I like open and PVP, I also like the block function.
Partisan!
I like open and PVP, I also like the block function.
I'm a great believer in player choice mate, you can do whatever you like.
Sorry but I think the block feature actually does a lot to fix Open. It's the people who want to force others to be their victims who destroy Open. You know, these cowards that only attack someone if they are in a superior ship. Open PvP carebears.
According to David Braben the game is designed in a way that griefing should *not* be part of it.
your solution to gatecrashers turning up and trashing everything at your party for friends is to not invite ANYBODY to your party and lock all the doors and windows, instead of hiring security (the block) to keep the undesirables who only ruin things and have no intent on anyone but them having fun from gatecrashing?
From what I last heard I thought the block feature doesn't actually do anything?
It's telling that I didn't see any other "trade ships", just FDLs and corvettes.
a PvP killing machine that would be terrible at all the things I enjoy doing, like exploration, passenger missions, etc.
Fdev need to offer pvpers more gameplay options though (pvp cg, in-game pvp tourney?)... many of them are ganking because they don't have anything better to do and they probably need a hug. We can't give them a hug, but we can give them more to do!
Braben has also said he wants a game that doesn't feel like a game, but an actual other world.
I can't think of anything more gamist and context defying than having a block feature in one's comm menus being primarily used to put a dimensional barrier between one's self and another.
I can't think of anything more gamist and context defying than having a block feature in one's comm menus being primarily used to put a dimensional barrier between one's self and another.
Solid thrusters, lighter components, and stronger shields/hull/modules can help almost anything you do. The Courier I use for exploration is one of the safest ships I have. No one has even bothered trying to interdict it, cause they are under the assumption that they either can't catch it, or if they can, won't be able to shoot it down before it leaves...this is likely completely accurate.
I trade in both of these ships.
And I can't think of anything more gamist and context defying than getting blown up for absolutely no reason. Or people using exploits to circumvent game mechanics when in reality a few cops would arrive and throw them out of the system. The block feature helps creating a believable world by removing these idiots from my game.
Trading in an FDL is downright silly... why not make a combat type-6?
I'm a new player who just started experimenting with engineered MCs (first unlocked Engineer). My DBX is my most expensive ship. And "new" is a relative term, as there are plenty of Harmless Sidewinders around Eravate right now. Perhaps someday we'll all be in a position to engineer the ship you suggest, but until then?
BTW, I'm not knocking your suggestion - I learned something new and I appreciate that!
I completely agree that security responses are frequently lacking, often to the point of absurdity, but I'll never buy the idea that this is more of a threat to verisimilitude than out-of-character features with potentially radical implications for instancing manipulation.
This might be working as intended, but that just goes to prove what a short sighted developer Sandro is in this regard. This "feature" is a broken piece of junk that screws up far more than it fixes. The only people who like it are partisans who will say anything do anything to ruin Open and run PvPers out of town.
Hardly a glowing recommendation for Joe Everyman to get behind.
But honestly, what percentage of the player base do you think is ever going to block you, or Voldemort or anyone else out there? I'd bet you money it's 1% or less.
That's the thing. They don't have to block him to exclude him or those with him from their instance; they only have to block someone who is more preferentially paired with him than they are. A single block of one person by another out of a fairly large number of CMDRs in the same area of space at the same time could easily result in two sparsely populated instances rather than one well populated one.
jasonbarron may not be the one blocked and may not be doing anything to the one doing the blocking, but if the game decides he's got a better connection to the person blocked, and there aren't other factors countering that, he's going to go into the blocked CMDR's instance, not the instance containing the one doing the blocking. This could radically change his experience as a side-effect.
Are you sure that's how it works, or speculating? Honestly, I don't know how the ramifications of blocking work - it sounds like people are hypothesizing.
That's the thing. They don't have to block him to exclude him or those with him from their instance; they only have to block someone who is more preferentially paired with him than they are. A single block of one person by another out of a fairly large number of CMDRs in the same area of space at the same time could easily result in two sparsely populated instances rather than one well populated one.
jasonbarron may not be the one blocked and may not be doing anything to the one doing the blocking, but if the game decides he's got a better connection to the person blocked, and there aren't other factors countering that, he's going to go into the blocked CMDR's instance, not the instance containing the one doing the blocking. This could radically change his experience as a side-effect.
Morbad just summed up why I consider this a broken mechanic. And when you factor in campaigns such as this one by the OP to encourage people to abuse it, you start ending up with a debacle
This has become your go-to conclusion regardless of context or topic hasn't it?The only people who like it are partisans who will say anything do anything to ruin Open and run PvPers out of town.