Lets test this persistent universe and see if FD are true to their word.

You probably know this already but someone in-game gave me a good tip. When looking for USSs, fly at minimum supercruise speed. They spawn in at a distance relative to your speed so that works out at about 450km out - you can jump out immediately. Speeds up the process quite a bit.
 
Oh, lockdown.
Noone knows actually what that does. Does it stop NPCs from trading?

And btw. I have started to hate the Boom state. Whenever you want to play the background simulation, the Boom gets in the way, no matter what you do. We just concentrated on doing missions at one system where we need to get a station to start trading. Missions for a day, and pending Boom.

This mechanic really needs to be changed. Once you get "Boom", it's pretty much game over concerning Civil Wars for three weeks. Not so bad when in a small system with two stations, but in a big one, where you want to have a civil war at every cooldown...

I'd love to have:
- Boom (or states in general) last a week maximum
- State cooldowns are a week maximum
- Civil wars last a minimum of 24h. No more flash civil wars, because the civil war is actually the "reward" for a lot of work.

As it is right now, we have an area of operations and whereever we focus, we get the boom pending and cringe. Because in 75% of the time, Boom is not what you want, but either civil war or expansion (sorry for the E-Word). And if Boom happens, it stops us dead in our tracks for three weeks.

If you happen to find a way to stop the Boom of LFE, you will be my personal heroes.
 
So we have the people with 100k trading space keeping up the war chest and smaller ships fighting the pirates with or without missions. What are the missions that put civil war into que? I will try and pick up a few of them.

The lure of putting my name in the stars also calls to me (was exploring before I came to Lugh) but the way I see it not only are we needed in this pivotal moment but how do I know the far out systems that I want are not already scanned and about to be turned in, no point leaving home for nothing. . . there's work to be done

I think of We all just hold on a little longer we could be in the home stretch before the 1.1 update :)
 
Took a look at the bd system from the news yesterday but i think i will get back and do some trading/bounty hunting.
 
So we have the people with 100k trading space keeping up the war chest and smaller ships fighting the pirates with or without missions. What are the missions that put civil war into que? I will try and pick up a few of them.

None.

Influence differentials trigger Civil War.

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So Silver Natural and LDF are in Civil War, wondering what they are fighting about.

Survival?
 
I shall be back (hopefully tonight) with a shiny new Type 9.
(Just grinding out the last few k on a high profit route to be able to afford it)


Where is the nearest place to Lugh that I can buy a Type 9?
 
If the next station that flipped were Hartsfield or Cavendish then I think it will almost run itself. We would have 6 stations and they would have 3. At that point the NPC trade would be greatly in our favour and as I said about the two big stations near the star, if one of them were to fall then that would be a massive bonus to our economy and a massive blow to theirs. It would all come crashing down like a house of cards. We need to keep our % high. I will not be stopping trading and I will not be walking away because the way I see it is we are at a critical moment right now. There are plenty on here who need a change of scene and I can fully understand that but if those people would rather concentrate on bounty hunting and doing a bit of trade that might be the right thing to do. those of us who have 100 ton cargo bays and bigger should keep trading. This is imperitive because we need to make up for the fact that other are not and out their trying to lift this lockdown. We are now like a team with a few men down and trying to win the game.

I already had this conversation with Roybe about 2 weeks ago and was saying that this new community objective thing coming in next week is going to draw much needed support away from this project as players look for a change of scenery. This was what I was afraid of. I have been here since day 1 and have not left or stopped striving toward this goal. I am asking all of you who have put in such a huge effort here to not let it go to waste. We are so close now to turning this thing around. If we can just keep the % high and break this lockdown we will be in the clear to start another war! Then we will have the oportunity for a landslide victory. Come on guys! Lets not drop the ball now!

If you only have a small ship do some bounty hunting.

If you have a big cargo hold available to you then get out there and trade and make up for the fact that others are not!

