Note: This a hypothetical discussion not accounting for the technical viability, but rather based around the question of “Would you play in an open mode (again), and engage with the wider community, including the player-driven competition, if there was a mode that eliminated the modifications induced through engineering for all players?”

Currently we have the following modes in the game:

a) Open
b) Player Group
c) Solo

The idea is to add one new mode: Open Legacy with an optional mode of Legacy Player Groups

The Open Legacy mode would be a duplicate of the current Open mode, however restricted to content available within the base game, plus content related to planetary landings (this would still require the Horizons expansion).

This would NOT require a new save, as logging into one of these modes with a Horizons account would merely disable all modifications applied to modules, as well as remove any Horizons content not related to planetary landings such as tech brokers. All modes would continue to share the same BGS.

Additionally (as one might as well implement it then) Player Groups could choose the option “Legacy” upon creation, which is then automatically indicated as “Name of Group (Legacy)” in the menu.

There would be no need of a Solo Legacy mode, as it is up to the individual player whether they choose to use content made available to them or not.


That brings us to the question: Who are these modes intended for?

Open Legacy:

  • New players, who are not yet able or willing to directly compete with engineered players
  • Non-Horizons owners who are not able or willing to directly compete with engineered players
  • Horizons owners who seek the balance and challenges prior to the engineers and technology brokers, without the immediate additional risk of directly competing with engineered players

Player Groups:

  • Any group that wishes to enforce a strict “no engineering policy” for any of the above

What these modes aim to achieve:

a) offer an alternative option for cooperative & competitive gameplay in open, focusing on less min-maxing of ship builds
b) increase the number of players willing to engage in such competitive & cooperative gameplay in general

So what are your thoughts?
Is this something you would use?
Which modes would you likely use the most if this was available?
What would you use the Legacy modes for?
 
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Looks like more server requirements, maintenance and costs, for very little in terms of real benefits.

I'd rather Frontier put their resources into improving core gameplay, as per their Beyond roadmap.
 
i think the community is split enough allready..

This.

We already have a player base fractured between open and various private groups. Breaking things up even further would not be a good idea, in my view, as it would further reduce the chance of actually encountering other players anywhere other than the very few busiest systems.
 
This.

We already have a player base fractured between open and various private groups. Breaking things up even further would not be a good idea, in my view, as it would further reduce the chance of actually encountering other players anywhere other than the very few busiest systems.
its also split between platforms. if i were in charge i would change that ASAP!
 
Why not just join Mobius... No PvP... so engineered or not... where is the competition?

In a non-PvP frame work... frank can jump 10ly more than Tom because he's engineered.......So what.

If that bothers you, then maybe the competition is in your head.

And given that different class ships all offer different results on different abilities, the disparity between what a player can do compared to those around them will always exist with or without engineering.

With the new engineering system, pretty much anyone can have the same results as the guy next to him if he invests the extra game play time.

I think maybe with the old engineer system which was an RNG fruit machine rewarding the invested and lucky, there was an advantage to some people who got rare and awesome results. But the new Engineer system almost guarantees uniform results to players at the cost of a little extra play time.
 
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verminstar

Banned
I think we should possibly sort out the issues with the three modes we currently have before attempting to build more houses on a not entirely solid foundation made from sand. Three modes supply enough problems fer the community as it is ^
 
I think we should possibly sort out the issues with the three modes we currently have before attempting to build more houses on a not entirely solid foundation made from sand. Three modes supply enough problems fer the community as it is ^
i would be fine with 3 modes and no private groups..
Elite: Anarchy
Elite: social
Elite: lonely
:)
 
What we need is a PvP mode, an Open PvE mode, Private Groups, Solo, Solo PvE, and Solo PvP (lolwut?).

