Lets test this persistent universe and see if FD are true to their word.

I think splitting the missions and trading by ship size is a good idea if folks want to play that way...

or if they would rather split the missions and trading, (to avoid grinding to many credits ;)) that would be fine also....the goal would be to try to get as many missions done, while maintaining the incoming creds to allow the missions to be paid for.

I came across a python today and the cmdr said he isnt supporting us neither he said he is working against us. Only bots in private play could outweigh us. But who would do this without stating himself overall like orfeboy mentioned.

Anyway i did plenty of missions today and it was a pleasure to fly my cobra again after a long time but i will jump back into my type-7 now heading for Berlasuk.
 
So ultimately what was the conclusion to this thread... the answer? Was there really a simulation? Were they 100% true to their word?

Currently, there is no 'conclusion'. Many things work, we have apparently flipped a system from Federal to Independent...just not the one we wanted...we have created many differing scenarios through trade and missions in many of the systems we have utilized. We have seen civil war, flipped an in system station.

On the other hand the system is still thrashing itself out. There are bugs, FDEV are aware, and some of them appear to be large/complicated/very stubborn.

So to answer the question, at least from my point of view, yes there is definitely a background sim. The devs delivered that. The viability is decent, particularly when it works as designed it does what it is supposed to....when it doesn't it's frustrating. The opacity of the system is necessary, but the lack of clarity related to the outcomes still needs some addressing (IMHO). The addition of player ecosystems by groups playing within systems actually works well...to a point, again the spawning of stuff appears to work correctly, the outcomes to the activities related to the spawned stuff is up in the air (combat instances seem to have issues in assigning proper faction...as per _Flinn_ and the Dukes experiments).

I'm picky on economics, but even that part of the sim appears to work as intended...most of the time. It is not a true supply/demand economy...but variability currently is observable as you trade through the local systems. Routes dry up and restock...profitability increases and decreases related to the supply.

Hope that at least gives you a 'current standing' on where we are at. In short, the system is in place, it's buggy...but as we find them, FDEV is fixing them.

I would suggest taking the time to run through the posts on this thread, we've tried to be transparent about what is happening and there are over 25 dev posts there. You can judge for yourself.
 
One thing I dont quite understand (and from reading back I'm guessing theres more under the bonnet than we see)..
When I finish an event -be it a mission - trade or whatever Im only shown 3 or is it 4 changes to the faction in the mission conclusion page - Would it not make more sense to let us see all the elements that are changing for the faction (surely its not just as basic as these).. It seems unless we ever get to see the full detail we will never reallly know anything
 
.....I myself have been guilty of doing less missions and more trading lately. Would others be in the same boat? If missions have more of an impact on influence it might explain a slight shift. The mission structures have changed recently making for far less fetch missions than before....

Yeah I'm guilty of that for sure. As you know I got the 104T Type 6. Been solely trading for the cause for quite a while now.

I could do with a bit of a change. Perhaps it's time to buy back that cobra and kit her out sharp. Saying that my T6 is kitted out real nice and I have an efficient system in place. I guess I'll do the majority trading. Squeeze in a few missions for good measure and to break up the grind.

Got a touch of man-flu today but will try get on for a couple of hours at least.
 
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Unknown at the moment.

Michael

So are we getting the brush off here, again can u give us something a bit more concrete. These one liners are getting a little cold and old when months into having identified such issues we are still getting the same issue as oh we are looking into it , here have a cookie but we have no intention on actually fixing it so youre stuck and basically we dont care much for our game. But heres wings, where small groups of players can fly together and try to change the system oh wait even those small wings are going to be doing nothing because hey this background simulator bug remains.

All we ask is a spcific response and a rough date for fixing, and if this cant be done a explanation as to why its being given a low priority

- - - - - Additional Content Posted / Auto Merge - - - - -

So ultimately what was the conclusion to this thread... the answer? Was there really a simulation? Were they 100% true to their word?

No they are doing just enough to keep brushing you off, they couldnt even give us more than a one word or one line reply of no substance, no replying to the specific questions and no eta, not even a recongition that they even know specifcaly wha the problem is, see a trend emerging here indifference and ignorance.
 
So are we getting the brush off here, again can u give us something a bit more concrete. These one liners are getting a little cold and old when months into having identified such issues we are still getting the same issue as oh we are looking into it , here have a cookie but we have no intention on actually fixing it so youre stuck and basically we dont care much for our game. But heres wings, where small groups of players can fly together and try to change the system oh wait even those small wings are going to be doing nothing because hey this background simulator bug remains.

All we ask is a spcific response and a rough date for fixing, and if this cant be done a explanation as to why its being given a low priority

- - - - - Additional Content Posted / Auto Merge - - - - -



No they are doing just enough to keep brushing you off, they couldnt even give us more than a one word or one line reply of no substance, no replying to the specific questions and no eta, not even a recongition that they even know specifcaly wha the problem is, see a trend emerging here indifference and ignorance.

