Less than 5k cmdrs logging in now.

Problem with these numbers:
Participants in the 3x FSD CG according to Inara: 6007.

Those are just the Cmdrs who sync their data with Inara. I didn't even start doing that until March this year, despite playing Elite Dangerous for 6 years or so.

Another interesting little stat is when you look at a system in Inara and it shows you the traffic for the past 24 hours. Again, it's only Cmdrs who have connected their frontier account to Inara.
 
Those are just the Cmdrs who sync their data with Inara. I didn't even start doing that until March this year, despite playing Elite Dangerous for 6 years or so.

Another interesting little stat is when you look at a system in Inara and it shows you the traffic for the past 24 hours. Again, it's only Cmdrs who have connected their frontier account to Inara.
This counts individual movements, so running thrice into a system is counted three times.
 
This counts individual movements, so running thrice into a system is counted three times.

True, but if the system shows 5000 for one CG in July and 8000 for another CG in August, that would indicate more activity at the very least.

If a system showed 100 ship movements during a CG you could start to get worried about the number of people playing the game.
 
The


That's almost as stupid a statement as dissing steam usage estimates as of no value.

It doesn't matter that steam usage estimates are not 100% accurate, it's the trend that tells the tale. It's a major platform, you can't deny that however you try.
The trend is your friend, or in the case of ED/EDO, not.
No, the trend doesn't tell any tale because it's been up and down since 2014 and that didn't stop the game from existing.
Whatever will mark the doom day of Elite, it's not going to be the next random steam charts thread.

Anyway, the current trend is positive, so I guess even if you disagree with me you don't have a point. ;)
 
Dunno, why bother displaying a snapshot from a moment in time and declaring it to be the entire story? Stupid, isn't it?
The Steam charts show how many people are logged on to the game at any time and at all times in real time. The number of players in the last couple of days is as low as it has ever been. The big Youtubers have all gone on to other games because they can't get enough views from ED anymore to pay the rent. The forum is virtually dead compared with how it used to be. The game has definitely declined from where it's been over the last few years. There is still a lot of interest because you can see from the Steam charts that each time there's an update, the number of players goes up, presumably while players check out whether it's anything to get excited about, but the trend soon drifts down again.
 
The Steam charts show how many people are logged on to the game at any time and at all times in real time.
Yes, it does... It is a snapshot of activity in a moment of time.
Yet folk quote it as an actual representation of the number of players the game has... Which, once again, could be referenced to how many customers are in a store at any particular time... Trend yes, representative of actual numbers, not really.
 

Viajero

Volunteer Moderator
Re steam concurrency figures, the average concurrent figure in the last 30 days is just short of 4000 players and it has been steadily and slowly rising since October. The lowest historical monthly concurrent average was actually in April 2016 with around 2800, so 🤷‍♂️


Also of interest, Steam recent reviews for Odyssey have slowly by steadily climbed from the 25-30% at release to its current 40%. Main game reviews (base game and Horizons) are still at a rock solid 75-80%, even after the initial flak spill over at EDO release.
 
Yes, it does... It is a snapshot of activity in a moment of time.
Yet folk quote it as an actual representation of the number of players the game has... Which, once again, could be referenced to how many customers are in a store at any particular time... Trend yes, representative of actual numbers, not really.
I'm not too sure what you're saying. The Steam charts show exact actual numbers of players playing on Steam in realtime. The number of Steam players i statistically significant. Unless you can come up with a reason why Steam players would behave differently to the rest, it would give an accurate indication of what's going on.
 
Re steam concurrency figures, the average concurrent figure in the last 30 days is just short of 4000 players and it has been steadily and slowly rising since October.
That was a temporary increase because of update 8. The number is now faliing again, and it will stay low until the next update. Compared with how it's been for the last few years, 4000 is very low indeed.
 

Viajero

Volunteer Moderator
That was a temporary increase because of update 8.
But that is how Elite has behaved from day 1. New updates bump the concurrency, periods of lull drop it. Over and over. Just part of the normal cycle. New SRV will increase it again, as will FC interiors, etc. Fact is Elite is nowhere near historical lows. Not yet at least.
 
Ooooh! Would you look at that: 30 day average is up! Player numbers are actually climbing again. Despite only meagre 2K players playing this morning when everyone should be having kofi.
 

Viajero

Volunteer Moderator
I'm actually not 100% sure if the steamcharts graph uses the average. But there is a handy list below with the numbers.
The table does. The chart uses max peaks after a few months iirc, I think @StuartGT was more familiar with that aspect (a bit more prone to confusion) of the chart. In case of doubt, better refer to the table.
 
I'm not too sure what you're saying. The Steam charts show exact actual numbers of players playing on Steam in realtime. The number of Steam players i statistically significant. Unless you can come up with a reason why Steam players would behave differently to the rest, it would give an accurate indication of what's going on.
Yes, it is showing how many are playing now... Exactly in the same way as customers in a store are counted in real time - if there are 5,000 players playing now - at this moment in time - or 5 customers in a store - it does not give any indication of the total in a day, just how many at a given time...

What is so difficult to understand about instantaneous against total?

There is no "accuracy" in the numbers, just a trend, as there is no indication of how many of the players an hour ago are still active now, just a number. That's really "accurate", isn't it?

From how many players were active at 08:00 UTC today and are active now, 2 hours later, how are you going to "accurately" calculate the number of actual players in a 24 hour period, or a month?
 
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