Live stream format change - Ed

On the other hand, if only the "victims" would show a tiny little bit more wits than their counterparts, they could use these CGs and the names of these gankers to create their very own block list (and even might share these lists via PM or e-mail). After a while all these disturbers would fly in open without even realising they're actually alone with their sort, basically the initial idea of a "shadow ban".

There's really no need for such an exclusive shadow ban server that was mentioned some time ago, there's in fact even no need for any sort of sophisticated C&P system. It's all in place already and all what's actually needed in the end of the day is a general update of "wits 3.0". :D WE CAN DO or rather: YOU who want to play in open without the risk to meet stupid gankers can do. Think about it!

I've thought about it a fair bit to be honest and while much of your post is true for me at least it isn't relevant. More to the point we are taking about Frontier's streams and not CG's and the like. At the moment the streams in open are tedious, 'pew pew, plodey, rebuy, pew pew, plodey, rebuy - repeat ad nauseum. Some of the PVP crowd would have us believe that if only Ed hull tanked and highwaked it would be so much more interesting. But hold on? - highwaking is lame and frowned upon by some of the very same 'git gud Ed' crowd and looking at jump screens is tedious apparently.

As usual they are tying themselves in knots of hypocrisy and contradiction all the while believing that seeing plodey is the only stream worth watching, as I said earlier, pathetic.
 
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Well it was fun to watch him fight for his life, but it's getting old. He should at least record them prior to streaming if he wants to show the game from the perspective of a normal player. Yes, open is risky but not that risky. Streaming live while always coming to the most high risk locations, flying a ship you don't know, with controls on a platform you haven't mastered yet and trying to have an interesting conversation with the second guy at the same time? That a little bit to hardcore.
 
Something has to be done definitely, but none of your suggestions will work.

1. You explained yourself

2. For Open PVE you have 2 options:

1. PVP Flag on/off will not work because people will abuse it, also explain the lore behind no damage taken by other commander, what about ramming? PP pledges? CZ fights? too many variables.

2. Soft mode aka Mobious - official PVE PG by FDEV. FDEV now needs to have dedicated personnel to enforce no PVP in the PVE group, ban people, investigate complaints, watch videos, basically huge amount of work and there are still going to be abusers.


What needs to happen:

A career for space terrorist like they are trying to do it in that other game, a pirate base with good (multi million credit) paying missions inside anarchy systems, missions to murder other commanders (for the fun of it).
High security systems has tough NPCS, no docking allowed for criminals, PVP bounty hunters that hunt said criminals, criminals are forced to advertise their locations.

With those changes some game mechanics have to be changed: Task killing is a bannable offence and FDEV actually enforces it. Menu log off timer is removed from the game. You exit the game mid combat - same as task kill - ban hammer, you have RL issue, too bad you go AFK and you loose your ship.
PGs are removed from the game, SOLO exist for people with poor connections, BGS and PP cannot be affected from SOLO, its an OPEN only activity.

I agree with you, both my points have serious challenges.

Personally I want a system with a rediculously overpowered security response in medium and high sec systems (basically Vipers with station lasers on them that spawn after about 10 seconds and instantly nuke the attacking commander), and a normal security response in Lower Sec, and no response at all in Anarchy. If a player is wanted in that system no help will arrive (to allow for bounty hunting).

That should be combined with incentives for traders and mission runners to go to Anarchy and Low Sec systems, like high paying missions (say double the normal rate for anarchy in Open) and the odd high paying CG. That would give players a reason to bother checking their routes in the galaxy map, and reasons to avoid some places and seek out others. They could then actively choose their own level of risk in Open, instead of anywhere popular equaling insta-gank by wings of engineered FDL's.
 

ALGOMATIC

Banned
I agree with you, both my points have serious challenges.

Personally I want a system with a rediculously overpowered security response in medium and high sec systems (basically Vipers with station lasers on them that spawn after about 10 seconds and instantly nuke the attacking commander), and a normal security response in Lower Sec, and no response at all in Anarchy. If a player is wanted in that system no help will arrive (to allow for bounty hunting).

That should be combined with incentives for traders and mission runners to go to Anarchy and Low Sec systems, like high paying missions (say double the normal rate for anarchy in Open) and the odd high paying CG. That would give players a reason to bother checking their routes in the galaxy map, and reasons to avoid some places and seek out others. They could then actively choose their own level of risk in Open, instead of anywhere popular equaling insta-gank by wings of engineered FDL's.


I explained the changes needed in my response, the part which you didnt quote me, so here it is again:

What needs to happen:

A career for space terrorist like they are trying to do it in that other game, a pirate base with good (multi million credit) paying missions inside anarchy systems, missions to murder other commanders (for the fun of it).
High security systems has tough NPCS, no docking allowed for criminals, PVP bounty hunters that hunt said criminals, criminals are forced to advertise their locations.

With those changes some game mechanics have to be changed: Task killing is a bannable offence and FDEV actually enforces it. Menu log off timer is removed from the game. You exit the game mid combat - same as task kill - ban hammer, you have RL issue, too bad you go AFK and you loose your ship.
PGs are removed from the game, SOLO exist for people with poor connections, BGS and PP cannot be affected from SOLO, its an OPEN only activity.
 

ALGOMATIC

Banned
There's those trees again!

