looking for list of stars within ED

What I did was to get some star catalogues and then sort them by galactic longitude; that way you can have a rough idea of which stars will be in which directions, although the distance estimates can be very far off so it's an inexact art.

*Most* stars in the HIP catalogue are in ED, although not necessarily under their HIP designation. Almost every star from the HR catalogue is in, as you'd expect. Maybe, I dunno, a third or half of HD. There are many strange and wonderful catalogue designations in the game, but they're not usually 'complete.'

Even in RL, we don't usually have the information needed to say "in this particular area, you will find star such-and-such" because our estimates of distance are not precise, except for stars which are close to us. We know the direction of stars exactly, but the distance we don't know so well. Even the distance to obvious stuff like the Pleiades has been the source of some controversy.

do you have
- such estimated coirdinates for the pistol star?
- a formula to share to calculate estimated coordinates from ra/dec and estimated distance?

looking for both since ages :)
 
what about UY Scuti? I have been looking for that star, even by catalog number and have been unable to find it as of yet.

Also if you have not visited it yet, my favorite star system IS in the game, it's Eta Carinae!!
 
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do you have
- such estimated coirdinates for the pistol star?
- a formula to share to calculate estimated coordinates from ra/dec and estimated distance?

looking for both since ages :)

AFAIK the Pistol Star isn't in the game. :(

I have the formula somewhere for translating ra/dec into glong/glat, after which it's just trig to work out estimated coordinates. However I used catalogue dumps that already had the galactic longitude and galactic latitude precalculated, so I didn't need to use it and I've forgotten where I left it... :D Bear with me.

(eta)
There's an online version here which may serve?

(eta)
That's the underlying formula for B1950 to glon (runs counterclockwise in Elite) / glat.
 
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Some good info here everyone! Yeah I was crazy to think about a list of every star in game, but wild ideas happen from time to time. I love the EDSM project. Is there a way I can contribute to that via Xbox? I have date from the rift, sag a trip, colonia nebula trip (several times) a trip to beagle point, some neutron highways book marked between sag a and beagle, all the local nebula, including those small ones like the Hubble variable, helix, and much much more. If I read correctly those on PC have their data automatically uploaded? On Xbox I'd have to individually type those?
 
IF....just saying IF there was such a list...if you had that list somehow instantly loaded on your computer, and if you started scrolling down that list, you would spend the rest of your life and the slider on the side would never even move..

edit 761 years at 1000 systems/minute if I had the right amount of zeros...mind boggling

Does anyone know when Frontier says 400 Billion, are they using Long or Short form? 400,000,000,000,000 is long form Billion, which is what most europeans and scientists use and 400,000,000,000 is the short form which is what you used for your 761 years to be the calculated number at 1000 per minute. If however Frontier uses 400 Billion in the long form then your 1000 systems a minute = 761035 years.
 

Thwarptide

Banned
You'll need a copy of Frontier's database which, I'd bet, they won't be willing to share
Everything is for sale at the right price.
If someone like Jeff Bezzo said he'd offer 1 cent for each system that would amount to, let's see
400 bill / 1 is 400 billion x 100 carry the zero and move the dicmal two places to the left...... Turn around 3 times then hop twice. Then add the square root of woah Nelly! 🤑🤑🤑🤑🤑
 
{Notice: Serious Necro-thread}
Does anyone know when Frontier says 400 Billion, are they using Long or Short form?

Short form. That is, they use the same "billion" that's used when people say "There are 7.6 billion people on Earth".

The "400 short-form-billion stars" count is about what scientists estimate there is out there in the real-world galaxy, which is why FD used this as an approximate target their algorithms would generate. I don't think FD have an exact count, for the same reason they've never made a "complete list of star systems" like the OP asked for.
 
Don't forget these are generated procedurally. I doubt FD has a list - why would they? Let the game generate things as we go along.

I'm sure there's a database of sorts, but not one with all 400 billion in.

Sorry OP.

That's one of the things that make ED possible, until someone visits a system there is zero information stored anywhere about them. FD wouldn't need to keep a list although I am sure they could generate one if they wanted to, but named stars, that's a different thing, named stars are relationally hung from the primary star name so for instance 34 Vulpeculae is also HD 203344, HIP 105411 and HR 8165, and you can search on any of those names to find the same star, so there is likely a list of named stars somewhere, however sticking to the principal that until something is discovered by a player it doesn't have a record anywhere that players can access I suggest to the OP you simply aren't going to get it!
 

