lagg spick

what do i do about the game lock up on me often like the mouse move but nothink respond
what info do you need i have 2600x
rx580
16 gig of ram it is on a ssd
 
any one what can i do itis a big lagg spike eveer 6 second nonthink respond nonthink is max out in the main menus of the game
 
update question is this not compatible with 2 montor or not alway being in focus when not in focus it jam on me and have to be force quit
 
This seems like a hardware problem, yes.
Have you tried running it on single monitor in fullscreen mode?
yes then itis fine which woint work for me since i want to look up stuff in discor or ohter small prgram other game do it just fine even plant coaster it work perfect tilll i press window key then full lock up but mouse still moving and i even did it in the main menue and tutorl beging info the screen frezz on the game and the person keep talking for a good long time till hewas done then it cam back
 
If nobody replies here (I don't have a second monitor so I can't try it out - on my one monitor Alt+Tab out of the game and back in works fine so it's probably a specific problem with dual monitor setup) you can try filing a support ticket. They should be able to either resolve this or at least tell you whether it's a problem with the game or with your setup.
 
Change your display mode in your in-game graphics settings. I had issues when set for full-screen, everything worked after I switched it to full-screen borderless.
 
If nobody replies here (I don't have a second monitor so I can't try it out - on my one monitor Alt+Tab out of the game and back in works fine so it's probably a specific problem with dual monitor setup) you can try filing a support ticket. They should be able to either resolve this or at least tell you whether it's a problem with the game or with your setup.
I had it happen even with out a second monitor
 
If you haven't already, try disabling Steam overlay and see if that makes a difference. I haven't turned on my second monitor while playing PZ, but I had similiar issues whenever I alt-tabbed when I first started playing and still had the steam overlay enabled for the game. Since disabling it, no issues at all, and I alt-tab frequently.
 
There are some big lag spikes after you change things in habitats, worse with climbing habitats in big zoos. This is caused by the animals having to re-path the walkable area. Does this happen all the time or just when you do certain things?

The other weird thing is zoo layout can make a big difference. My last zoo struggled past 6000 visitors, my new zoo is ok at 7,500. I think there are certain things that can happen in your zoo, such as broken paths etc which cause AI loops and performance to tank.
 
There are some big lag spikes after you change things in habitats, worse with climbing habitats in big zoos. This is caused by the animals having to re-path the walkable area. Does this happen all the time or just when you do certain things?

thanks for posting that, i was wondering, if could have been caused by my gorillas and some endless hidden climbing area calculation. there in this one zoo, my fps drops from 80 to 1 every 5 to 10 seconds, i like that zoo, but that is just annoying to have this slideshow. odd thing, in another zoo with 5 ape-habitats, everything is fine.
 
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thanks for posting that, i was wondering, if could have been caused by my gorillas and the climbing area calculation. there in this one zoo, my fps drops from 80 to 1 every 5 to 10 seconds, i like that zoo, but that is just annoying to have this slideshow. odd thing, in another zoo with 5 ape-habitats, everything is fine.
Almost certainly, I first noticed this in my last zoo, it was a big zoo 6000+ so the game is working pretty hard anyway. I was working orangs focusing on climbing and checking the habitat heatmaps, when i restarted the game and the animal re-pathed its area the game froze completely (heavy lag) for a few seconds. As soon as the heatmap reset the game unfroze. I have done some game dev working with AI and this makes complete sense. AI path finding is pretty complex anyway, having to map three different zone types for multiple animals is pretty complex when your PC is already under load.
 
Almost certainly, I first noticed this in my last zoo, it was a big zoo 6000+ so the game is working pretty hard anyway. I was working orangs focusing on climbing and checking the habitat heatmaps, when i restarted the game and the animal re-pathed its area the game froze completely (heavy lag) for a few seconds. As soon as the heatmap reset the game unfroze. I have done some game dev working with AI and this makes complete sense. AI path finding is pretty complex anyway, having to map three different zone types for multiple animals is pretty complex when your PC is already under load.
This is interesting. What CPU do you have? I was under impression that Cobra is relatively good at multi-threading its tasks (And AI is getting its own threads) so something like this shouldn't really happen
 
I have a i7-8700k, interestingly my new zoo doesnt seem to have such a big issue with it, so it could also be habitat specific. So a certain issue within a habitat causes long refresh times. Pretty certain it is the issue though, it literally occurred whilst the heatmap was resetting.
 
There are some big lag spikes after you change things in habitats, worse with climbing habitats in big zoos. This is caused by the animals having to re-path the walkable area. Does this happen all the time or just when you do certain things?

The other weird thing is zoo layout can make a big difference. My last zoo struggled past 6000 visitors, my new zoo is ok at 7,500. I think there are certain things that can happen in your zoo, such as broken paths etc which cause AI loops and performance to tank.
what i was talking about hapen at the main menue and in a on of the campain zoo alt tab right after it started
 
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