Horizons Let's talk CHAFF

Got several things here.

I had been avoiding combat because when I did my 30th kill, all of a sudden everyone trying to interdict me was an Expert in a Federal Drop Ship or Gunship or something else medium size with a gimbled large cannon.

This had a lot to do with my change of play to find synthesis materials. If I reload my Multicannon Turrets with the best stuff the math looks like I should be about even fire power with the Gunship and out gun everything else I have been seeing except a Python which I will avoid like the plague.

In coriolis the description says CHAFF RELOADS in 10 seconds, so I only put one on my AspX.

I just died fighting a Drop Ship with a Novice.
The ONLY reason I decided to take him on was that he first attacked me while I was searching for the CHAFF RELOAD synthesis materials that don't seem to actually exist in the game.

I escaped the first time, beat the interdiction twice and he kept coming back so I managed to get a complete scan of him. I thought it would be tough, but doable even though I had not upgraded my ammo yet. He just wasn't giving up.

Going back and watching the video it is clear that the CHAFF reload time is 30 seconds. That was what did me in. I couldn't keep that gimbaled large cannon off me long enough for the shields to recharge.

So, used the insurance and I am going to head off to a high tech place to get 2 more chaff launchers.

From what I have read, If I put them in three separate secondary fire groups bound to a key, each time i hit the key, the next launcher will fire.
In one old thread someone had a macro that would run chaff continuously until they ran out of ammo. So 10 X 10 X 3 would be 300 seconds or 5 minutes.

That should let me get 3+ shield recharges if I setup a macro to do chaff 1.5 minutes at a time and trigger it just before the shield fails. I actually think this could be stretched out a bit since from watching the video, it looked like it was 13-15 seconds after the chaff fired, before his guns got me locked again.

With the improved Ammo in my Multicannon Turrets if I avoid the Pythons and can keep any of the others within 2KM, especially if I can get behind them and stay there, I should be able to take them out in under 2 minutes.

I wish I could put the video up, but to see the details it has to be huge and trying to get that stupid 2.4.08 upgrade burned a bunch of my higher speed data allotment.
 
So, are you talking about NPCs or other Commanders interdicting you. Personally, if its NPCs, I don't bother with chaff, don't even have any on most of my ships, I prefer to have extra shield boosters or other modules if its a combat ship, only put chaff on ships that I don't intend to fight with. In my combat ships, when the shields get too low, then I am already looking for an exit. There is nothing to be gained by staying in the fight when your defenses are down. So it is better to know when to run, and to run to fight another day....
 
There is nothing to be gained by staying in the fight when your defenses are down..


Dude, what is to be gained is the size in nuts. (Joke)

But seriously I keep power use down and go for armoured rather than overcharged, just so I'm not running for the exit when shields go down.

I realised I'm not that kind of fighter, I always fight to the end and give the other person a fair shot at taking me out, but as being planted is such a gutting feeling I like to at least be able survive a few shots to the hull.

Chaff for the gimbled scrubs (play how you want, again it's a joke.)
Along with Dispersal Field and Target Lock Breaker PA's, good luck keeping my modules targeted
 
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Dude, what is to be gained is the size in nuts. (Joke)

But seriously I keep power use down and go for armoured rather than overcharged, just so I'm not running for the exit when shields go down.

I realised I'm not that kind of fighter, I always fight to the end and give the other person a fair shot at taking me out, but as being planted is such a gutting feeling I like to at least be able survive a few shots to the hull.

Chaff for the gimbled scrubs (play how you want, again it's a joke.)
Along with Dispersal Field and Target Lock Breaker PA's, good luck keeping my modules targeted


This is my current build.

https://coriolis.edcd.io/outfit/asp...Yy6e0SA..MwOgrA9ADOEEzQgRgGyIKYEMDmAbdE8UUwQA

Notice. Military Grade and 5D Hull Reinforcements. Best Shield and one Booster.

When I set BATTLE STATIONS SPACE with VA I end up with
FG1 1-M and 2 S MCT's in Fire at Will
FG2 KWS
Back about 40% speed
3 pips Shields, 1.5 pips Engines, 1.5 pips weapons.


I line up and taget
Go for the scan
When it finishes I bring out the other M and 2 S MCT's (Still Fire at Will)
Reset pips 3.5 Shields, .5 engines, 2 weapons (During the fight I never change these unless I decide I am going to do a complete retreat. ) and start trying to stay belly toward the punk (see ASPX Field of Fire thread) behind his front quarter within 2km.

If my shields start to get low, I have a VA command named REGROUP that:
boosts me
does a Flight Assist OFF back Flip timed for when the boost completes.
applies Back 2/3 rds so I am again facing him running backwards while the shield is getting recharged.
When the shield is at full, or my MCT's start firing I set a fwd speed and repeat the belly down behind his front quarter maneuvers.
 
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The major disparity is "what is the Chaff cool down time?" . So my next time in the game I am going to put a stop watch on it. Worth the 30cr rearm to get the real timing.

______________________EDIT________________________
Did the test. The reload time is 20 seconds. +/- .2 seconds
 
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Why are you bothering with the KWS? Are you pirate-hunting in lawless / anarchy systems? Because you don't NEED it otherwise.
 
