So we have the people with 100k trading space keeping up the war chest and smaller ships fighting the pirates with or without missions. What are the missions that put civil war into que? I will try and pick up a few of them.
So Silver Natural and LDF are in Civil War, wondering what they are fighting about.
If the next station that flipped were Hartsfield or Cavendish then I think it will almost run itself. We would have 6 stations and they would have 3. At that point the NPC trade would be greatly in our favour and as I said about the two big stations near the star, if one of them were to fall then that would be a massive bonus to our economy and a massive blow to theirs. It would all come crashing down like a house of cards. We need to keep our % high. I will not be stopping trading and I will not be walking away because the way I see it is we are at a critical moment right now. There are plenty on here who need a change of scene and I can fully understand that but if those people would rather concentrate on bounty hunting and doing a bit of trade that might be the right thing to do. those of us who have 100 ton cargo bays and bigger should keep trading. This is imperitive because we need to make up for the fact that other are not and out their trying to lift this lockdown. We are now like a team with a few men down and trying to win the game.
I already had this conversation with Roybe about 2 weeks ago and was saying that this new community objective thing coming in next week is going to draw much needed support away from this project as players look for a change of scenery. This was what I was afraid of. I have been here since day 1 and have not left or stopped striving toward this goal. I am asking all of you who have put in such a huge effort here to not let it go to waste. We are so close now to turning this thing around. If we can just keep the % high and break this lockdown we will be in the clear to start another war! Then we will have the oportunity for a landslide victory. Come on guys! Lets not drop the ball now!
If you only have a small ship do some bounty hunting.
If you have a big cargo hold available to you then get out there and trade and make up for the fact that others are not!
I think the devs have shed quite a bit of light on this. Firstly, there's the civil war cool-down timer. Currently 26 days, but we know the devs are reviewing this and will be testing a smaller time frame soon.
Also, we know that each faction can only have one state active at a time. We've just worked through a boom state and now have to clear the Lockdown state before we can get another state. As I see it (and I'm sure Orfeboy will correct me if I'm wrong) our job now is to work out how to get Civilwar in the state queue ahead of any other state (my best guess currently is non-lethal weapon missions & trading, backed up with bounty hunting). We have also been told that there are ways to remove unwanted states by actively working against it. Hence our current focus on bounty hunting in order to remove the lockdown state.
All of this we have worked out with a few hints (and a couple of more direct comments) from Michael. I wouldn't have it any other way. FD need to know the system is complex enough to make system flipping difficult and interesting, but also transparent enough that a group of like-minded players can work out what to do themselves. So to say they're not shedding light - or to imply that there's something wrong because we're not getting our way straight away is, in my view at least, disingenuous. Most of us here are here because we want to help test the system, which in itself implies we know it has some flaws. We know there have been (and probably still are) flaws - but we also know that the devs are constantly rolling out fixes to what is being uncovered here and elsewhere (because they've been included in most of the recent patches)
Better still I, for one, am having fun doing it.
Oh, lockdown.
Noone knows actually what that does. Does it stop NPCs from trading?
And btw. I have started to hate the Boom state. Whenever you want to play the background simulation, the Boom gets in the way, no matter what you do. We just concentrated on doing missions at one system where we need to get a station to start trading. Missions for a day, and pending Boom.
This mechanic really needs to be changed. Once you get "Boom", it's pretty much game over concerning Civil Wars for three weeks. Not so bad when in a small system with two stations, but in a big one, where you want to have a civil war at every cooldown...
I'd love to have:
- Boom (or states in general) last a week maximum
- State cooldowns are a week maximum
- Civil wars last a minimum of 24h. No more flash civil wars, because the civil war is actually the "reward" for a lot of work.
As it is right now, we have an area of operations and whereever we focus, we get the boom pending and cringe. Because in 75% of the time, Boom is not what you want, but either civil war or expansion (sorry for the E-Word). And if Boom happens, it stops us dead in our tracks for three weeks.
If you happen to find a way to stop the Boom of LFE, you will be my personal heroes.
None.
Influence differentials trigger Civil War.
Where is the nearest place to Lugh that I can buy a Type 9?
I have started to hate the Boom state.
A little rep for you!
Same here and it doesnt make any difference actually. Those seeking luxuries check points are a joke. Even if you have them in a system supplying performance enhancers you make four times more profit with trading between star systems. The only exception are boom systems in which you get lucky when they spawn beside a station supplying luxuries with 3 mins travell time.
I'm not having very much luck with USSs at the moment. Only got 12k worth of Federation bounty, and most of the USSs have been funeral ships, debris fields, and Tech aquisitions. I was doing most of my hunting near Balandin Gateway, though, and it seems the hunting got better the farther away I got from CSG controlled space. Could be a coincidence, though. I'm also not having luck getting bounty hunting missions for pirates.
If this is the case, then surely running only influence gaining missions would trigger a civil war? By not trading you'll hopefully avoid the Boom state.
Influence differentials trigger Civil War.
Meaning what exactly? Faction A has 48%, faction B has 47%. Players conspire and move B's influence 1% up and then civil war is triggered?
If this is the case, then surely running only influence gaining missions would trigger a civil war? By not trading you'll hopefully avoid the Boom state.
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Here is a current mission screen I have. If you look you will see 3 proactive missions available. This could very well be a symptom of our current situation. they are missions to kill pirates. I know doing these missions can be a pain trying to find pirates to fulfill them But I have noticed if you take several such missions when you complete 1 you complete them all. Doing these may very well be the key to lifting the lockdown.
Agreed. With Michael Brookes also flat out saying that we need to bounty hunt, I think we know what to do.
And orfeboy i warn you. Pushing influence to the limits will trigger expansion for csg.