I dont want to sound and be contra-productive here when i say that the next station who would flip for CSG will be Adamson Enterprise. And as this is also my project in which i have invested lots and lots of my freetime. From the outer to the inner stations in a system (and the smaller one at first as far as FD doesnt change anything in the game mechanics). If i am wrong then i would be so happy that i jump from earth to moon immediately :)

But at the moment and since days trading doesnt makes sense for me as we saw the mission summarys for all the commodities we delivered to CSG. Most of them pushed lockdown for the bad case. And overall i think beeing in lockdown state makes it impossible for CSG to gain influence with trading because we are locked down.

I wouldnt see our situation as bad as you think. We have more then enough influence to go through this lockdown state without risking to loose every single civil war against LFE after lockdown has worn off. If for example lockdown would last 20 days (i think it will not last more then one week) and loosing about 2% and LFE gaining 2% every day then we would still have enough influence to win every civil war against them.

Whats also of important now is that LFE isnt going into another state (with cooldown) during our lockdown. And dont forget about the civil war cooldown between LDF and SN LTD (26 days if FD dont reduce it to 7 days or so in the meantime).

I have been here since the day you startet this thread/experiment. Going for exploration one week wont hurt anyone more the opposite. I planned this since a long time and wanted to start it last week. I wrote you a PM and stayed then in lugh to work against our upcoming lockdown. Maybe we did the wrong things to prevent it. And overall this has not as much to do with the upcoming 1.1 update (i heared about the changes yesterday) although they make it more appealing.
 
I think the devs have shed quite a bit of light on this. Firstly, there's the civil war cool-down timer. Currently 26 days, but we know the devs are reviewing this and will be testing a smaller time frame soon.

Also, we know that each faction can only have one state active at a time. We've just worked through a boom state and now have to clear the Lockdown state before we can get another state. As I see it (and I'm sure Orfeboy will correct me if I'm wrong ;) ) our job now is to work out how to get Civilwar in the state queue ahead of any other state (my best guess currently is non-lethal weapon missions & trading, backed up with bounty hunting). We have also been told that there are ways to remove unwanted states by actively working against it. Hence our current focus on bounty hunting in order to remove the lockdown state.

All of this we have worked out with a few hints (and a couple of more direct comments) from Michael. I wouldn't have it any other way. FD need to know the system is complex enough to make system flipping difficult and interesting, but also transparent enough that a group of like-minded players can work out what to do themselves. So to say they're not shedding light - or to imply that there's something wrong because we're not getting our way straight away is, in my view at least, disingenuous. Most of us here are here because we want to help test the system, which in itself implies we know it has some flaws. We know there have been (and probably still are) flaws - but we also know that the devs are constantly rolling out fixes to what is being uncovered here and elsewhere (because they've been included in most of the recent patches)

Better still I, for one, am having fun doing it.

A little rep for you!
 
Oh, lockdown.
Noone knows actually what that does. Does it stop NPCs from trading?

And btw. I have started to hate the Boom state. Whenever you want to play the background simulation, the Boom gets in the way, no matter what you do. We just concentrated on doing missions at one system where we need to get a station to start trading. Missions for a day, and pending Boom.

This mechanic really needs to be changed. Once you get "Boom", it's pretty much game over concerning Civil Wars for three weeks. Not so bad when in a small system with two stations, but in a big one, where you want to have a civil war at every cooldown...

I'd love to have:
- Boom (or states in general) last a week maximum
- State cooldowns are a week maximum
- Civil wars last a minimum of 24h. No more flash civil wars, because the civil war is actually the "reward" for a lot of work.

As it is right now, we have an area of operations and whereever we focus, we get the boom pending and cringe. Because in 75% of the time, Boom is not what you want, but either civil war or expansion (sorry for the E-Word). And if Boom happens, it stops us dead in our tracks for three weeks.

If you happen to find a way to stop the Boom of LFE, you will be my personal heroes.

I don't think our Boom lasted more than a week? A recent comment from Michael leads me to believe that any state can be countered (as well as encouraged). it's logical that not trading in that faction's stations (and perhaps doing something that might stop NPCs trading there) should reduce the boom state quite quickly?

I personally think states should last as long as they need to (i.e. until events stop them), but that's my personal preference. We just need to work out what the most effective way to dismiss them is. In the same way that we have to work out the most effective way to cause them.

