Lets test this persistent universe and see if FD are true to their word.

Been waiting for FD to reply. Nothing.

For some reason, swearing is not allowed on this forum.

Gonna start making my way back to Lugh. Wont have as much exploration data as i hoped to give.

Shazbot.
 
Update

Crimson State Group 91.2% (+2.8%)
Lugh for Equality 8.5% (-2.8%)
Lugh Defence Force 0.1%
Silver Natural 0.1%
Dominion of Lugh 0.1%

Crimson State Group

State: None
Pending States: Boom + Lockdown +

Lugh for Equality

State: None
Pending States: Boom +

Lugh Defence Force

State:
None
Pending States: Civil War (Cooldown since 07.02.2015)

Silver Natural LTD

State:
None
Pending States: Civil War (cooldown since 07.02.2015)

Dominion of Lugh

State: None
Pending States:
None

2.8% increase nice!(again lol?) Let's keep up the pace and push for 100% :)
 
Spotted Dubh on his way out of Balandin when I lifted off one time, but he was running hot thrusters, no shield and a slightly scraped hull in a hurry to Sesuang! Wonder what he was up to. Barely had time to greet him before he hyperspaced away.

Hey Mad-Max - hah yeah I was running some intense trading (Mauze's route) in a stripped down cobra - trading up to a type 6. Thought I saw a blue comms flash in from someone but I was gone into hyperspace before I could see your name. I'll add you to friends (thought you were in there already - my apologies).

Got my type 6 rather hastily - it was getting late. Just did enough runs to cover insurance - forgot to leave enough cash for improved hold - rookie mistake. So I've only cash for half a hold at the moment doing the same route. No rebuy splash cash. Risky business. Dangerous. Loving it.
 
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Tonights report from The North:
Went "home" and switched the cobra out for the spacecalf, loaded up on prog.cells and went to Read Terminal. I raced a CMDR to it, got there first but landed traded and lifted of just in time for him in his 6'er to come to the station, where I greeted him with "Hey there, I saved a spot for you!"
Him: "Thanks :)"
Me: "I have never traded that fast before :D"
Him: "I can tell, the pad is still warm!"
Got a friend there. This game is fantastic!

Spotted Dubh on his way out of Balandin when I lifted off one time, but he was running hot thrusters, no shield and a slightly scraped hull in a hurry to Sesuang! Wonder what he was up to. Barely had time to greet him before he hyperspaced away.

After a few runs between High Tech-system and Lugh, I expectantly traded my trusty spacecalf in for an Asp at Balandin.
Hallelujah, what a ship! Got so happy that when I took of, I hit the boost instead of thrust up and it cost me 65% hull... Well, kick me hard... Didn't die, yippie! :)
Now, more trading, but in a ship that doesn't turn at a rate similar to an oak wood dinner table!

Good to meet you. I've managed to get the T6 hold up to 100T, so time to start raking in the credits :)
 
Good to meet you. I've managed to get the T6 hold up to 100T, so time to start raking in the credits :)

Yep, a T6 with 100t hold is ideal - I've taken to getting a bunch of missions and then going round fulfilling them, topping up my hold with cargo to sell from one place to the next (Lugh -> Eta Crucis -> Sesuang -> Zeaex -> Lugh for instance)
 
Hey all, I sometimes look at this thread but I wasn't able to do something for lugh the last time.

So what should I do best, when comming back? Missions for CSG?
 
So, have people come to an agreement on the best way to trigger EXPANSION? Does it work for a faction that already has high influence?

We're not seeking expansion, but liberation for Lugh. As such, our goal us to trigger a civil war state, as opposed to others. We're just tired if waiting around, and decided to drive CSG's influence to max. If Another state creeps up, then so be it.

Hey all, I sometimes look at this thread but I wasn't able to do something for lugh the last time.

So what should I do best, when comming back? Missions for CSG?

Missions, trading, bounty hunting... It's all good as long as it's for the CSG. Just have fun, and stick it to the Federation. If you're bounty hunting, make sure you turn in Federation bounties OUTSIDE the system.

As for me, I stumbled upon what may be a new strategy last night, assuming it works as I think it does. If I'm lucky, I'll test it tonight. If not, tomorrow. Darn split work weeks. :(
 
Update

Crimson State Group 91.6% (+0.4%)
Lugh for Equality 8.1% (-0.4%)
Lugh Defence Force 0.1%
Silver Natural 0.1%
Dominion of Lugh 0.1%

Crimson State Group

State: None
Pending States: Boom + Lockdown +

Lugh for Equality

State: None
Pending States: Boom +

Lugh Defence Force

State:
None
Pending States: Civil War (Cooldown since 07.02.2015)

Silver Natural LTD

State:
None
Pending States: Civil War (cooldown since 07.02.2015)

Dominion of Lugh

State: None
Pending States:
None
 
This may interest you.

Recently we only focused on missions in Mikunn. Over this period of time we steadily lost influence.

Three days ago we switched a group of 6 people over to hitting system authority. With this new strategy we are now causing the leading faction to lose 1.5% a day.

In other words, missions are having 0 effect for us. A small team hitting system authority is causing quick and consistent changes. Note that this may be because the influence from missions may be being applied to our home system rather than the one we are invading, but I am not sure as I obviously can't actually check the code. We have been tracking changes and should have graphs out soon, for now you will just have to believe me. The graphs seem to support my theory.