I read a post here several weeks ago were someone who seemed to be knowledgeable explained quite clearly why the is doomed because of the instances system implemented in the game. I´ll try to find it again cause it was well reasoned in very informative. I chose not to believe it, but given the klack of response from FD I´m beginning to suspect that the guy was right, I´m afraid
 
I read a post here several weeks ago were someone who seemed to be knowledgeable explained quite clearly why the is doomed because of the instances system implemented in the game. I´ll try to find it again cause it was well reasoned in very informative. I chose not to believe it, but given the klack of response from FD I´m beginning to suspect that the guy was right, I´m afraid

If this is true then this game will fail in a lot of departments to meet david brabens promises and aspirations. He waited so long to get such a game out and now thevye just hacked out everything that made it different than other games on the market. So basically all groups become impotent because they cant do anything to the universe.
 
Those of us that have been working in the Lugh system for quite a while know that Michael and the FD team are juggling bug tracking and fixing on many fronts, both in the simulation (where there's us, Mikunn, and various others including the system Flin is working on) and elsewhere. I know it would have been better if this had all already been fixed, but we are where we are. So I think we're kind of OK with not having timelines and not having further details as long as they're aware of the issues and are actively (dunno how actively) looking into fixing them.

Right, that's 15 missions done this evening. The morning will reveal whether we've been able to make a difference...

Just a reminder that if you're on Twitter, please follow @ED_CSG! I think so far I've seen Dubh, Mad-Max, Roybe and Mauze on there.
 
TBH if it's not clear what is going on (and it's not), then the background simulation does not work or it's not giving enough feedback to the player.

I don't think there is a complicated answer here :)
 
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Sorry, I've been taking a bit of a break lately.

Another game I had kickstarted recently had an update, so I've been testing out the new stuff in my copious amounts of free time. ;)

With inventory prep at work, which will be followed by inventory recovery, I figure I won't be running missions until Sunday.
 
Those of us that have been working in the Lugh system for quite a while know that Michael and the FD team are juggling bug tracking and fixing on many fronts, both in the simulation (where there's us, Mikunn, and various others including the system Flin is working on) and elsewhere. I know it would have been better if this had all already been fixed, but we are where we are. So I think we're kind of OK with not having timelines and not having further details as long as they're aware of the issues and are actively (dunno how actively) looking into fixing them.

Right, that's 15 missions done this evening. The morning will reveal whether we've been able to make a difference...

Just a reminder that if you're on Twitter, please follow @ED_CSG! I think so far I've seen Dubh, Mad-Max, Roybe and Mauze on there.

The question here is a) their looking into it b) nothings been fixed merely looked into c) given some bugs have been looked at and hopefully studied for weeks now d) do they intend to fix it or are they merely telling us what we want to hear and then jus going are forget it well leave thse in.

We have given them time we now need them to start responding by giving us eta on when these parts can be expected to work automatically and not require future ( actually doing something action based and fixing the issues rather than just fobbing us off)

This weeks donwtime and weekly bug fix patch is a good time for the devs to show us some goodwill and begin applying the hotfixes they have developed to the background simulator and get it working as intended rather than just fobbing us off with one liners
 
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Those of us that have been working in the Lugh system for quite a while know that Michael and the FD team are juggling bug tracking and fixing on many fronts, both in the simulation (where there's us, Mikunn, and various others including the system Flin is working on) and elsewhere. I know it would have been better if this had all already been fixed, but we are where we are. So I think we're kind of OK with not having timelines and not having further details as long as they're aware of the issues and are actively (dunno how actively) looking into fixing them.

Right, that's 15 missions done this evening. The morning will reveal whether we've been able to make a difference...

Just a reminder that if you're on Twitter, please follow @ED_CSG! I think so far I've seen Dubh, Mad-Max, Roybe and Mauze on there.

For sure.

Kept the trade up tonight. About 1,300,000 in profit (and 1 mission in the middle for fun).

Let's see tomorrow.
 
Just would like to thank all the Commanders helping in Lugh. Your dedication rocks. We understand the frustration that is caused by the situation within the system, the BGS, and the game. Believe me we understand! ;P

I would like to ask folks to keep the discussions that call out the devs to a minimum, we would politely ask that you refrain from any of these discussions, but passion and care for the game runs high. Add frustration on top and....things get said.

But, please try. The devs work hard and we appreciate what they do. This group, as well as the others doing the same type of 'play', passionately want to see the game work, flourish, and create the opportunities for emergent gameplay that has been promised. Giving the devs a hard time does nothing to help this process.

Secondly, this thread is LONG..cross chat makes it harder for new folks to follow along...Ofreboy continues to update the front page...but the discussions of the why's and wheretofores are just as important to many.

If you are frustrated to the point of venting on the forums, create a thread, link it back....or link the issue that you want to highlight out of this thread. Please try to keep those discussions 'outside' though.

Thanks once again for all the 'play' (work) you have all provided to get this thing correct.

May Lugh's Light brighten your day, may his Mighty Spear guide your aim.
 
