Large guild question

Good job captain negativity. Can you actually back your opinion on something other than just disagreeing for the sake of it?

Please quote the part where i said players should control stations or systems! AFAIK NO ONE WANTS THIS. But yet constantly used as an argument against further multi player support.

If you have no intention of using these features, how will they impact your game, please do explain.

More than likely further multi player support will increase sales, justifying further effort to develop the game.

Short sighted?... If you say so

Way back, there was huge debate and much crying about the lack of large player group support because, many (I don't know numbers, it's hard to tell) *did* want more player control of factions/stations/systems/cookie mines. The dev team don't want this. It leads to toxicity. Not that the game doesn't contain a little toxicity but Braben et al don't want a Goonswarm type element ruining it either. The instancing pretty much prevents this happening. The best you can do right now is just get on comms in small wings and hope for the best.
 
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Internet is a rough place, it pays to have tough skin.

If you put a negative opinion out there and don't back it up, expect it to be criticised.

Listen, sonny, if that's yer general attitude, then it's only going to make me double down on the anti-guild opinion, because with an attitude like that, sunshine, yer not endearing yerself to those who you REALLY need to appeal to - namely the game devs.

And I don't need to justify my opinion to you either - who the frack do you think you are, matey? It is what it is and I stand by what I say - guild support would RUIN the game for most players - for THIS game.

Have a nice one o7
 
"Guild chat.
In house guild cqc lobby.
Ability to set admins/officers to assist with management of group.
Message of the day, from Hq.
More detailed guild description / galnet style webpage."

All available online outside the confines of the game. The Fuel Rats have a very good management system to ensure they do what they do, well.

Open a Teamspeak server. Use Discord. Everything you need already exists.
 
Player groups - social, cooperative, compatible with traditional Elite ideals, positive - desirable!
Guilds - antisocial, competitive, ownership lustful, negative - undesirable!

Instancing stops large groups from being too destructive to the game, which is great.
 
WOW

Even if the game did have super large guild support, I imagine from the bickering going on that he/she is now thinking, maybe we should try another game.

Truth is that Elite is always been aimed as a "this is YOUR story" not a this is your groups story. yes maybe it could be more aligned to larger groups, but there are groups who manage with what we have just fine, Big shout out to the Fuel rats who do a sterling job and the Hutton bunch who.... well must just be insane to base out of Hutton :)
 
Braben et al don't want a Goonswarm type element ruining it either.

Why does it have to be goonswarm? There are plenty of unsavory elements in EVE online who are worse in regards to player treatment.

And I don't need to justify my opinion to you either

1: This is a forum. Generally when you post on a forum and disagree with someone it's expected that you back up your disagreement with your reasoning so that people, like me, who don't know you, can understand why exactly you are disagreeing with others. It's part of that whole "understanding both sides of the argument" thing that a lot of us (God I wish it was most of us) like to do before we reply to a thread.

2: Please leave 1984 behind, sonny.
 
Why does it have to be goonswarm? There are plenty of unsavory elements in EVE online who are worse in regards to player treatment.

Having spent enough time on comms with them I was horrified to realise 10000 players really could be despicable tards. And having fought them on several occasions that was also apparent. The whole follow the herd zerg and spoil other people's gaming "for lolz" thing really annoys me. But that's another game and thread. Oh and Mittani was a nutter.
 
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Having spent enough time on comms with them I was horrified to realise 10000 players really could be despicable tards. And having fought them on several occasions that was also apparent. The whole follow the herd zerg and spoil other people's gaming "for lolz" thing really annoys me. But that's another game and thread.

Sounds like salt to me.
 
I rest my case.

You make an overreaching generalization about a group of players and expect it to go unmolested? That'd be like me claiming that all of Mobius players are crybabies too scared of their own shadows to ever leave their protective bubble.

I would expect quite a bit of flak for that kind of generalization.
 
You make an overreaching generalization about a group of players and expect it to go unmolested? That'd be like me claiming that all of Mobius players are crybabies too scared of their own shadows to ever leave their protective bubble.

I would expect quite a bit of flak for that kind of generalization.

It wasn't an overreaching generalization.. I was there man, I was there (stares at the sky blankly and takes an anti-depressant)... a whole bunch of immature tosswads in one place at once. With the stated intention to rule the galaxy and pee people off whilst doing it. But this convo will get the thread locked so steer it back. ta
 
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I played Eve from just after release for about 6 years, was in m0o guild, i do miss the old days of the game.

What you will get if you come to Elite is a great game, but i honestly don't think its the game for you and your friends. Its not corp friendly like Eve, its instanced, you cant declare war or be smart about starving out your enemy, or own space, the instancing and solo modes see to it. The adrenaline of PVP you get in Eve isn't there, its more like WoW in that respect you sort of just press a few keys and its like it never happend should you die.

You can play together if your lucky enough not to be instanced together, i used to play with my Dutch friend and even in a wing we could barely get in the same instance.

I often fantasise about what this game could be if they took all the great aspects of Eve like player owned space, alliances, 1 big server no offline mode, a sense of loss when you get destroyed, with the graphics and gameplay of Elite...i would never need another game again!

The online aspect of ED is more a case of the fact your in space and you will bump in to other players, not really planned gameplay like Eve-Online imho.

It is however a great game, if you were playing with 1 or 2 friends id say give it a shot, bringing a cooperation of people here to play with one another will disappoint you.
 
This is not the game you are looking for.

Just getting a wing of four through the instance rigmarole, can take minutes if not more, in constant dance of leaving instance, reforming wing, logging out and back in etc etc.

Also if there are more than a few player in the immediate area fps wouls dive below <20 fps regardless of settings and hardware.

That is too bad.....I read a review awhile back that scared me about how the development team was unable or incapable of getting the Massive into the MMO side, whereby making it a single player game. I also heard if you are carrying anything of values you just go to single player mode and you are safe, so in a sense PVP is just pew pew and gets boring real fast because there is nothing to gain.

But it all makes sense now, one person here said it is peer to peer, which is also known as the poor companies server. No wonder this game fell so far off the radar.
 
I read a review awhile back that scared me about how the development team was unable or incapable of getting the Massive into the MMO side, whereby making it a single player game.

More like not interested in the fleet/Corp side of gaming from the start, but don't let that stop your chain of fallacies. Neither myself nor the group of people that I play with consider it a "single player game" but we all have our own opinion. Best of luck in finding a game that suits your personal taste, missing you already.

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Ok solo mode, you have to be online to play but no one will know.

You can still affect the BGS in Solo mode, so people may well know.
 
Quite.

David Braben doesn't want EvE gameplay either. He summed up EvE as an "Executive Control" game, which is a succintly perfect description. He doesn't want E: D to be such a game - I should think that 2 years after release, this should have become apparent by now ;)

You have to remember that EVE is about true realism to real life. You can do what you feel like doing and ED is more like your parents tell you what to do and you follow it, when the dev says no no stop, that is mean, you then have to stop, they will guide you on how to make money and how you can spend it and if you want to give it to someone like in real life the dev says...NO!....it is 2 separate game.
 
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