Regardless, have a day where you focus on combat and note the results, you may be surprised.
 
This may interest you.

Recently we only focused on missions in Mikunn. Over this period of time we steadily lost influence.

Three days ago we switched a group of 6 people over to hitting system authority. With this new strategy we are now causing the leading faction to lose 1.5% a day.

In other words, missions are having 0 effect for us. A small team hitting system authority is causing quick and consistent changes. Note that this may be because the influence from missions may be being applied to our home system rather than the one we are invading, but I am not sure as I obviously can't actually check the code. We have been tracking changes and should have graphs out soon, for now you will just have to believe me. The graphs seem to support my theory.

Regardless, have a day where you focus on combat and note the results, you may be surprised.

We've experienced something similar in a system we're testing (faction we're supporting has no station).

We focused on missions, the effect - no change in influence for any faction
We cashed bounties with the new bounty system - no change in influence for any faction.

The bug may be related to the lack of station ownership in a system. Missions still applied other effects but no influence, we noticed a "pending boom" from our activities.
The cause of the bug is still unknown, we need to run more controlled tests relating to killing faction specific and authority ships to see if that has any effect.

These problems may have no effect on activities in Lugh :)

EDIT: The Jotunheim group also experienced the same problem.
 
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We've experienced something similar in a system we're testing (faction we're supporting has no station).

We focused on missions, the effect - no change in influence for any faction
We cashed bounties with the new bounty system - no change in influence for any faction.

The bug may be related to the lack of station ownership in a system. Missions still applied other effects but no influence, we noticed a "pending boom" from our activities.
The cause of the bug is still unknown, we need to run more controlled tests relating to killing faction specific and authority ships to see if that has any effect.

These problems may have no effect on activities in Lugh :)

My own tests suggest that missions provide a very low amount of influence (possibly tending to 0) even if you do own a station. The amount of influence gained in my system is mostly tied to trading (because I actually have a station to trade) and to a lesser extent killing ships belonging to the faction that owns the system.
 
This may interest you.

Recently we only focused on missions in Mikunn. Over this period of time we steadily lost influence.

Three days ago we switched a group of 6 people over to hitting system authority. With this new strategy we are now causing the leading faction to lose 1.5% a day.

In other words, missions are having 0 effect for us. A small team hitting system authority is causing quick and consistent changes. Note that this may be because the influence from missions may be being applied to our home system rather than the one we are invading, but I am not sure as I obviously can't actually check the code. We have been tracking changes and should have graphs out soon, for now you will just have to believe me. The graphs seem to support my theory.

Regardless, have a day where you focus on combat and note the results, you may be surprised.

Been there done that. We actually explored this intesively over Christmas. Not everything we do is on these forums...

What I would add to this is that if you scroll back through these pages to when we had a lockdown you will see that the Galnet text implied that CSG themselves called for the navy to intervene and that Michael mentioned bounty hunting as a cure for the situation. This is contradictory, why should we push up a war and tension and then police the sytem for the Feds?

That is until you consider that CSG ships are being attacked by other factions aswell. These also push up lockdown and you need to counteract those. It is important to kill SN ships, LFE ships, LDF ship and DOL ships that are WANTED. Because by doing so you are reducing lockdown for CSG. Remember, afterall, Lockdown is assigned to individual factions and not whole systems as we have seen. By killing the wanted ships of opposing factions you reduce lockdown but also damage the influence standing of the owning faction. Do not bounty hunt your own factions ships because they are raising lockdown for the other side...

I am not so certain attacking authority ships achieves anything at all. I used to, but have not seen any real evidence it does anything.


Summary

bringing in weapon increases lockdown
piracy against your faction ships increases lockdown
bounty hunting those pirates attacking your faction reduces lockdown
when lockdown is triggered it is because your faction is incapable of policing itself
The army is called in to contain the situation by YOUR FACTION.
bounty hunting the ships not of your faction will reduce lockdown.
bounty hunting pirat of your own faction might also reduce lockdown but it will also damage your influence.
bounty hunting opposing factions prate ships will reduce your lockdown and also damage their influence.
 
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Made it back to Lugh last night. The original route i took was a weird dog leg route that netted me about 3 times the star systems scanned... got home with 400k. Ooof.

On the other hand, i see we have a new crimson paint job available in the hanger.
 
As for me, I stumbled upon what may be a new strategy last night, assuming it works as I think it does. If I'm lucky, I'll test it tonight. If not, tomorrow. Darn split work weeks. :(

Unfortunately, my little experiment this morning was a bust. Did get about 40k in bounties searching USSs, but as a viable method of hurting our rivals, it isn't worth the time involved.

Turns out if you complete the original mission when you get an alternative delivery location, you hurt the alternative faction as well as helping CSG. The only problem is, out of the nine delivery missions I had, only one hurt LFE. Another was for LDF, the rest were for factions in LTT 4846 or Sesuang.

On a more interesting note, at the moment Balandin Gateway and Knight Dock are on the opposite side of Lugh from Cavendish Ring and Hartsfield Market. If you do a lot of station hopping like I do, it's good information to have. Given their current positions in the system, I'm going to move my home base from Balandin Gateway to Knight Dock. It'll be more efficient that way, given their relative locations. They form a bit of a line: Knight Dock -> Balandin Gateway -> Cavendish Ring -> Hartsfield Market.

When I get back into the game, it'll be sidewinder taxi time. ;)
 
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