Let's say you take over complete control of development of E.D. - what would your roadmap be...

Fix all the bugs and UI annoyances, make more varied missions and passenger tours, buff long distance "visit and collect data" payouts, fix turreted AX weapons, make more varied CGs and Thargoid story, add a mode which I won't mention so as not to derail the thread, add a couple more ships.
 
This is easy.

I'd force all the Devs to watch the entire series of videos here:- https://youtube.com/playlist?list=PLhyKYa0YJ_5BkTruCmaBBZ8z6cP9KzPiX

Then test them afterwards and anyone failing the test would be made redundant.

Finally, new staff I would only hire if they demonstrated a key understanding of the key concepts of game design.

Anyone suggesting grind, for anything, would be fired for gross misconduct.
 
Too many things to say..A few things I think would result in a more engaged player base and PVP/RPG element:

1) Player faction's can capture settlements (and i would include some resource/economy loop that could benefit faction members).
2) Continue to create things to do/find on planets (destroyed settlements, outlaw posts, camping spots where those staying their can give you local on foot missions, i guess there's endless ideas as how to do it but I'm being realistic here for examples sake).
3) A more clear ability to display your rank with rank associated armor / rank displays for on foot.
4) Melee weapons (rip off the light saber pleasseeee). Of course they need a cooldown function or something to balance them with ranged weapons.
5) Large outposts built for PVP interactions with a reward system which allows people to trade / fight for arx's and other activities limited to these area's to draw players in and have on foot player centers.

I'm sure we could all go on and on with ideas...

My number #1 is ship interiors.
 
1) roll back to horizons code base, admit we were wrong with odyssey and go from there to add the extra features into that then re-release the dlc on all platforms.

2) port render to metal and release on osx

3) add more of the Elite/ffe ships into ED and add more of the origin stuff and modules to the game.
 
Say thank you to the community and then shut down the servers. 🤷‍♂️

(nothing they do seem to please certain vocal parts of the community - the doomsayers and the worrirors)


admit we were wrong with odyssey

They sort of acknowledging it 😂

Criminal-Odyssey.JPG
 
Offline mode
Open-source the codebase
Profit!
I like your thinking! :D

But on the assumption that being put in charge of ED development includes not being immediately fired for nuking the revenue stream, I'd aim both higher and lower: release the backend server code as a parallel product. One that lets you host your own private galaxy on your own machine if you want to be fully offline, or host a shared galaxy for friends, or connect to the public galaxy with the official BGS. (I.e. more-or-less the Minecraft model) Release actual documentation about the APIs and protocols, and allow modding on hosted servers. Now we have offline, mods, the works ... and also a brand new revnue generating product!

Start work on Elite Dangerous 2 with a huge development staff and budget and make Elite Dangerous 2 vastly better then original.
Nothing stopping you from doing that now, today, provided you have a huge development staff and budget on hand and don't call your game Elite or name all the ships after snakes.
 
just positive question for ideas, nothing more.
What kind of budget do I have? Because I'm adding alien civilizations out there in the galaxy, with their own unique ships, weapons and factions. You can choose to ally with some which will make you enemies of others, can purchase allied ships and weapons and generally enjoy a more alive and sci-fi galaxy.
 
1. Remove shooter mechanics from FP mode and all shooter gameplay.
2. Refocus development on making FP gameplay entirely support existing ship game play to add depth to it.
3. Revisit the many existing underdeveloped gameplay features and finish them.
4. More ships.
5. Limited interiors.
Done

Basically focus on making this ED the best damn pilot experience available by adding depth and removing distractions.

Bonus: Have another run at the planet tech.
 
I like your thinking! :D

But on the assumption that being put in charge of ED development includes not being immediately fired for nuking the revenue stream
Nuking the revenue stream? I'm FIXING the revenue stream - no more gazillions blown on terrible DLCs that cost more money to repair then they bring in.

I agree with the rest of your points - I was just too lazy to go into that much detail 😁
 
I would also change the game so Thargoids can fly around a system rather than only appearing in NHSS, release the kracken as it were ;)

We need danger not engineering, they should be damageable by all weapons but are a challenge the AX/Guardian idea was a bad one. That would be another casualty to be honest, there should have never been a either/or mechanic it should be combat or not.
 
More planet types with weather, liquids and different flight model / interactive gas giants
Focus on exploration and open up the galaxy to curated modding
Kill the planet heightfield / tiling tech for something more versatile
 
In order to add more stuff to the game we need to first create a strong foundation and tidy up what we already have
1.I would completely revamp Powerplay its just there a husk of nothing to start I would lessen the amount of current factions or combine the Empire/Feds etc
2 all hands on deck even hiring outside help to do a complete bug fix patch
3 lay the ground work for a multi year story and continue the Thargoid story including an attack on Sol and Earth/Mars and the defeat of A thargoid mother ship which would then lead to opening up the COL 70 sector as the base/advanced fleet of Thargoids then later Awakening the Guardians to help expel the goids from the Milky Way galaxy which accidentally wakens the AI that wiped out the guardians and having that be the big bad for awhile if done right you could stretch this for a good decade
4. Then the next big project would be player made bases and structures we have tens of millions of barren planets with literally nothing on them and something like this is a treasure trove waiting to be exploited. kinda surprised with games like No Man's Sky and Minecraft this isn't a thing.
 
i would change from p2p to dedicated servers to allow for more simultaneous players.
then rework the fps gameplay and add a multitude of vehicles and installations to get arma-style combined warfare on a planetary level.
add in some thargoids for on foot fun and release as starship troopers - the game
 
In the first phase:
  • Complete overhaul of engineering. Taking away all the armor, shield, hull, and weapon upgrades. The experimental effect can remain, but restrict engineering to jump range, speed, and maneuverability of ships. Remove it from the on-foot experience completely.
  • Overhaul Powerplay. Make it a more involved experience and make the general faction choice matter, i.e, Empire, Fed, Alliance, etc. Introduce meaningful storylines through missions. Remove the module/weapon rewards from the system. Introduce cosmetic rewards instead.
  • A rebalance of reward vs. time spent for a variety of activities and mission types.
  • AI overhaul

Phase 2:
  • Overhaul the on-foot experience.
  • Ship interiors
  • New ships
  • New Storylines, new factions, new species encounters

Phase 3:
- overhaul the planet gen systems, make every earth-like planet landable, with vegetation, biomes, lifeforms, architectures, etc.
 
Fix all the bugs and UI annoyances, make more varied missions and passenger tours, buff long distance "visit and collect data" payouts, fix turreted AX weapons, make more varied CGs and Thargoid story, add a mode which I won't mention so as not to derail the thread, add a couple more ships.
Regarding new ships... would you just add them because you want them, or would you want to tie them into an ongoing narrative of the game (such as T-10 Defender and the Chiefton variants)?
 
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