I just want reassurance I'm not flogging a dead horse
You kinda are.
(TL;DR? As if, wall'o'text inc, you know me, this is my process

)
Many players warned the community beforehand, because they started playing Elite for the main reason of flying a space ship. Not some bizarre loot and shoot "Settlement Raider" or "Domination" mode. I did too, I very well remember, made a thread on reddit where I stated that it's a really bad idea to switch development resources onto implementing a different game genre to Elite.
- Space sim players probably wont like FPS gameplay, if they did they wouldn't be playing Elite
- It's a humongous task to use the same engine for 2 game genres and a massive undertaking in terms of coding and networking
- There are already tons of top quality FPS games out there, if Odyssey doesn't offer something on par, unique or better, why bother playing it at all?
- Frontier has no previous experience with FPS games what so ever
^ These are not good signs for a successful outcome and anyone with common sense would have seen that miles away. But instead I got banned from reddit for "dooming".
Would you hire a guy that builds playgrounds to transform your car into a amphibious car-boat if he has no previous experience in designing and building boats?
I love Clarkson, Hammond and May as much as the next guy, but seriously... would you?
Frontier caved in to the fanboys that wanted on foot gameplay at 30 frames pr. sec. subpar to that of 30 year old arcade shooters.
The constant yapping about a competitors bare bone early access alpha still years away from release also contributed to this.
So we got Odyssey which was supposed to broaden the audience and genre, but instead we lost players as the product was barely functional, below industry standards and still isn't available on consoles due to investor greed.
Look, I'm not saying that Frontier devs didn't give it their best, I know they did. If you look at the details in settlements, you can clearly see that a lot of passion, time and effort went into creating it. They truly gave it everything they had and it shows. They just... didn't know... that FPS games aren't about the visuals

They are about the gun gameplay.
Frontier instead basically copied the ship framework onto a FPS and thought it would work... kinetic/thermal/absolute etc.
...it doesn't. I highly doubt anyone at Frontier plays any FPS game at least at even Gold or Diamond rank, it would have been obvious if they did.
It's been almost
3 years now since the release of a new ship. The last 2 ships (Mamba and Phantom) released on
December 11th 2018.
... frikken 2018 ... but hey, we are getting new SRV's... who knows what for.
Anything you can think of has been mentioned a thousand times over on the forums and content creators with thousands of followers have been trying to make them listen before. But... they are listening now! Well kinda... we've been telling them about engineering issues since 2017 and even 2016... still, yay?
I feel as if there is a feedback bottleneck. I wouldn't be surprised if Elite has a pipeline where a group of fanboys consistently offer feedback to the community managers, which in return leads to the developers as this is how most companies in the industry work this out. The problem often stems from the feedback by the select group being incorrect or developers directly ignoring it, or both which is what happened at Blizzard and now World of Warcraft retail has lost 80% of its players. Which is bonkers...
Or developers are just adding content that they like, think is cool and right for the game in no particular order. That's what most developers do. You gotta remember that developers want the game to be as best as it can be but within their vision. We as individual gamers aren't game directors. And sometimes this leads to the development of a game alienating the majority of its player base with the developers being happy with the outcome. It's their vision, their perfect game and the few remaining fanboys will praise the game for supposedly being in its best iteration ever.
Btw, usually at this point the publisher steps in and fires the game director along with any accomplices that caused the financial disaster. May even sue them.
So Dragsham, here's the deal... don't trouble yourself with the direction or development of the game, that's not your problem. Like at all, it's not any players problem. Drop some feedback in the suggestions box and leave it at that. If Elite lives forever or shuts down tomorrow, it doesn't matter.
Enjoy the game for what it is or was, and if you cannot then simply follow those that quit and play something more fun and better

Don't ever force yourself into gameplay that you don't enjoy. If you do, you'll end up frustrated and depressed.
Taking breaks from the game is also fine, I just recently returned after being gone for over a year. I quit immediately after they announced Odyssey was in the making as I had no faith in the product. Doesn't mean that 7 updates later when I came back, I didn't have a good time with it. It was short and I certainly didn't bother getting G5 Suit/weapons when I realized there is no point to it. But I still had some fun moments and I do see the potential it can have down the road. Personally I think they will abandon it once it reaches a stable console release, it's just logical from a business perspective. Product failed, quickly cash in on consoles then onto the next project.
I play Elite for the space ships... crazy, I know

I even use a joystick. A lot of players that have quit do too and they will return once they announce new ships.
I feel like I might take another break soon as I have no interest in the new SRV('s), fleet carriers or any related gameplay to it. I've skipped plenty of updates and expansions in other games whenever I've felt I wasn't part of the target audience.
Absolutely am not going to bother with any engineering until that new update goes live either. But I still enjoy Elite spaceship gameplay... for now
