Thought you guys might be interested in this as well.
Useful list of Dev replies from the Mikunn 3 week thread
1 Civil war happens between minor factions of the same system - the only way to take a system now.
2 Civil war happens per station - the only way for stations to change hands
3 On possibly unclear feedback
4 Influence tracked per system not station
5Win civil war -> Capture station -> Possibly capture system depending on station
6 Minor factions can't expand in virgin systems for now
7 Peaceful takeover not possible, included in future development plans
8 No eta for automatic expansion background sim. Likely the finished product won't be fully automatic to give devs some control
9 Civil war is influence driven
10 Market is owned by the minor faction that owns the station
11 System changes are handled automatically. Several bugs have held things up.
12 It hasn't been determined yet how developers will decide the who and where of expansion into virgin system. New stations are not added automatically in the colonized systems yet either. Outposts upgrading into stations automatically also has not been implemented.
13 Booms can change market but not station or market type. Station and market type don't change.(Except probably terraform when finished)
14 More on Mikunn bug, that is affecting other systems as well
15 Physical station and market do not change
16 Population size doesn't effect the difficulty in influence gain
17 A bunch of repeats and trade does affect influence of owning station faction
18 Station economy type doesn't change through simulation.
19 Influence is per system
20 Market description bug
21 Market types determined by makeup of system which doesn't change, except for terraforming.
22 Capturing a non -controlling station is not pointless as the capture of the market can help you gain more influence
Soda's Compilation