Wow, so many ways to go with this one.
1) Announce that Odyssey will be coming to consoles but it might take some time to get there.
2) Fix anti-aliasing
3) Rebalance all Odyssey missions (threat levels seem like placeholders right now)
4) Implement natural resources on landable planets that can be mined
5) Implement the ability of cmdrs to build player-owned resource collectors on planets that will passively generate income by mining. However, these collectors will be expensive to purchase and maintain so prospecting (exploring) for a "gold mine" will be important. These mining outposts can be hacked by other players if discovered.
6) Add more things to discover in space/planetside even if it is nothing immediately game-changing (i.e., ancient ruins, crashed/derelict ships, strange monuments, etc.)
7) Completely change engineering. I would have it that each engineer requires the player to perform a quest to access his inventory. Once that requirement is met, then the player can purchase (randomly generated within limits - this will add exclusivity to mods) modified equipment from any station at full price, and at the engineer's location at a sizable discount. If purchased remotely, there is a delay (hours) before the modified equipment is delivered. No more mat farming only to discover that you still don't have enough for the mod you wanted!
8) Completely change PowerPlay. There have been lots of good suggestions for this one, so see those.
9) Limited weather on currently landable planets
10) MOAR SHIPS!
11) MOAR Odyssey mission-types: one-way missions (i.e., no need to return to the mission origin); rescue missions for lost colonists; survey missions...the potential list is endless for both ships, SRVs, and on-foot.
12) Thargoid foot combat (I fully anticipate this already
)
Good topic, OP!
1) Announce that Odyssey will be coming to consoles but it might take some time to get there.
2) Fix anti-aliasing
3) Rebalance all Odyssey missions (threat levels seem like placeholders right now)
4) Implement natural resources on landable planets that can be mined
5) Implement the ability of cmdrs to build player-owned resource collectors on planets that will passively generate income by mining. However, these collectors will be expensive to purchase and maintain so prospecting (exploring) for a "gold mine" will be important. These mining outposts can be hacked by other players if discovered.
6) Add more things to discover in space/planetside even if it is nothing immediately game-changing (i.e., ancient ruins, crashed/derelict ships, strange monuments, etc.)
7) Completely change engineering. I would have it that each engineer requires the player to perform a quest to access his inventory. Once that requirement is met, then the player can purchase (randomly generated within limits - this will add exclusivity to mods) modified equipment from any station at full price, and at the engineer's location at a sizable discount. If purchased remotely, there is a delay (hours) before the modified equipment is delivered. No more mat farming only to discover that you still don't have enough for the mod you wanted!
8) Completely change PowerPlay. There have been lots of good suggestions for this one, so see those.
9) Limited weather on currently landable planets
10) MOAR SHIPS!
11) MOAR Odyssey mission-types: one-way missions (i.e., no need to return to the mission origin); rescue missions for lost colonists; survey missions...the potential list is endless for both ships, SRVs, and on-foot.
12) Thargoid foot combat (I fully anticipate this already
Good topic, OP!
Last edited: