Landing on HD 148937 3

Landing tip: point your nose down a few degrees below the horizontal plane, advance with slight speed & turn, making you descent in a corkscrewlike fashion.
 
Well, it was only about 20 jumps away for my DBS runner ship, so i visited the little planet. Funky system for night types, as it has 11 suns! Fun experience, it does give you the feeling that you can't afford to make mistakes. So i took a conservative approach, slowly land and take off without steep climbing. It worked okay. No heat problems either, but my ship is engineered for heat efficiency, although all modules are minimal for jump drive optimization (about 68lys). There is also a nice distant orbital station to visit on the way there from the bubble, Pratchett's Disc in HIP 74290.

Driving around with the srv is fun, just don't go into any craters cause good luck trying to climb up ;). Prospecting was fun too, as the pieces stay in place and you just select and collect them all without moving! Kudos to OP!

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Hope you checked the tourist beacon out :D

For takeoff (if I'm doing it safely) I just get off the ground and immediately gear up and engage forward level flight whilst continuing to apply vertical thrust and watching my temperature. Then slowly bleed off the vertical thrust. Then rotate the nose up and fly gracefully out of the gravity well.

Don't ever just cut vertical thrust from full to dead and that goes double if you have FA on since the ship will helpfully fire the thrusters on top of the ship to kill your ascent, which will absolutely, definitely happen.

The unsafe way is exactly as above, only as soon as you're off the ground (like 5m up) get the nose above 0 degrees and hit boost. A ship that runs cold is a very good idea when doing it that way; I don't think I will ever get the burning smell out of my Imperial Courier after last time.

If you like landing on crazy things, I'd recommend this next. It's out near Colonia unfortunately but worth the trip for a thrill-seeker.

https://forums.frontier.co.uk/showthread.php/357172

Only 1.17G but it orbits a white dwarf, has a one hour orbit and spends all but about 10 minutes of it inside the white dwarf's exclusion zone. It's the only place in the game where I've managed to supercharge my FSD whilst taking off, at an altitude of roughly 2KM. Unintentionally I might add. :D

There are some videos later in the thread above - if you do try it I would recommend wearing your brown flight suit...
 
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Well, it was only about 20 jumps away for my DBS runner ship, so i visited the little planet. Funky system for night types, as it has 11 suns! Fun experience, it does give you the feeling that you can't afford to make mistakes. So i took a conservative approach, slowly land and take off without steep climbing. It worked okay. No heat problems either, but my ship is engineered for heat efficiency, although all modules are minimal for jump drive optimization (about 68lys). There is also a nice distant orbital station to visit on the way there from the bubble, Pratchett's Disc in HIP 74290.

Driving around with the srv is fun, just don't go into any craters cause good luck trying to climb up ;). Prospecting was fun too, as the pieces stay in place and you just select and collect them all without moving! Kudos to OP!

Great job! Very impressive pics as well!

Hope you checked the tourist beacon out :D

For takeoff (if I'm doing it safely) I just get off the ground and immediately gear up and engage forward level flight whilst continuing to apply vertical thrust and watching my temperature. Then slowly bleed off the vertical thrust. Then rotate the nose up and fly gracefully out of the gravity well.

Don't ever just cut vertical thrust from full to dead and that goes double if you have FA on since the ship will helpfully fire the thrusters on top of the ship to kill your ascent, which will absolutely, definitely happen.

The unsafe way is exactly as above, only as soon as you're off the ground (like 5m up) get the nose above 0 degrees and hit boost. A ship that runs cold is a very good idea when doing it that way; I don't think I will ever get the burning smell out of my Imperial Courier after last time.

If you like landing on crazy things, I'd recommend this next. It's out near Colonia unfortunately but worth the trip for a thrill-seeker.

https://forums.frontier.co.uk/showthread.php/357172

Only 1.17G but it orbits a white dwarf, has a one hour orbit and spends all but about 10 minutes of it inside the white dwarf's exclusion zone. It's the only place in the game where I've managed to supercharge my FSD whilst taking off, at an altitude of roughly 2KM. Unintentionally I might add. :D

There are some videos later in the thread above - if you do try it I would recommend wearing your brown flight suit...

Thank you for the tip. Not that I've done it all with exploration but I think I'm going to try my hand at very challenging exploration trips for a bit and this seems like exactly what I'm looking for.
 
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Thanks for the kind words and the suggestions. I've already landed on the "world of death" planet, i was near Colonia when the original thread came up, so I visited it. It surely is one of the best exploration thrills in the game.

I think I'm going to visit these two colliding planets next. There was a relative thread around recently.. ;)
 
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Thanks for the kind words and the suggestions. I've already landed on the "world of death" planet, i was near Colonia when the original thread came up, so I visited it. It surely is one of the best exploration thrills in the game.

I think I'm going to visit these two colliding planets next. There was a relative thread around recently.. ;)

Kyloasly DA-A f69 2c ???? Maybe ????
 
I've heard about this planet a few times, faceplanted on my only visit but I'm wondering, does anyone know if the AI can actually survive a landing if your ship gets dismissed?
 
I have several videos landing on that planet as well as "The Mighty" ( Kyloalks DL-Y g17 4 )
Playlist: https://www.youtube.com/playlist?list=PLAiQlEK3JoEt8w2kOzeIxSGrlQRNJnkeB

My Guide to High Gravity Landing ... https://sites.google.com/a/hutchins1.net/majklutz/guide-to-high-gravity-landings
If you had trouble taking off. please take a look at that guide above and the accompanying videos.

