Live stream format change - Ed

I also want for PVP combat to have at least some form of in game context as you said, but we dont have it right now, so ¯\_(ツ)_/¯

Game context for PvP ? What a preposterous idea :)

I must admit that farming PvEr's for salt with ganking till they ask for contextual PvP with proper tools and well thought crime and punishment system it is a cunning plan XD
 
The problem with PvP in this game is that it makes no sense in the context of the setting. A very large portion of the cost of your ship is paid for by the Pilots' Federation in the form of insurance if it's destroyed (or a completely free sidewinder if you can't afford anything).

In no way imaginable in any actual scenario would the Pilots' Federation continue to enable a pilot who repeatedly bites into their bottom line by constantly blowing up other sponsored pilots (in the form of having to constantly pay out insurance claims).

At some point the Pilots' Federation should realize that CMDR PeeVeePee has a bad habit of causing the PF to pay other pilots' insurance. CMDR PeeVeePee would find themselves out of the organization in pretty short order, losing all the benefits that entails (e.g. insurance & free sidewinders).

If you have a habit of getting into car accidents in real life, pretty soon you're going to find that your insurance company is dropping you because you're a threat to their profits.

But as for the topic of the thread:
I tried to watch a few streams but once I realized Ed would never accomplish his goal and was instead just going to be repeatedly blastered, I lost all interest and haven't cared to watch any since.
 
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... if Frontier are trying to market a game for which there are zero consequences for "Or just hunt other commanders", then the marketing should reflect the true state of the game,....

You have an interesting understanding of marketing.

I was in fact in my professional life once told by someone in marketing to stop giving them technical details as it hampered them in crafting the story they wanted to tell. "marketing should reflect the true state of the game" << that's just about the opposite of what marketing is...
 
You have an interesting understanding of marketing.

I was in fact in my professional life once told by someone in marketing to stop giving them technical details as it hampered them in crafting the story they wanted to tell. "marketing should reflect the true state of the game" << that's just about the opposite of what marketing is...

Indeed. The stream is more a gaffe. As the saying goes "A gaffe is when a politician tells the truth". I guess it applies to marketers too :=)
 

ALGOMATIC

Banned
The problem with PvP in this game is that it makes no sense in the context of the setting. A very large portion of the cost of your ship is paid for by the Pilots' Federation in the form of insurance if it's destroyed (or a completely free sidewinder if you can't afford anything).

In no way imaginable in any actual scenario would the Pilots' Federation continue to enable a pilot who repeatedly bites into their bottom line by constantly blowing up other sponsored pilots (in the form of having to constantly pay out insurance claims).

At some point the Pilots' Federation should realize that CMDR PeeVeePee has a bad habit of causing the PF to pay other pilots' insurance. CMDR PeeVeePee would find themselves out of the organization in pretty short order, losing all the benefits that entails (e.g. insurance & free sidewinders).

If you have a habit of getting into car accidents in real life, pretty soon you're going to find that your insurance company is dropping you because you're a threat to their profits.

But as for the topic of the thread:
I tried to watch a few streams but once I realized Ed would never accomplish his goal and was instead just going to be repeatedly blastered, I lost all interest and haven't cared to watch any since.

Sure. But its a game.

A multiplayer game with space ships with weapons and special effects on those weapons. After farming countless NPCs without a challenge all that's left is turning your guns against other cmdrs, willing or not to fight back. This is the game, take it or leave it.
 
Sure. But its a game.

A multiplayer game with space ships with weapons and special effects on those weapons. After farming countless NPCs without a challenge all that's left is turning your guns against other cmdrs, willing or not to fight back. This is the game, take it or leave it.
I knew this argument would come, and it illustrates another problem with the game.

It has some serious identity crisis and is not consistent in delivery of many aspects.

People want immersion, but only in very specific ways. If you're interested in a particular facet of the system then "it's just a game." Conversely, if there's a facet of the system you dislike then "this has to be changed because it's not immersive enough."

You can instantly travel an infinite number of light-years back to your last starport if your ship is blown up. That's not realistic, but it's accepted.
You cannot instantly have your ship delivered even 5 light years away. That's because a subset of players wanted this specific aspect to be more realistic, even though it completely flies in the face of an existing and identical mechanic.

What I'm saying is that arguing "it's just a game" when the developers are completely inconsistent on their implementation of gamey vs realistic is a weak argument at best.
 
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Sure. But its a game.

A multiplayer game with space ships with weapons and special effects on those weapons. After farming countless NPCs without a challenge all that's left is turning your guns against other cmdrs, willing or not to fight back. This is the game, take it or leave it.

