I think dev is understaff to fix bugs now. But in future hope they can design an unique CG mission that specifically offer large amount of mats. That CG mission can be even a standalone mode as CQC, offer each player a limited retrys to challenge weekly. All dev need to do is design a small numbers of good ground structure, change guard configuration, patrol routes, winninng condition and reward types weekly (like hitman elusive target + starcraft2 co-op mutation mode). No notoriety, no repeated grind work, just an above average difficulty but amusing challenge to inspire players to win good amount of mats while enjoying stealth, shooting skill with different weapons, co-op, advantage of observation on NPC behavior ...I'm sure we can find a community solution to prevent over farming, especially if it's focused on the one system around Colonia that has a decent number of anarchy settlements for everyone to use. Any help to keep these going would be useful as the does seem to be a genuine worry about these (as a console player it doesn't affect me... yet). I'd have thought it would even need to be a lot of effort, just a 'put things back as you found it' type of approach so people coming up to Colonia can still make use of them later.
I was thinking about discussion on things like triathlon races with onfoot, SRV and ships.
But now look at this forum, players complain grinding while dev get stuck in bug fixing