Bob Lighthouse
Banned
Agreed, the mats are what most people really have a problem with.
I enjoy the engineers, it's objectively rewarding.
I enjoy the engineers, it's objectively rewarding.
Surely FD don't just mean that, with every roll, we all just creep towards the same maximum value? That would be ludicrous (as Pirin points out).
Brilliant, thanks!
For those not prepared to click on a reddit link (yes, there are people like that) ...
- no more secondary effects, to counter the loss of positive secondaries the base rolls of a blueprint will be slightly better (142 dirty drives here we come)
- always get better rolls with subsequent attempts, there will still be negative effects
- penalties of a blueprint will be fixed and not within a range anymore
- pinned blueprints can be crafted anywhere where is outfitting, meaning you don't have to fly back to an engineer's base after collecting materials for one pinned blueprint
- experimental effects on weapons will no longer be randomly applied and can no longer be bought for favours, instead you pay extra materials to get these effects
- there will be "preset rolls with effects" to buy, no upgrading or rng involved (not sure if i understood this correctly)
- no more losing reputation with an engineer
- there will be a material trader at starports, trading specific amounts of materials for other materials with a little mark-up (grades of materials still apply) , meaning there will be less grinding for a specific thing you search for because you can just trade in stuff you don't need atm
- old rolls will persist after update (= legacy modules confirmed)
- STORAGE CAP INCREASED! probably 100 per material YAY
- module storage may be increased as well, but there has to be a cost for that (probably credits for rental)
- blacklist / ignore list for materials that you don't care for (i.e. they won't show up in contacts)
- G5 mods can only be reached by subsequently improving lower grade mods, meaning you have to go through the progression of G1 -> G2 -> ... -> G5 and can't straight out mod a module to the highest possible grade
These are the only things that I disagree with being changed for two separate reasons.
- (1) no more secondary effects, to counter the loss of positive secondaries the base rolls of a blueprint will be slightly better (142 dirty drives here we come)
- (2) G5 mods can only be reached by subsequently improving lower grade mods, meaning you have to go through the progression of G1 -> G2 -> ... -> G5 and can't straight out mod a module to the highest possible grade
Just watched the stream
So...
They are removing the secondary effects and every roll is guaranteed to be better than the previous.
Very sad to see how many people are welcoming this. Dont you guys realize that in no time we all will be running with the best possible upgrades for every module? Good thing they introduced the Name Plates. There will be no other differences between my ship and any other out there...
What is the point? If we are all entitled to the best possible upgrades, why they dont just sell the modules with the upgrades already applied?
Will the game be more balanced with this change? Probably yes. Will it be more exciting? Definitely no. I play MMOs since year 2000 and i see this happening with all the games. The Balance Brigade is destroying all of them. They fight against every character customization which would allow a player to stand out of the crowd. And as a result the game becomes more balanced...and boring. Dont you see what happened to WoW?
Light has no meaning without Darkness. To appreciate and get excited about a good engineer roll, there must be a possibility for a bad one. Without this all that engineers affair is nothing but a boring grind with a known end result.
And no, i am no "elitist" or "pro" or anything like that. Never was.I just think playing a game where everybody has the same ship/character is boring.
TL;DR:
- If the best possible roll is guaranteed, the entire engineering process is a meaningless grind. Let them just sell the upgraded modules in the stations
- RNG is what makes engineering exciting. Balance, guaranteed success - all that is boring.
I think that means that piloting skills might be required. You got to admit that with certain upgrades, you can build yourself a real killer ship, able to take out the FSD of *any* ship within 10 seconds. That's ridiculous. Now, at least, people will be able to be more on a playing field without having to grind for the material needed to counter these over the top engineered weapons. I think those who will be mostly against this are the PvPers who built themselves those killer ships.
This argument circulates in most of the games i mentioned. Rewarding Skill over Luck seems like a very fair deal. But is it indeed so? Usually most of the players defending skill over luck policy are exactly those who have the skills. And what is "Skill" in a MMO game? No matter if you are a fighter pilot in ED or a warrior in Rift or a mage in WoW, the most important skills you need are quick reactions and finger agility. Usually teenagers and people in their early 20s excel in this. What about all the rest? Should all the players who are not that agile accept that they will always be on the bottom of the food chain, without any chance to be competitive? Or they should all just quit playing? How successful the game would be and what that skilled minority of players will do if all the unskilled players leave the game? Luck gives some hope to the less skilled players they will be able to compete. And that keeps them playing.
Personally i am an Explorer. I dont fly in Open and dont do PVP. So not sure what you mean by that FSD in 10 sec example. In any case, if any overpowered upgrades exist - FD should address those and correct them. Not change the way the engineering process work.
FD,
I really do worry that some us longer term players who achieved some special outcomes are being hit by the nerf hammer for doing nothing wrong. I want to see this game continue to succeed, but it sounds like tens, or even hundreds of game hours will have been wasted if grandfathered modules end up 2nd rate.
Deadstar Omega o7
If other people having a slightly better experience and becoming able to do the same things as you is equivalent to a "nerf" then you are the problem with this game. Thats not a nerf. Nothing you have is being taken away or reduced. Others having something similar or better does not diminish what you have.
new players don't want an onerous grind.
Surely it's better for players who like PvP, if we have more people to PvP against.. The system needs to be more more inclusive and encourage more people to try it.If people who like PvP had gained an advantage simply by using the old system the correct way, and that advantage is then taken away because the new system will produce better results, it will feel rather nerf-like to them I am sure.
I am not sure that saying "I am the problem with this game" is very accurate. I have been a long term supporter of this game,and if my record is to be overtaken in the interest of the greater good then I accept that, but I do not have to like it.
Please keep posts here directed at FD, thanks o7