It's not only about combat.
Go and try something else.
 
We are reading that statement in different ways then. I'm not saying your interpretation is wrong either, but it's not how I read it.

Is there really anything wrong with asking Frontier for official clarification here on the forum? If they say you have the right of it - then all is well and good. :)

Ah c'mon Ant, do you really need some official FDEV angle to get your own on this? Enter the game in Open and enjoy the thrill that anything at all might happen. From giving an 'o7' to some n00b and getting no reply to then streaming yourself to the world, the maths of that very act kicking in, and lo and behold, someone or some people possibly come looking for you..

Anyways... we all know how and why Ed died... he needs to think a little rather than flying somewhat aloof around the bubble in Open. Any n00bs reading.. don't take tips from that dude should you happen to watch his next stream...
 

ALGOMATIC

Banned
I knew this argument would come, and it illustrates another problem with the game.

It has some serious identity crisis and is not consistent in delivery of many aspects.

People want immersion, but only in very specific ways. If you're interested in a particular facet of the system then "it's just a game." Conversely, if there's a facet of the system you dislike then "this has to be changed because it's not immersive enough."

You can instantly travel an infinite number of light-years back to your last starport if your ship is blown up. That's not realistic, but it's accepted.
You cannot instantly have your ship delivered even 5 light years away. That's because a subset of players wanted this specific aspect to be more realistic, even though it completely flies in the face of an existing and identical mechanic.

What I'm saying is that arguing "it's just a game" when the developers are completely inconsistent on their implementation of gamey vs realistic is a weak argument at best.


I agree to the point that there are very few immersive aspects of this game at its current stage, doesnt mean its bad, but it is what it is.

Ship transfer timeout is horrible for the gameplay. What am I supposed to do when I am waiting for my combat ship for 30min (1 hr if Maia) to arrive at the CG?

It's not only about combat.
Go and try something else.

I did. Almost Elite in exploration btw, lots of screenshots, pretty, now what?
 
Sure. But its a game.

A multiplayer game with space ships with weapons and special effects on those weapons. After farming countless NPCs without a challenge all that's left is turning your guns against other cmdrs, willing or not to fight back. This is the game, take it or leave it.

Is it though? Or should you instead either explore some other aspect of the game, or find a different game where the balance between combat and non combat players isn't so enormously skewed.

As for a lack of things to do with context in game, I just got pulled over by an honest to goodness real life bounty hunter! He sent comms, told me to stand down for a scan, found me clean and sent me on my merry way. Had I been wanted (had a few unlucky incidents with NPC's in the letterbox lately), he could have opened fire and there would have been no tears from me at all, just joy over brilliant player driven content!

So it can be done :) But dropping clean players with no cargo out of supercruise and jumping them with a wing of engineered FDL's is not even remotely entertaining for the person on the receiving end. I am sure you understand this, yet you persist with your ways because that is all you feel the game has to offer, others be damned. Explain it however you like but that is bloody selfish in my book.
 
When I started the game, I did Solo Play at first. That's one of the things that attracted me, as after 7 years of dealing with people on Eve, I really didn't feel like dealing with people again.

However, I've been doing open play for the last couple of weeks and the amount of real people I've seen I can count on 1 hand. I actually saw 2 people in one system one time, and that is the most I've ever seen.

Now, to be fair, the game started me out towards the edge of the Bubble, and that's where I spent most of my time hauling and then out doing exploration, where running into others where I was at has about a zero chance.

I've yet to have any real player try and gank me.....but then again I've not been into the areas that are thick with them I guess. So no complaints from me on that.......yet.
 
I agree to the point that there are very few immersive aspects of this game at its current stage, doesnt mean its bad, but it is what it is.

Ship transfer timeout is horrible for the gameplay. What am I supposed to do when I am waiting for my combat ship for 30min (1 hr if Maia) to arrive at the CG?



I did. Almost Elite in exploration btw, lots of screenshots, pretty, now what?

Trade, mine, visit unknown sites, flip systems, play the bgs, do cg's, join a group to teach others, fuel rats. There are tons of things to do other than moronically shooting stuff.
However, if you need to be given ideas on how to set your own goal and complete it then you're not sufficiently intelligent to do so.....
...Possibly best for you to stick to shooting stuff - have you tried space invaders? it sounds like your kind of game.
 
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ALGOMATIC

Banned
Trade, mine, visit unknown sites, flip systems, play the bgs, do cg's, join a group to teach others, fuel rats. There are tons of things to do other than moronically shooting stuff.
However, if you need to be given ideas on how to set your own goal and complete it then you're not sufficiently intelligent to do so.....
...Possibly best for you to stick to shooting stuff - have you tried space invaders? it sounds like your kind of game.

