Hello,
My background for writing this post is that I recently read a few threads on the oculus forums which addressed concerns regarding IPD, scale and also 3D depth. I've been away from elite dangerous for quite some time. After reading these threads I started to think about it and I can't shake the feeling that something is off. I used to have a great time just flying around asteroid fields with a strong feeling of being there. The spacious feel of the inside of a station when entering from the letterbox or hangar was another wow inducing experience and also when doing a system jump I felt like I was traveling through witch space. Now it feels flat. My experience echo the ones in these threads, there is a close 3D effect in the cockpit, but the outside feels flat.
Links to threads:
https://forums.oculus.com/community...ost-the-depth-and-immersion-after-runtime-1-3
and
https://forums.oculus.com/community...urate-depth-perception-and-world-scale#latest
I bought a dk2 a few years ago (which I sold after receiving my cv1) and was present at these forums in the "gold rush" of tweaks and tips for improving image quality and fps for ED and the dk2 generally. Also I believe there are more of you "tweakers" here that has made the transition from the dk2 to the cv1 and perhaps more importantly the transition pre/post runtime/sdk 1.3. This is one of the reasons for posting this here first and not on the oculus forums. I would like to hear if some of you share my experience and if it is possible for someone with a dk2 to verify or refute the claims in the first link running a pre 1.3 runtime?
From the posts I've linked and others I've read it also seems to me that because of the subjective nature of how each individual experience things like presence, scale or depth/3D-effect it is difficult to get on the same page. Some people say they don't notice scale difference when adjusting IPD for example. I can't say that I my self notice any difference in scale when using the IPD adjuster. It's hard to tell as I can't tell if it is just me or because of the IPD bug (IPD stuck at 64 regardless) that was or wasn't fixed in oculus 1.7.
I have had a little experience with nvidia 3dvision and I know the moment when you get the convergence right, the 3D truly is noticeable and deep. Does anyone know of a game, demo or experience where you are able to adjust convergence for the cv1?
Anyways, a bit of a ramble, but would love to get some input on this!
My background for writing this post is that I recently read a few threads on the oculus forums which addressed concerns regarding IPD, scale and also 3D depth. I've been away from elite dangerous for quite some time. After reading these threads I started to think about it and I can't shake the feeling that something is off. I used to have a great time just flying around asteroid fields with a strong feeling of being there. The spacious feel of the inside of a station when entering from the letterbox or hangar was another wow inducing experience and also when doing a system jump I felt like I was traveling through witch space. Now it feels flat. My experience echo the ones in these threads, there is a close 3D effect in the cockpit, but the outside feels flat.
Links to threads:
https://forums.oculus.com/community...ost-the-depth-and-immersion-after-runtime-1-3
and
https://forums.oculus.com/community...urate-depth-perception-and-world-scale#latest
I bought a dk2 a few years ago (which I sold after receiving my cv1) and was present at these forums in the "gold rush" of tweaks and tips for improving image quality and fps for ED and the dk2 generally. Also I believe there are more of you "tweakers" here that has made the transition from the dk2 to the cv1 and perhaps more importantly the transition pre/post runtime/sdk 1.3. This is one of the reasons for posting this here first and not on the oculus forums. I would like to hear if some of you share my experience and if it is possible for someone with a dk2 to verify or refute the claims in the first link running a pre 1.3 runtime?
From the posts I've linked and others I've read it also seems to me that because of the subjective nature of how each individual experience things like presence, scale or depth/3D-effect it is difficult to get on the same page. Some people say they don't notice scale difference when adjusting IPD for example. I can't say that I my self notice any difference in scale when using the IPD adjuster. It's hard to tell as I can't tell if it is just me or because of the IPD bug (IPD stuck at 64 regardless) that was or wasn't fixed in oculus 1.7.
I have had a little experience with nvidia 3dvision and I know the moment when you get the convergence right, the 3D truly is noticeable and deep. Does anyone know of a game, demo or experience where you are able to adjust convergence for the cv1?
Anyways, a bit of a ramble, but would love to get some input on this!