Had this discussion several times now.
I hunt punks that attempt to interdict me when I am minding my own business exploring in anarchy.
If I am going to fight them, I want to collect the bounty's.
No KWS, no bounty's. Right??
 
Yeah I took that to mean loan wolf, not PvE only.
You can get away with anything in PvE. Kill warrant scanner is useful for picking up bounties they have from else ware in the galaxy, you'll always get local bounty.
 
Had this discussion several times now.
I hunt punks that attempt to interdict me when I am minding my own business exploring in anarchy.
If I am going to fight them, I want to collect the bounty's.
No KWS, no bounty's. Right??

Quite right - needed there. I hadn't seen your previous on this, sorry.
 
Yeah I took that to mean loan wolf, not PvE only.
You can get away with anything in PvE. Kill warrant scanner is useful for picking up bounties they have from else ware in the galaxy, you'll always get local bounty.

The ONLY time I submit to an interdiction in an inhabited system is when the punk manages to lock me when I am scooping fuel. Trying to beat the interdiction when right up close to a star is simply too dangerous. If you lose the interdiction you can end up damaged from losing and from ending up being pulled out close enough to the star to take even more damage.
If you fight the interdiction you risk getting close enough to the star that you fall out and again take damage.
Better to immediately point away from the star and get as much distance as possible and submit at the last instance. Then do the old boost and charge FSD to escape.
I never fight in an inhabited system because the few times I tried, the local Gendarmerie showed up, scanned me, maybe scanned the punk, then sat around eating donuts while the punk used them as shields to hide behind while recharging his shields.
Waste of time. I can easily beat the interdiction, so I do and hope the Gendarmerie actually do something but I don't count on it.
 
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I never fight in an inhabited system because the few times I tried, the local Gendarmerie showed up, scanned me, maybe scanned the punk, then sat around eating donuts while the punk used them as shields to hide behind while recharging his shields.
Waste of time. I can easily beat the interdiction, so I do and hope the Gendarmerie actually do something but I don't count on it.

Never had that happen, ever. If the cops show up, they always (after a scan) lay into the attacking ship as they will be wanted, and you presumably will not be. Always.

Of course, this may not suit your playstyle, as you will end up prevailing in all of these fights, whatever the rank of the attacker (yes, you will be able to defeat an Elite Anaconda with a bit of care and help from the local authorities), and your combat rank may rise faster than you want...
 
Never had that happen, ever. If the cops show up, they always (after a scan) lay into the attacking ship as they will be wanted, and you presumably will not be. Always.

Of course, this may not suit your playstyle, as you will end up prevailing in all of these fights, whatever the rank of the attacker (yes, you will be able to defeat an Elite Anaconda with a bit of care and help from the local authorities), and your combat rank may rise faster than you want...

I have video if the cops standing around eating donuts.
 
I have video if the cops standing around eating donuts.

The only time I have seen the authorities fail to engage is when I was not engaging with the target myself. Happened once.

There may have been a time a few patches back when they took their time in scanning (they would scan all ships in the instance before they decided on who to attack), but that doesn't happen now. I'd say that now from the moment they jump in, they will be attacking the 'pirate' within 30 seconds to a minute. That at least is my experience.
 
Here is some video. Yes I was in anarchy but according to everything I keep getting told, in direct contrast to this video, the cops should have attacked. I was NOT wanted as can be seen in the COMM Panel starting a 18 seconds, and they just ate a couple donuts and then left.

Please, do not critique my performance. This was only my 3rd kill and only the second time I managed to get the scan and a bounty and I had not yet even done the field of fire research to understand what my weapons could or couldn't hit or get full understanding of how either the KWS or the turrets actually worked.

https://drive.google.com/open?id=1TRSC8XMBnm_NDnpppJVWRpkKx0Twg0Wj
 
Since you were in an Anarchy system there should have been no system security. So it is just a bugged instance in my opinion.
 
I'd agree with Para there... Anarchy systems don't, or shouldn't have anyone turning up to help, so not sure why they spawned, but could explain why they didn't do anything.

If you are in a system with a security level, authority ships will turn up and help you out, and the speed with which they spawn will be determined by the system's security level. In high security systems, for example, they will spawn within 30 seconds. Of course, if you are happy evading the interdictions then that's also perfectly valid gameplay. :)
 
Well, all I know right now is that I have not found the local Gendarmerie to ever be of any actual help. If they do show up and start shooting, I end up not getting the bounty. Probably lost 5 that way and that was when I decided to just never try to fight in an inhabited system.
At least 2 other times, both in inhabited systems, they showed up, scanned me then sat around getting in the way.

As for evading the interdiction's, my best time so far is just under 20 seconds. Most of the time it is less than 30 but, when I want to just have fun, I can drag them out for a couple minutes with the punk sending message after message after message.

I think I have the CHAFF thing sorted out and I have given up looking for the CHAFF reload synthesis materials in USS. If I get bored I will give another try is looking in POI's maybe.

Got a new list of about 25 unknown and/or un-detailed scanned systems to go through.

Found another system with a 100% metal planet and a couple 33% that has 22/25 of the materials.

I also have 5 landable ringed planets I want to set down on and take pictures.
 
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