Make sure it is the grey oneI ordered mine x 56 on amazon when it was temp unavailable, a week later i got a message it will be arriving 17-20th July, yesterday morning I got an email that it's dispatched and will be with me on 10th... have a look at amazon
Have you seen the price of Oculus Rift S headsets on fleabay? (or any of the other VR HMD) HilariousDon't go ebay full of rip offs who are taking advantage of people, seen 1 for 300 pre - owned... yeah right
I can only imagineHave you seen the price of Oculus Rift S headsets on fleabay? (or any of the other VR HMD) Hilarious
I use the thumb stick on my throttle a lot for laterals. As written in my post just above yours it also requires no dead-zone and is therefore fast.
However for the main axes roll, pitch and yaw I use dead-zones. Do you as well?
Could you maybe have a look at this post and comment, the dead-zone point? :
Thank you for the reply.I do agree that deadzone makes a significant difference and should be as low as possible. Ideally, none is necessary or used and the stick always centers to exactly the same point when not actively held at a deflection.
For you guys who use the sticks without the yaw axis, what do you use for steering left and right and how effective is it in comparison?. Reason I ask is that it is practically impossible to buy anything other than the CH stuff at present but the fighterstick doesn't have a yaw axis and when my old sticks yaw went kaput I tried using the Z axis paddles but I felt like a drunken sailor coming through the letterbox every time.
I find putting anything thrust related on throttle frees my joystick hand for combat related stuff. Use the 2 hats on throttle for lateralsSo an update, x56 arrived yesterday and ow boy ow boy did I have fun so far... not. Don't get me wrong, the amount of precision is on another level compared to t1600m, but getting used to new controls again is a freaking nightmare. Main downside so far is the lack of small joystick I had on Thrustmaster's throttle which I had mapped for vertical and lateral thrusts, and also RZ axis that I used for forward and reverse thrusts. Their positioning was absolutely perfect, and since they were right next to each other, it was a walk in the park to utilise ALL dimensions. Now, I have to over reach to the small joy on throttle, I also have no axis for on the same hand to have forward and reverse thrusts which I mapped on the stick, and it sucks a massive one. Probably a case of getting used to it BUT so far in ergonomics I give +1 to T1600.
The stick is not AS big as everybody state, which is a positive surprise since my hands are rather normalish size, I was pleased to realise that I have no trouble reaching all the hats and buttons and triggers without hustle.
I might have to play with lat, hor, for and rev thrusts to achieve better results, or I will get on with building the frame for rudder pedals and use those for forward and reverse instead.
I got the dedicated externally powered usb hub as somebody suggested and after 3-4 hours of playing last night I didn't notice any ghost inputs so far so kudos to that commander for pointing that out. Now just waiting for virpil
o7
Mint You made me realise that in combat I mainly (well, only really) use vertical, forward and reverse thrusts... I will map them on small analogue joy on the throttle, verticals move onto the stick small joy, I only use those when aligning the main slot, landing on the pad and manoeuvring around roids when mining.I find putting anything thrust related on throttle frees my joystick hand for combat related stuff. Use the 2 hats on throttle for laterals