The whole debate of infinite probes has me thinking, why not infinite limpets? Hold on, let me explain, as it actually makes a ton of sense.
Ignoring the prospector limpet (I'll get to this), limpets are finite because they expire. There's really no reason for this. My SRV doesn't "expire", nor do the robots moving packages around at Amazon. Why do collector limpets, refuel limpets, and repair limpets expire?
So here's my simple suggestion - make limpet controllers house permanent limpets, which return to the controller when recalled. This would remove the need for a cargo bay just for limpets, and finally it would make sense why a controller (which up to this point has just been a computer) for 3 limpets takes up as much room as an SLF hangar, because the controller would also house those limpets!
Make limpets indestructible, which is a bit of a stretch, but not a big stretch (it's not like limpets are often targeted in combat*). At the very least, get rid of the arbitrary "expires after n seconds" and "expires after single use" system we currently have, as this really doesn't make any sense. Heck, even a hatch-breaking limpet could return to the ship after it's done its job. And collector limpets should be smart enough not crash into asteroids or my ship
As for those prospector limpets, I would recommend replacing those with our planetary probes. It seems logical that a probe that can map the details of a planet's surface could easily double as an asteroid probe. This would simply things, especially if Frontier's goal is to integrate exploration and mining.
So in summary, the benefits of my idea are:
1) Removes the need of a cargo bay for non-cargo related limpets (refuel, repair, etc), and frees up cargo space in other scenarios.
2) Makes the current limpet controller module size "make sense".
3) Simplifies gameplay while remaining 100% logical and immersive (in other words, it's not "arcade-y").
4) No more forgetting limpets!
5) Brings more internal consistency to the game, which is a big deal to some of us.
The one negative I see is that Frontier would need to add "Recall Limpets" widget to the UI, but I don't think it would be that difficult (we have this for the SLF). Perhaps like SLF, we can have a certain number of "spares" should we SC away and leave our limpets behind.
ps - in case you missed it, I'm not actually advocating for infinite limpets, but rather a functional equivalent
* EDIT - I just remembered that hatch-breakers are targeted in combat, so perhaps these would need to use the old system... Thoughts?
Ignoring the prospector limpet (I'll get to this), limpets are finite because they expire. There's really no reason for this. My SRV doesn't "expire", nor do the robots moving packages around at Amazon. Why do collector limpets, refuel limpets, and repair limpets expire?
So here's my simple suggestion - make limpet controllers house permanent limpets, which return to the controller when recalled. This would remove the need for a cargo bay just for limpets, and finally it would make sense why a controller (which up to this point has just been a computer) for 3 limpets takes up as much room as an SLF hangar, because the controller would also house those limpets!
Make limpets indestructible, which is a bit of a stretch, but not a big stretch (it's not like limpets are often targeted in combat*). At the very least, get rid of the arbitrary "expires after n seconds" and "expires after single use" system we currently have, as this really doesn't make any sense. Heck, even a hatch-breaking limpet could return to the ship after it's done its job. And collector limpets should be smart enough not crash into asteroids or my ship
As for those prospector limpets, I would recommend replacing those with our planetary probes. It seems logical that a probe that can map the details of a planet's surface could easily double as an asteroid probe. This would simply things, especially if Frontier's goal is to integrate exploration and mining.
So in summary, the benefits of my idea are:
1) Removes the need of a cargo bay for non-cargo related limpets (refuel, repair, etc), and frees up cargo space in other scenarios.
2) Makes the current limpet controller module size "make sense".
3) Simplifies gameplay while remaining 100% logical and immersive (in other words, it's not "arcade-y").
4) No more forgetting limpets!
5) Brings more internal consistency to the game, which is a big deal to some of us.
The one negative I see is that Frontier would need to add "Recall Limpets" widget to the UI, but I don't think it would be that difficult (we have this for the SLF). Perhaps like SLF, we can have a certain number of "spares" should we SC away and leave our limpets behind.
ps - in case you missed it, I'm not actually advocating for infinite limpets, but rather a functional equivalent
* EDIT - I just remembered that hatch-breakers are targeted in combat, so perhaps these would need to use the old system... Thoughts?
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