Team, and when are developers going to start being more careful that they don't break unrelated features during their update passes?

Considering the average broken feature takes on the order to 6-12 months to be repaired, this is a SERIOUS problem.
 
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Its great that they FINALLY fixed this after months and months and months of all of us asking in vane for them to do something!

I agree that it is working better now than it ever has since 2.0 was released, but I am concerned as to the following:

1) WHY did it break in the first place when nothing was mentioned about this asset in that update's patch notes?

2) WHY did they take 8 months to fix what got broke?

In light of the latest update related debacle (Skimmers Dropping Out of the Sky and Destroying Player Ships in Seconds), when is Frontier going to assemble a proper Quality Assurance and Testing Team, and when are developers going to start being more careful that they don't break unrelated features during their update passes?

Considering the average broken feature takes on the order to 6-12 months to be repaired, this is a SERIOUS problem.
1) Because bugs don't require changes to specific areas for the bug to appear.

2) Low priority?

How do you define a proper QA team?
 
It's working again? I genuinely enjoyed using that.

Hopefully I can gather some desire to play some exploration in my buggy before they ruin that part too with engineer crap.
 
I agree it's now working as I remember it originally working, but I don't like how they changed the sounds. I found different things to give off much more distinct sounds before it was broken and the new volume control doesn't help a great deal for me.
 
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