1000 hours, 2 bil in assets, almost all engineers are unlocked and ranked to grade 5, did many CGs, farmed many NPCs (Dangerous - almost Deadly in combat rank), I was part of a BGS group.

None of those present challenge except fighting with other CMDRs. I didn't design this game, it is what it is.
 
1000 hours, 2 bil in assets, almost all engineers are unlocked and ranked to grade 5, did many CGs, farmed many NPCs (Dangerous - almost Deadly in combat rank), I was part of a BGS group.

None of those present challenge except fighting with other CMDRs. I didn't design this game, it is what it is.

It sounds like you've won so probably best to play something else then - TTFN
 
Trade, mine, visit unknown sites, flip systems, play the bgs, do cg's, join a group to teach others, fuel rats. There are tons of things to do other than moronically shooting stuff.
However, if you need to be given ideas on how to set your own goal and complete it then you're not sufficiently intelligent to do so.....
...Possibly best for you to stick to shooting stuff - have you tried space invaders? it sounds like your kind of game.

You do realise that mining (boring, be honest), playing the bgs (flawed), flipping systems (why bother?, same as BGS, no meaning), CGs (potential, but currently boring and one dimensional), fuel rats?! These are not great examples my friend... Do you not think that each and every PVPer hasn't probably done all these, done all these rather well and come to the conclusion that they're now pretty bored and want a challenge?

Stream sniping ain't easy actually.. and so it gives a remotely adequate challenge in light of the current game lacking in real things to do and real purpose. And the 'salt' is simply the fact that some take this all a bit too seriously. Shooting is very much advertised as a huge thing in this game btw. Go check the vids that FDEV post up every time an update drops. Can't say i've ever seen them post a vid of someone mining.
 
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I am not more than a dabbler when it comes to PvP and wouldn't think of stream sniping, but I do feel that there may be way too high expectations from any future Crime & Punishment mechanism, and I wonder whether it will have any effect at all.

At the moment, the police response in low sec systems is.... very slow. If you're on a murder spree it might take minutes after killing an NPC for the police to show up. Once they do, in a proper ship built for it, you simply murder until you're out of ammo. Doing this in hisec only really increases the spawn rate.

But they still don't really provide a lot of danger. In fact, for those with some skill and in the right ships, it's the most engaging combat in the game. Spawn more at the same time, and I would welcome that. Give them better loadouts, I'd welcome that, too! More challenging to kill!

Do you see my point? Buffing NPC response doesn't fix anything, as the murderers might relish the challenge.

A bubble-wide bounty by itself doesn't fix things either, if it just makes the player WANTED. No biggie, just don't dally when entering stations. Only if it would make the player hostile to all non-Anarchy factions would it matter.

I like the idea of a galaxy wide bounty, and making the CMDR trackable throughout space, and allow any bounty hunter to collect the full prize on that CMDRs head, not max 1M. That adds gameplay, and makes it rewarding. I don't think anything else can be done to make a meaningful difference.
 
You do realise that mining (boring, be honest), playing the bgs (flawed), flipping systems (why bother?, same as BGS, no meaning), CGs (potential, but currently boring and one dimensional), fuel rats?! These are not great examples my friend... Do you not think that each and every PVPer hasn't probably done all these, done all these rather well and come to the conclusion that they're now pretty bored and want a challenge?

Stream sniping ain't easy actually.. and so it gives a remotely adequate challenge in light of the current game lacking in real things to do and real purpose. And the 'salt' is simply the fact that some take this all a bit too seriously. Shooting is very much advertised as a huge thing in this game btw. Go check the vids that FDEV post up every time an update drops. Can't say i've ever seen them post a vid of someone mining.

As with ALGOMATIC, you seem to have finished the game so go and do something else - play another game, read a book, go out, print yourself a medal with "I'm the bestest ED player" on it and show people in your locality - anything to stop bothering those that are still playing.
 
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As with ALGOMATIC, you seem to have finished the game so go and do something else - play another game, read a book, go out, print yourself a medal with "I'm the bestest ED player" on it and show people in your locality - anything to stop bothering those that are still playing.

It's not a case of bothering others... we want more from this game, even if it does pain us to play sometimes... you can't tell me it doesn't need more love lol?! Most absolautely love the flight dynamics and the overall look... it's great! But it all needs more meaning... more cause and effect. It'd make it amazing. I can only live in hope. But until then, you're gonna have plenty that are a little bored and get up to no good. But as i said before, it's only a game, so...
 
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