lifelike Background??

I think it's important to have a lifelike background, something that makes just sense, but does not end. War without winners always ensure messages. A slowly expanding cloud reveals the latest explored areas ... slowly ... etc. things may be repetitive, but it refreshes every now and again and can even be coherent.

What do you think?
 
There will always be a moral winner... ! :D

There will be faction based events and hopefully some changes over time. I hope they also insert some extra stuff manually -as they have indicated-, to keep things interesting. If the activities go back and forth like a pendulum, with no feeling of progression, it would eventually feel rigid and mechanical. Which in a sense is the ultimate nature of computer based games, but again... we have hopefully the human input to fall back on, if/when a pattern emerges from the background noise... !
 
The idea is for a living galaxy. Space station grow and develop over time as more people travel to them. Missions for contracts for items to develop the station. Conflict will obviously happen as two or more factions interact. Then there are the injected events - plagues famines etc.

Then there will be the expansions which will make the environment feel like its changed/developed.

Plus of course many, many more players populating the galaxy and doing their thing.
 
Too high expectations usually lead to an evil awake . :eek:
So I will not accept that the Galaxy develop Itself .
Just as I do not accept that the elite veterans ( C64/Amiga etc. ..) seriously believe , a horde of players in chairs would behave rationally . ;)

I 'm currently working on content for arma3 and about behavior of AI, i can not really tell much good . A development in the field of AI does not really exist ! :(
Real AI would presuppose that there would be rules that can be expanded , and each new impression would be processed according to these rules .
What we currently have , and always wrongly describe as AI, is a collection of solid and inflexible code .
The first PC, which even notice when it crashes, look for the reason, and bypass or correct the error. This PC is the next milestone of mankind. Maybe also the last .

We are still in the intellectual stage, care should tell us , here's PvP and PvE is here. Humanity is unfortunately overrated ...

The game and its ideas were brilliant and they still are today , only the multi-player idea is to spoil it .
I have read the "How you would like" - Posts, and i have to say ... best of everything and in every way? It would be better the community would remain on the carpet.

What you want there are possibly in 50 years time .

LOL
 
The process might require human input/guidance over time. Automata can cover the minutia though. The true purpose of all machinery, is to do the grindy little work. I see some closed systems here, you can expand what is contained, by increasing the limits. Not by utilizing Skynet, but by human interaction. The players will *conceptually* be able to expand the borders of civilization by placing stations in PREDEFINED areas. They are just increasing the borders of what is already in place, as far as I am concerned.

What I would really like to see is the current major factions follow up by making claims. And this probably again, will need some external input. But such input is not a call for Cyberdyne to step up. It is a call to the fleshlings on Terra to put in some events, in ye olde manual fashion, building on what is already there, but still with some initiative. So that things don't turn into some mess of assorted random planets with no purpose, just because expanding mindlessly, is fun!

We have the human brain here with us today, and maybe Terminators in 50 years. But here today, with guidance, it will be all good. Or at least not half bad! Without guidance, we will be lost in any world. Virtual or not! That's not an expectation, more like a prediction. :p
 
Ideally every NPC in the game will be a real life actor playing the character live 24-7. This includes the billions of people living on all the planets in colonised space, from the poorest slaves to the leaders of the factions.

Seriously though, the background simulation needs to be good enough to keep things fairly stable over time yet always be bringing up exciting new opportunities for players that never feel out of place with what is supposedly going on.
 
Too high expectations usually lead to an evil awake . :eek:
So I will not accept that the Galaxy develop Itself .
Just as I do not accept that the elite veterans ( C64/Amiga etc. ..) seriously believe , a horde of players in chairs would behave rationally . ;)

I 'm currently working on content for arma3 and about behavior of AI, i can not really tell much good . A development in the field of AI does not really exist ! :(
Real AI would presuppose that there would be rules that can be expanded , and each new impression would be processed according to these rules .
What we currently have , and always wrongly describe as AI, is a collection of solid and inflexible code .
The first PC, which even notice when it crashes, look for the reason, and bypass or correct the error. This PC is the next milestone of mankind. Maybe also the last .

We are still in the intellectual stage, care should tell us , here's PvP and PvE is here. Humanity is unfortunately overrated ...

The game and its ideas were brilliant and they still are today , only the multi-player idea is to spoil it .
I have read the "How you would like" - Posts, and i have to say ... best of everything and in every way? It would be better the community would remain on the carpet.

What you want there are possibly in 50 years time .

LOL
+1 for this. I think Josh Parnell's Limit Theory may be developing the foundations for this. Unfortunately leading more in the direction of the X games style of play.:rolleyes:
 
The players will *conceptually* be able to expand the borders of civilization by placing stations in PREDEFINED areas. They are just increasing the borders of what is already in place, as far as I am concerned.

Maybe it would be better if the players do not build the stations, but the "AI" ​​expands the systems based on their popularity and traffic levels?

It would be conceivable, for example:
A group of settlers must be brought to a planet where they then recources accordingly (Tourism is a resource in this case) build a settlement.
Is this world then often visited and takes place there brisk trade?
Then the settlement increased to a city with spaceport. And further to a Spaceport with orbital station. And further to several spaceports and the colonization of the neighboring planets.


This would prevent a player-made but illogical chaos!
 
Maybe it would be better if the players do not build the stations, but the "AI" ​​expands the systems based on their popularity and traffic levels?

It would be conceivable, for example:
A group of settlers must be brought to a planet where they then recources accordingly (Tourism is a resource in this case) build a settlement.
Is this world then often visited and takes place there brisk trade?
Then the settlement increased to a city with spaceport. And further to a Spaceport with orbital station. And further to several spaceports and the colonization of the neighboring planets.


This would prevent a player-made but illogical chaos!



Very much yes, to your way of thinking. :)

Resources directed by players, leading to expansion, is more in tune with the "hands off" approach we see everywhere else.

I just don't like the idea of "inflatable" stations. They are not exactly that, but you get the idea. It is a very hard asset to directly place into the actual environment, and you would have to limit the placement before and possibly after, based on proximity to other potential sites, in order to avoid something of a mess.

So it comes down to the illusion of freedom for the sake of hard interaction, or actual freedom that will lead to (structural) disorder and anarchy. I don't think they will allow that without some pre-planned barriers in place, but again, indirectly watering the plants so to speak, is the superior way to treat the (Elite) environment.

With a hidden marker being activated by indirect player activity, it will still be in our hands. But not in specific hands. And that is a far more comfortable approach, as far as I'm concerned. It will of course take away the glory of being able to put up the station. But glory is a fleeting thing. Especially in space. ;)
 
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