It may be an unpopular opinion, but....I like the peek-a-boo blue POIs.
I understand why FD designed them that way. They want us to use our ships to locate the general vicinity of a POI but then need to land and get the SRV out to narrow it down with the wavescanner, and honestly I like this mechanic. And truthfully if the POI is a big one I usually see it from the ship anyway.
What I hope is that the new probes will guide us in the general direction of the blue POIs by highlighting a reasonable search zone, so that we don't have to scour entire planet surfaces with our eyeballs any longer. If the Q4 update accomplishes this then I'll be very happy.
I hate the blue POIs. I hate having to go into the SRV for "reasons" to be able to find stuff that should on all accounts be able to search from my ship. Why on earth would a crashed ship, or settlement, of any kind of large, unnatural construct be hidden from a spaceship, but visible/searchable by a dune buggy? And why is a "discoverable" seen as the exact same blue circle, regardless of being a huge crashed ship, an artificial construct, or some mineral rock? Am I really to be expected to follow a peek-a-boo POI, land, hop into the dune buggy, and follow blips on the wave scanner, just to find a mineral rock at the end?
Instead of blue circles (I get the shakes just for mentioning them), why not some kind of reading that we could
at least do some kind of educated guesstimation on what kind of thing it might be. Something that at least distinguishes between "holy smokes" kind of discoverable, from "oh, just a stupid rock". In fact, the very fist time I followed a bluie circle, set down and landed, hopped into the SRV, and painfully treaded along following the blips and finally found a worthless rock, was the very last time I ever followed a blue circle at all. If exploration probes end up being just a way to show me blue circles, then for me might as well not have them at all.
On top of it, it makes absolutely no sense at all. Here you are, searching for some thing at the surface of a barren wasteland., yet instead of being able to use your airborne vehicle, you need, for "reasons", to drop into a dune buggy and follow blips... wot? At least, let us follow the damn blips in the damn ship.
The SRV should have always been an auxiliary vehicle, a way to go to places and interact with things that could not be done in the ship. Pick up things, enter gound installations, maybe even do surface drills for prospection/science reasons. It should not be the source of it's own self-contained gameplay. And by all means it should not impair the ship gameplay for the sole purpose of artifically creating gameplay for itself.
What exactly wrong about indicated mission POIs?
It's not
those blue POIs I was talking about.
The problem isn't the blue circles IMHO. The problem was always the fact that they were 100% random, & lacked persistence. In combination with the suggested changes to exploration, the blue circles could actually work very well.
The whole SRV "searching" gameplay is random. That's one of the many reasons I hate it (plus the fact you need to do the searching, "for reasons", in a car, while having a flying vehicle at your disposal). YTOu are never actually searching or finding anything. You just drive randomly until the RNG god decides you have waited long enough, and places the "findings" next to you.
I would prefer a ship based wave scanner for stuff like that. Make it consistent.
This I would get on board with. No need to tell us exactly what it is, but provide a way to at least do educated guesses on wether it's worth investigating, or just another worthless pile of poo. And following the wave scanner on a ship is sure less annoying than on the SRV.