If the scale is right for ships and asteroids, that are 10's of meters or a km away, and planets that are hundreds or thousands of km away, how can you say the stars appear only 50 feet away? Don't they have to appear further away than everything else? [yesnod]
... The spud tool helps a bit, but then the galaxy starts to glow with banding the further from the local sun you go. Actually, if you are having a banding issue, that may be part of the problem, too. Ideally, we can eventually get some calibration tools.
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Cliché - Yes - the stars are rendered on a 50-60-sided polygonal 'sphere'. If you look carefully, you can see the stars are at slightly different angles depending on which polygon they're being projected onto. Sometimes you can actually make out the boundaries of the polygons (each one is a trapezoid of two triangles), especially when a star happens to fall on the boundary and get 'bent'. They appear a little slanted/distorted.
But no, the skybox is 'physically placed only a short distance away outside the cockpit with your camera viewpoint at the centre (it'd be cool to see an FD 'outside render' of ED - it'd look like a plane simulator cockpit). The stars are not light-years away - they only appear that way.
A scene in 3D can be rendered in 'layers' and then composited such that the ships in space can actually be rendered 3-5km away in one layer, but then overlaid on the skybox layer which is much closer. The stars are closer but still appear behind the ships/planets etc. Trickery!
The skybox is also rendered once - i.e. the same image is used in both eyes. It is far enough away so you can't tell, although some are more sensitive to it and do notice. I do, but only when I think about it "You are now aware of your own breathing" style. Obviously real stars are seen in steroe too, and the small differences in our eyes structure and interpretation gives the illusion of distance even if there is zero parallax.
The close skybox is also part of the reason why the free camera won't go out very far - you'd end up outside the skybox and go all
Interstellar...
Some are more sensitive to it than others - the closed-in skybox, the small pilot avatar etc. Or hardware/optics effects like the god-rays, red tint or screen-door effect. We all seem to have our favourite bugbears, and level of annoyance with them.
I'm with you - more transparency, more tools, more exploration of the VR pipeline by a lot of 'crowd-sourced perceptual opinions' will go a long way to optimising the technology as it evolves.