This is the known issue for the system. The influence for CSG has crossed the threshold for flipping some time ago, so won't retrigger. We are investigating.

On a separate comment the influences for most of the other minor factions are trending up (slightly), so it looks like you have some competition in the system.

Michael

Let us not forget that this was posted today. We also featured on GalNet two days ago. Of course FD are working on it. How far through it? Only they know and that is their prerogative.

War is coming folks. Make no mistake.

Lugh gan srian!
 
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If the photos in last week's newsletter, of the visit to an RAF base, are anything to go by, it looks as though there's only a small team working on Elite. Which would explain the seemingly slow progress. I'd loved to be proven wrong and FD to put out screenshots of work in progress on planetary landings or whatever. I am rapidly losing faith. How much money did the Kickstarter campaign generate? Has all that money been spent already? Is that why there's only a skeleton crew left? At the bottom of every Newsletter it says they're hiring. Shouldn't they have hired everyone by now?
 
did about 1,000,000 profit and about 8 missions. I seen a pair of oddballs out there tonight. They did not respond well to questioning. Solandro was the name of one of them and was flying an Asp. The other one was in a Cobra but I did not catch his name. Roll on wings...
 
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If the photos in last week's newsletter, of the visit to an RAF base, are anything to go by, it looks as though there's only a small team working on Elite. Which would explain the seemingly slow progress. I'd loved to be proven wrong and FD to put out screenshots of work in progress on planetary landings or whatever. I am rapidly losing faith. How much money did the Kickstarter campaign generate? Has all that money been spent already? Is that why there's only a skeleton crew left? At the bottom of every Newsletter it says they're hiring. Shouldn't they have hired everyone by now?

How much money is going into elite - if not much skeleton crew then critism will mount quickly, is it being wasted on staff morale if so that needs to stop
Hiring takes 4-6 weeks but theyve been hiring for 3 months now and none of the positions seem to have been filled. So the question is why.
One has to start questioning priority if its being used as a cash cow, then frontier developments are bashing the kickstarter backers over the head.
Feel free to prove the playerbase wrong by actually fixing the game, making things work just hte basic things that should happen. Actions on this front will speak louder than words
 
If the photos in last week's newsletter, of the visit to an RAF base, are anything to go by, it looks as though there's only a small team working on Elite. Which would explain the seemingly slow progress. I'd loved to be proven wrong and FD to put out screenshots of work in progress on planetary landings or whatever. I am rapidly losing faith. How much money did the Kickstarter campaign generate? Has all that money been spent already? Is that why there's only a skeleton crew left? At the bottom of every Newsletter it says they're hiring. Shouldn't they have hired everyone by now?

No offense Jupiter Joe but surely this post fits in with Roybe's 'New Thread' request. Love the avatar by the way, I'm thinking of switching mine to a favourite Steve McQueen pic :cool:

I have no doubt Michael has been absolutely straight with us in saying, sadly several times, that things weren't triggered despite us meeting all the requirements. And likewise I have no reason to believe that FD is not concerned with this and doing nothing about it. I can only hope they can find a solution to the problem... Of course this doesn't mean that what we want to do is what the game will let us do when working as intended.

did about 1,000,000 profit and about 8 missions. I seen a pair of oddballs out there tonight. They did not respond well to questioning. Solandro was the name of one of them and was flying an Asp. The other one was in a Cobra but I did not catch his name. Roll on wings...

Since last night I've been checking out who's around though I've not seen anyone odd, but it may be something we've come to after your edited GalNet news article (Feds may not like it)

P.s. Orfeboy are you really a 'DirtyFecker'? I'd have chatted longer last night if I knew, albeit slowly after you hailed me, or even switched to the Teamspeak channel Roybe put me onto.

P.p.s. I agree with you that to truly test the persistant universe we should only do things that help the CSG, anything else would be bad programming.
 
No offense Jupiter Joe but surely this post fits in with Roybe's 'New Thread' request. Love the avatar by the way, I'm thinking of switching mine to a favourite Steve McQueen pic :cool:

I have no doubt Michael has been absolutely straight with us in saying, sadly several times, that things weren't triggered despite us meeting all the requirements. And likewise I have no reason to believe that FD is not concerned with this and doing nothing about it. I can only hope they can find a solution to the problem... Of course this doesn't mean that what we want to do is what the game will let us do when working as intended.



Since last night I've been checking out who's around though I've not seen anyone odd, but it may be something we've come to after your edited GalNet news article (Feds may not like it)

P.s. Orfeboy are you really a 'DirtyFecker'? I'd have chatted longer last night if I knew, albeit slowly after you hailed me, or even switched to the Teamspeak channel Roybe put me onto.

P.p.s. I agree with you that to truly test the persistant universe we should only do things that help the CSG, anything else would be bad programming.

Short of pushing influecne to 100% and then giving micheal 2 days if its not fixed start demanding then that it be fixe asap, given some priority rather than getting fobbed off with "were investigating" that means squat all it means is we might look at it in 12 months in the meantime youre going to hit a brick wall
 
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