The game needs to penalise illegal pointless destruction, and offer and orchestrate more meaningful and interesting (legal?) PvP. That's my take on it at least. I'd hoped to see this as part of Powerplay, yet here were are years on still with the same placeholder mechanics... And worse still development effort being thrown at the like of CQC and Multi-Crew which could have maybe have helped this matter instead of seemingly committing buckets of development effort in rather questionable outcomes.

AGREE!
 

ALGOMATIC

Banned
Of course, in your mind it isn't the selfish minority that needs to change it is everyone else, PVE'ers should do this, Ed should do that, it's never the Muppets that need to change is it?

As long as it is allowed within the game rules your only complaints should be directed towards FDEV for making said rules.

You are blaming the "Muppets" which simply play the game their own way WITHIN THE ALLOWED GAME MECHANICS. While I understand your frustration, the game is what it is - allows for mindless murder of other cmdrs, and its not harassment, ban material or personal RL psychological issues. It actually justifies the advertisements of "cut throat galaxy and hunting other cmdrs".

This is ED.
 
As long as it is allowed within the game rules your only complaints should be directed towards FDEV for making said rules.

You are blaming the "Muppets" which simply play the game their own way WITHIN THE ALLOWED GAME MECHANICS. While I understand your frustration, the game is what it is - allows for mindless murder of other cmdrs, and its not harassment, ban material or personal RL psychological issues. It actually justifies the advertisements of "cut throat galaxy and hunting other cmdrs".

This is ED.

Yeah yeah, more of 'its anyone's fault but the perpetrators' /rollseyes
 
These new livestreams from the newsletter look really interesting (called "discovery scanner").
Hopefully Ed will do them in PG / solo so we can concentrate on listening to the interesting guests and the content without the minority trying to spoil it.
Better still , give Ed a megaship for the series!
 
I was surprised so many xbone players out to pop Ed in the last stream.

Thing is, I want to watch the stream topic, not any of the following.
Watch Ed Run
Watch Ed Pop
Watch Ed Battle the stream snipers

There is nothing in the game to stop stream sniping, so for the love of picket fences, use a private group for topical streams.

Thanks
 
I would have nothing against introducing a stealth ship with insane jump range for the devs to fly around and showcase whatever they will in whichever mode is cool for them.

I really don't want them showing a 20+ jump journey with an under-fitted ship to get some explosives. And it's evel less interesting for non-players that would like to learn about the game.

Also, watching Ed fighting for his life was actually pretty entertaining. But not if it happens every stream. So yeah, stealth ship.

But that's the actual gameplay. Showing a totally different thing in a livestream would be false advertising.
 

ALGOMATIC

Banned
Agreed. At least a brutally honest showcase of what is probably one of the biggest shortcomings of the game. At least that's the way many players perceive it, but then I really don't get the mindset of these players who think playing in open is sort of 'mandatory'. And then the mindset of the devs who somehow seem to suggest Open as some sort of holy grail of the game. Both feels mind-bogglingly strange to me..

Open is the ultimate mode that represents what ED is.
Can you imagine advertising open world multiplayer game while playing inside a specific player made group, or even worse, solo.
Its a bizzare concept as it is (solo/pg), not easy for outsiders to understand the details of those unconventional mechanics inside a game which claims to be a multiplayer open world and "hunt other cmdrs".

Open mode multiplayer combat with minor exploration is what this game is today.
 
Yeah, he is doing it this way, to show it from the persepctive of a player. But this isn't the perspective of a player in Open. There aren't gankers waiting for me in every system I have set on my map as destination, following my progress on video as I'm playing. And they won't gather from all over the bubble to kill or troll ME :D

If he wants to show some real gameplay, he should record it before the streaming with a normal sounding character name, so he can play like a normal player without being followed in real time by half the killers in game.
 
I explained the changes needed in my response, the part which you didnt quote me, so here it is again:

What needs to happen:

A career for space terrorist like they are trying to do it in that other game, a pirate base with good (multi million credit) paying missions inside anarchy systems, missions to murder other commanders (for the fun of it).
High security systems has tough NPCS, no docking allowed for criminals, PVP bounty hunters that hunt said criminals, criminals are forced to advertise their locations.

With those changes some game mechanics have to be changed: Task killing is a bannable offence and FDEV actually enforces it. Menu log off timer is removed from the game. You exit the game mid combat - same as task kill - ban hammer, you have RL issue, too bad you go AFK and you loose your ship.
PGs are removed from the game, SOLO exist for people with poor connections, BGS and PP cannot be affected from SOLO, its an OPEN only activity.

Agreed. Penalise the toxic/unwanted destruction, while orchestrating and offered more meaningful and involved PvP - https://forums.frontier.co.uk/showt...-Reputation-quot-and-quot-Risk-Hot-Spots-quot

ie: Any illegal destruction (yes even in anarchy) builds up your negative reputation such that penalties are applied. For example more and more stations deny you docking. You're highlighted as a "psycho" and have a constant bounty on your head to make a legal target anywhere. Meanwhile the game offers PvP via dedicated CGs, and the BGS manifacturing logical hot spots via missions and the like. Powerplay should also be able to orchestrate PvP too, given some love! LIkewise Piracy needs to be fleshed out!
 
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