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None.

Influence differentials trigger Civil War.

If this is the case, then surely running only influence gaining missions would trigger a civil war? By not trading you'll hopefully avoid the Boom state.

Of cours, I could be misunderstanding things again! :)

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Where is the nearest place to Lugh that I can buy a Type 9?

I think you can buy one in one of the CSG stations in Lugh. Either there or Belarsuk or Hill Pa HSI would be the most likely place I'd have seen them. As ever, I reserve the right to be completely mistaken!
 
I have started to hate the Boom state.

Same here and it doesnt make any difference actually. Those seeking luxuries check points are a joke. Even if you have them in a system supplying performance enhancers you make four times more profit with trading between star systems. The only exception are boom systems in which you get lucky when they spawn beside a station supplying luxuries with 3 mins travell time.
 
A little rep for you!

Thank you! :)

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Same here and it doesnt make any difference actually. Those seeking luxuries check points are a joke. Even if you have them in a system supplying performance enhancers you make four times more profit with trading between star systems. The only exception are boom systems in which you get lucky when they spawn beside a station supplying luxuries with 3 mins travell time.

Have we worked out what their in-game purpose is? Is it just to get rich quick (in which case it sounds like it's not working) or can they be used in some way to counter the boom? I noticed that the ships tend to belong to factions that don't control that part of space, so I wondered if trading with an opposing faction's Luxury's Trader would reduce boom for the faction that controls that area of space?

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I'm not having very much luck with USSs at the moment. Only got 12k worth of Federation bounty, and most of the USSs have been funeral ships, debris fields, and Tech aquisitions. I was doing most of my hunting near Balandin Gateway, though, and it seems the hunting got better the farther away I got from CSG controlled space. Could be a coincidence, though. I'm also not having luck getting bounty hunting missions for pirates.

They were definitely generating lots of pirates last night for me. most of them were easy kills, so little monetary value, but I did manage to interdict a couple of wanted Orca's which were worth about 30k each (or would have been if they hadn't escaped - I still haven't worked out how to give chase when this happens!) Maybe if there's not so many around today, lockdown is on the decline? I live in hope!
 
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If this is the case, then surely running only influence gaining missions would trigger a civil war? By not trading you'll hopefully avoid the Boom state.

Afaik the best way to raise influence is trading in big ships, making good profits and delivering high demand, exporting high supply. We are working on several systems and they all steadily move upwards.
Currently we try our hands on another system with missions, where our station has no commodity market.
We have a harder time avoiding Boom there with mission running, though, because almost all the import missions add to Boom.
 
Influence differentials trigger Civil War.

Meaning what exactly? Faction A has 48%, faction B has 47%. Players conspire and move B's influence 1% up and then civil war is triggered?

What if B has 55%. Do players need to bring down influence back down to 47% and then move it up to 48% to trigger the civil war?

What is meant by differentials? Rate of movement? Passing of the point of equal influence? Sudden/gradual increase in the rate of influence accumulation of one minor faction, while the other minor faction stays static? Static leveling of influence differentials for a week (a month, a year) after influence boost is done by one minor faction for a period of time, so the war is triggered? Boosting of influence of both factions, so that they become vulnerable to a state, like civil war? Which one is it? How do we know? Do we want to know?

That's all i wanted to point out. No need to answer, unless you really want to.
 
Screenshot_0042.png


Here is a current mission screen I have. If you look you will see 3 proactive missions available. This could very well be a symptom of our current situation. they are missions to kill pirates. I know doing these missions can be a pain trying to find pirates to fulfill them But I have noticed if you take several such missions when you complete 1 you complete them all. Doing these may very well be the key to lifting the lockdown.
 
Screenshot_0042.png


Here is a current mission screen I have. If you look you will see 3 proactive missions available. This could very well be a symptom of our current situation. they are missions to kill pirates. I know doing these missions can be a pain trying to find pirates to fulfill them But I have noticed if you take several such missions when you complete 1 you complete them all. Doing these may very well be the key to lifting the lockdown.

Agreed. With Michael Brookes also flat out saying that we need to bounty hunt, I think we know what to do.
 
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