[video=youtube_share;7AEAV9UQhi0]https://youtu.be/7AEAV9UQhi0[/video]

Taking off in High G
[video=youtube_share;0G8Tsg1Lo38]https://youtu.be/0G8Tsg1Lo38?t=11m49s[/video]
 
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...
I think I'm going to visit these two colliding planets next. There was a relative thread around recently.. ;)
The moon collision at Kyloasly DA-A f69 happened on the 11th and isn't due to happen again for another 134.2975139 days.
See this thread https://forums.frontier.co.uk/showthread.php/355621-Exploration-When-worlds-colide/page28

There is another pair of moons that collide about every 22 days. The last collision was on the 6th.
Ellairb SJ-B b42-10, see this thread https://forums.frontier.co.uk/showt...corns-The-Ellairb-SJ-B-b42-10-collision/page3
 
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I have several videos landing on that planet as well as "The Mighty" ( Kyloalks DL-Y g17 4 )
Playlist: https://www.youtube.com/playlist?list=PLAiQlEK3JoEt8w2kOzeIxSGrlQRNJnkeB

My Guide to High Gravity Landing ... https://sites.google.com/a/hutchins1.net/majklutz/guide-to-high-gravity-landings
If you had trouble taking off. please take a look at that guide above and the accompanying videos.

Taking off in High G

Awesome guide sir! I'll be adding that to my "Best of Forum" compendium of wisdom and knowledge forthwith!

P.S. personally I'm still a fan of the quick FA Off toggle to drop the last dozen feet or so to the chosen landing spot but, since I haven't yet tried this on a >9g world, I bow to your knowledge and caution over the use of this technique. I'd have thought tho that the only problem with your suggested use of a gentle forward glide to drop those last few feet would be that you move away from the viable landing area?
 
... use of a gentle forward glide to drop those last few feet would be that you move away from the viable landing area?
Well, yeah, that could be a problem in theory, but IMO it's the best way to land gently without analog thrusters. Having analog thruster control I can gently drop straight down on a landing spot at <1m/s which is why it's highly recommended.

I'm sure people will still use the FA off method but IMO it's a bit clumsy.
This is what can happen even when you touch down as gently as possible on a supposedly good landing spot. https://youtu.be/0G8Tsg1Lo38?t=14m13s
That would have been much worse if I had just fallen the last 15m like a rock.
 
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There's section in my video on configuring the analog control on an X52 https://youtu.be/0G8Tsg1Lo38?t=19m14s
I also use and recommend JoystickCurves software to adjust the response curve for even finer control.

This is what my curve looks like for vertical thrusters, You can see at the low end it takes a lot of movement on the physical control for a very minor change in output but still gives full range at the high end.
Horizontal Axis is physical control input, vertical axis is virtual joystick output.
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I've tried JoystickCurves before, but I could never really get it to work well. I think it's mostly just me not being patient with it, but I've gotten used to just gently tweaking the control.
 
JoystickCurves has become a must-have for me. I use the little finger-stick on the throttle of the T.16000M, for vertical and lateral thrust. That thing is stupidly sensitive, and doesn't zero itself very nicely either. So I have an aggressive set of curves, and a reasonably large dead zone for it, in-game.

joystickcurves.gif
 
Getting joystick curves to work in ED is slightly tricky but there's a great video which talks you through it (providing you can understand a fairly heavy scottish accent).

[video=youtube_share;CqzoJPCZM0w]https://youtu.be/CqzoJPCZM0w[/video]
 
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Getting joystick curves to work in ED is slightly tricky but there's a great video which talks you through it (providing you can undersand a fairly heavy scottish accent).
Yeah. The trick is using that "virtual axis test loop" checkbox.
That makes the virtual joystick move continuously, even when the physical control is not moving. So you can map the virtual control in the game without it seeing the physical control move first and grabbing that instead.

That's a great tutorial on how to configure the curves.
That guys sounds northern. Aberdeen or Inverness maybe? I spent a short time in Scotland around Glasgow and Edinburgh. It's hit and miss when you talk with someone if you'll be able to understand them, depending on where they're from, but I can usually pick up the accent after a few minutes
 
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Thank you! I have a strict explorer build on my ship. I tried for the lightest build I could get and the best thrusters and FSD (FSD is engineered and the thrusters are not) My hull is unmodified and shields are practically non-existent (222mJ) I just went VERY, VERY slow on descent. Literally, I leveled off at about 9km coming in after the Glide finished, I actually think I aborted it early. I throttled all the way down on everything, I did not touch my vertical thrusters once. I'd pitch my nose down about 15 degrees and the ship would start to descend on its own, then I'd pull back up to level and allow everything to stabilize. Never once did I increase throttle or push down on vertical thrusters until I was 10-20m from the surface and kicking up dust. Even then I was wary and only did extremely slight adjustments to find a level landing spot. I only used my pitch to descend and even then, very little at a time. Take-off is a different story. I could ascend on vertical thrusters only after I "broke loose" from the surface. In hind-sight I would have done that far longer than just getting up 10km, I would have waited until in orbit before I ever thought about switching to main drives or pitching up or any of that nonsense, LOL.

Of course most explorers go super minimal on Thrusters as basically pointless most of the time. But clearly a high G world is the exception :)

I recall landing on some and just lowering my nose very slight and moving forwards so as to lose altitude.
 
Of course most explorers go super minimal on Thrusters as basically pointless most of the time. But clearly a high G world is the exception :)

I recall landing on some and just lowering my nose very slight and moving forwards so as to lose altitude.

Agreed, usually I run with less than optimal thrusters but in this case I thought it might be useful.
 
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