Solo PvP will be connected with PvP, but without PvE content. Solo PvE will be connected to Open PvE but not Solo PvP except on Wednesdays. Every other Thursday all game modes are rolled into one giant FFA, and whichever mode tribe wins gets free tacos the following Friday unless there is a Community Goal involving Thargoids. If there is a Community Goal involving Thargoids Solo PvP and Solo PvE will be required to join forces in Open PvE to fully suss out who gets the tacos. If no winner emerges then all game modes revert to their native states until Piggy has the conch again. Whenever Piggy has the conch we are all required to play a jaunty tune in Private Groups that will require us to make new friends with the tacos we won, or didn't win.

I think that's a fantastic idea.
 
i think the community is split enough allready..

I disagree that the community is split, just because people play in different modes doesn't mean they are not part of the same community, yes there are a FEW like Algo who want to stir the pot and claim the modes are an issue and pushes for his EVE in cockpit and forced PVP. But that doesn't mean the community itself is split. I am a Mobius player, yet I can count among friends those who play in other Player groups, in Solo, and in Open. Of those who participate in PVP and those of us who don't. There is no animosity between us, but there is an understanding that we all play the game differently and that Elite Dangerous allows us to do this while at the same time.... play the same game.
 
Interesting idea, and i've got nothing against fragmenting the modes further, but there is no way FD would do this (i think).
 
I agree with VS, the creation of 'legacy modes' is entirely redundant. If there were to be a demand for either of these, then the opportunity to create these already exists (well, at least one anyways). Go forth and create a PG, call it legacy and have people adhere to your legacy framework. As for 'legacy open'... why split this mode? Are you trying to troll out renewed threads about a new 'easy/hard mode', 'open is empty'...
 
I dunno man the game is a tad complicated as it is.

To clarify this, as it does appear to confuse people, the proposal would really only introduce one mode that can then also apply to Player Groups if players wanted to do so (the tools would then already be in place, so might as well add the option so to speak).

Looks like more server requirements, maintenance and costs, for very little in terms of real benefits.

I'd rather Frontier put their resources into improving core gameplay, as per their Beyond roadmap.

I would rather have more core gameplay than this feature too. Please keep in mind this is a discussion on whether you would use or have interest in such a feature in general, not a request for FD to drop everything they are doing right now (or in the near future). Your comment implies that you might see some use in it, if it were not for any technical issues and other important features did not suffer in development for it. Is that correct? Or is this a feature you have no interest in at all?

i think the community is split enough allready..
This.

We already have a player base fractured between open and various private groups. Breaking things up even further would not be a good idea, in my view, as it would further reduce the chance of actually encountering other players anywhere other than the very few busiest systems.

This is an interesting argument against such a feature, as the current divide among the community is the core issue this proposal aims to address. Let me explain in more detail below.

The game caters to three categories of gameplay:

1) Competitive
2) Co-op
3) Solo

The first two focus on direct player interactivity, the last only allows for indirect interactivity through outcomes of the shared BGS/CGs/PP/First Discoveries, etc.

The focus of this discussion is largely on those first two categories, however keeping in mind they do not solely define the multi-player aspect of the game. What this boils down to is the following:

Competitive gameplay can be defined as anything involving two or more players working against each other (= Player vs Player). This includes player combat, manipulating the BGS/PP/CGs, as well as being the first to discover X stellar body or delivering cargo to a station (race against other traders and pirates).

Co-operative gameplay can be defined as anything involving two or more players working together. This equally includes player combat, manipulating the BGS/PP/CGs, as well as any social activities such as expeditions, wing missions, etc.

There appears to be a common misconception among players that competitive and cooperative gameplay does not mix well and players must be given the option to engage in one or the other at their leisure. Of course every player has the right to play a game how they enjoy it. That is a golden rule.

The fact both of those playstyles are very often intertwined is not actually an issue when it comes to the fun-factor aspect of the game however. Why? Because the competition aspect already exists through the NPCs within the game in any mode, effectively by imitating other competitive players.

This is where the actual problem comes to light: Players aren’t NPCs. NPCs do not adapt at the same rate as players do while the game progresses. NPCs are unable to develop strategies. Standard NPCs encountered in the game world do not use the engineering system. Encountering hostile NPCs can even be entirely avoided through careful gameplay decisions.

