Michael, how and for how long did you test this system before going to release?
You can always only test so much. And the dev "knowledge" is limited. Especially when it comes to the amount and effort people are willing to put in. And find ways to beat the system. And do rather "stupid" things, like trading at a loss, or randomly killing 10.000 ships, or delivering 25.000 tons of non-lethal weapons.
Nevertheless the amount of bugs is still rather high. I hope we will see a change of pace in regards to fixes as soon as all the 25 day cooldowns are gone.
Especially to these three issues (imho bugs):
- huge influence superiority not triggering further civil wars (needed for change of allegiance)
- minor factions without stations not getting influence increases
- systems not getting influence changes at all
We are active in a number of systems, and almost all systems where we do not support the ruling minor faction run into one of these 3 issues sooner or later.
Especially the part with the minor faction that does not own a station is a severe hindrance to any focused effort in influence gaming.