Thwarptide

Banned
That's one of the things that make ED possible, until someone visits a system there is zero information stored anywhere about them.
I don't think that's entirely true. I'm pretty certain they (FDEV) have the data on the populated systems within the bubble (prior to updating and new releases. I'm sure the also have detailed data on systems outside the bubble with populated systems too (example, colonia and the colonia hiway). Then there's unpopulated systems that host guardian ruins, Thargoid and guardian wrecks. Then there's also the systems listed in the lore sections of the codex. Then there's the codex preloaded discoveries in deep space such as the primary (not all) locations of regional tourists locations such as biological, geological and stellar objects. Not all are listed of6 course. Just one of each from what I've seen so far. The rest are left to discovery; and even then, cannot be searched for except by word of mouth once discovered. Heck FDEV even says the legendary Raxxla does exist and only they know where. So you see, they do have a small amount of data on hand. But in comparison to the billion or so stars in the galaxy, it's very small amount indeed.

However I agree that common systems, lacking the above mentioned parameters, can't be looked up until they're discovered. But that comes with a caveat, one would have to know of their existence (through word of mouth) in order to look em up.
 
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I don't think that's entirely true. I'm pretty certain they (FDEV) have the data on the populated systems within the bubble (prior to updating and new releases. I'm sure the also have detailed data on systems outside the bubble with populated systems too (example, colonia and the colonia hiway). Then there's unpopulated systems that host guardian ruins, Thargoid and guardian wrecks. Then there's also the systems listed in the lore sections of the codex. Then there's the codex preloaded discoveries in deep space such as the primary (not all) locations of regional tourists locations such as biological, geological and stellar objects. Not all are listed of6 course. Just one of each from what I've seen so far. The rest are left to discovery; and even then, cannot be searched for except by word of mouth once discovered. Heck FDEV even says the legendary Raxxla does exist and only they know where. So you see, they do have a small amount of data on hand. But in comparison to the billion or so stars in the galaxy, it's very small amount indeed.

However I agree that common systems, lacking the above mentioned parameters, can't be looked up until they're discovered. But that comes with a caveat, one would have to know of their existence (through word of mouth) in order to look em up.

Popular systems in the bubble are considered explored even if you have never been there, and I did mention named systems, all the inhabited sytems in the bubble are named systems. If you are adding assets to a system then of course you need the data about the system, we are discussing the 400b procedurally generated systems in the galaxy, and when you compare the number of named systems to the number of procedurally generated systems the percentage you get is essentially zero.
 
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Over on edastro tucked away in a corner there's a regularly updated list of non-procedural named systems ("Catalog Systems (includes all non-procedural names) ") currently clocking in around 133,000 entries.

We could potentially find all possible proc-gen system names in the galaxy by generating a list of all possible proc-gen system names for one full sector (I forget off-hand what the maximum number of systems per boxel is - around 10,000?) then repeating that for all populated sectors - however, there is no (known) way of determining the actual number of systems per individual boxel without manually finding out on the Galmap.

So potentially, you could have SECTORNAME AA-A A0 right up to SECTORNAME AA-A A10000 (or whatever the upper limit is), but in practice in most areas you're likely only to see one or a handful of systems in a mass code A boxel. Similarly you might see maybe a half dozen systems in a mass code D boxel of proc-gen stars near Sol - in the Core, there can be hundreds and thousands of them, and there's just no way to find out how many (without having the actual Forge code to hand) except by looking.

The upshot is that a list of all possible proc-gen system names will be much larger than the actual list of all proc-gen system names, but we've got no way to go from one to the other.

There are roughly 2.4 million possible boxel names per large proc-gen sector, which gives us 24 billion (ish) possible system names per sector, times - eh, how many populated sectors? About 10,000? Gives us 240 trillion possible proc-gen system names in total. For a human-readable list you'd need... uh, I dunno, 30 bytes per? 7 petabytes? Although really it wouldn't be a list so much as a very, very boring sequence.

(all numbers very much back of envelope, could be off but just think of the Hitchhiker's Guide's definition of "space")

PS
ofc. you can reproduce any part of the list of potential names with a couple of hundred lines of code*, this is just for an idea of the size the list would be

PPS
*or less, it's not complicated but you need a list of word-parts for the sector names

Link to CMDR Alot's EDTS suite.
 
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