So hang on, what does this all have to do with a mode that eliminates engineering? How is this supposed to work against splitting the community?

To determine this, one must first take a look at what is actually splitting the community in the first place. Largely, this is down to three factors:

1) A player does not wish to interact with any players at all. Be it combat, or simply socialising.
2) A player wants to interact with other players only through cooperative gameplay or socialising.
3) A player wants to interact only with specific players of their choosing.

Again, every player has the right to play a game how they enjoy it. It is unfortunate however, when a player feels that they must avoid the wider community because they disagree with the player-driven competitive aspect of the game due to imbalance.

This is where the proposal comes in, raising the following question: Would you play in an open mode (again), and engage with the wider community including the player-driven competition if there was a mode that eliminated the modifications induced through engineering for all players?

Why not just join Mobius... No PvP... so engineered or not... where is the competition?

In a non-PvP frame work... frank can jump 10ly more than Tom because he's engineered.......So what.

If that bothers you, then maybe the competition is in your head.

And given that different class ships all offer different results on different abilities, the disparity between what a player can do compared to those around them will always exist with or without engineering.

With the new engineering system, pretty much anyone can have the same results as the guy next to him if he invests the extra game play time.

I think maybe with the old engineer system which was an RNG fruit machine rewarding the invested and lucky, there was an advantage to some people who got rare and awesome results. But the new Engineer system almost guarantees uniform results to players at the cost of a little extra play time.
I agree with VS, the creation of 'legacy modes' is entirely redundant. If there were to be a demand for either of these, then the opportunity to create these already exists (well, at least one anyways). Go forth and create a PG, call it legacy and have people adhere to your legacy framework. As for 'legacy open'... why split this mode? Are you trying to troll out renewed threads about a new 'easy/hard mode', 'open is empty'...

This should be adequately answered in the above.
 
Currently we have the following modes in the game:

a) Open
b) Player Group
c) Solo

The idea is to add two new modes: Open Legacy and Legacy Player Groups

The Open Legacy mode would be a duplicate of the current Open mode, however restricted to content available within the base game, plus planetary landings.

This would NOT require a new save, as logging into one of these modes would merely disable all modifications applied to modules, as well as remove any Horizons content not related to planetary landings such as guardian tech, etc. All modes would continue to share the same BGS.

Player Groups could choose the option “Legacy” upon creation, which is then automatically indicated as “Name of Group (Legacy)” in the menu.

There would be no need of a Solo Legacy mode, as it is up to the individual player whether they choose to use content made available to them or not.


That brings us to the question: Who are these modes intended for?

Open Legacy:

  • New players, who are not yet able or willing to compete with engineered players

  • Non-Horizons owners who are not able or willing to compete with engineered players

  • Horizons owners who seek the balance and challenges prior to the engineers and technology brokers, without the immediate additional risk of competing with engineered players in co-op

Player Groups:

  • Any group that wishes to enforce a strict “no engineering policy” for any of the above

What these modes aim to achieve:

a) offer a more viable option for co-op gameplay (open) catering towards both “casual” (open legacy) and “hardcore” (current open) play styles.
b) increase the number of players willing to engage in co-op gameplay in general

So what are your thoughts?
Is this something you would use?
Which modes would you likely use the most if this was available?
What would you use the Legacy modes for?

I like the idea. It works with the game and offers everyone a different way to play.


However, FDev has a solid reason for it not existing, basically it would remove the incentive (no matter how large or small) for upgrading to Horizons...or any other new part of the game. So not a very good idea relative to the goal of the company.
 
However, FDev has a solid reason for it not existing, basically it would remove the incentive (no matter how large or small) for upgrading to Horizons...or any other new part of the game. So not a very good idea relative to the goal of the company.

A player would still need to buy horizons to gain access to the planetary landings of course, as well as any content relating to that (missions, prospecting, POIs). The difference in the proposed legacy mode would basically "just" be the lack of engineers and tech brokers.

EDIT: I've updated the OP to clarify this.
 
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