Lugh Event a failure - Taking over systems doesnt work

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Rafe Zetter

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Actually you triggered civil war three times, but it didn't hold. We've since fixed that. It was an excellent test and kudos for the attempt.

Michael

FDev Can you show some proof of civil war being triggered? Plus "We've since fixed that" are you stating that another effort will result in a lasting civil war?

However if the guys who were working hard to trigger it didn't even notice, then it's likely you've only seen it because you guys have all the numbers in the background; the players need to see actual ingame change, something very obvious and tangible - a fleet of Crimson ships blockade, change of station name or system classification; something visible to prove the old regime has been overthrown.

That is what we were expecting by "players can influence and change the galaxy by their actions".

Great work by all who took part though, at least it showed part of the mechanic was working.
 
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FDev Can you show some proof of civil war being triggered? Plus "We've since fixed that"are you stating that another effort will result in a lasting civil war?

However if the guys who were working hard to trigger it didn't even notice, then it's likely you've only seen it because you guys have all the numbers in the background; the players need to see actual ingame change, something very obvious and tangible - a fleet of Crimson ships blockade, change of station name or system classification; something visible to prove the old regime has been overthrown.

That is what we were expecting by "players can influence and change the galaxy by their actions".

Great work by all who took part though, at least it showed part of the mechanic was working.

Why are you speaking in the past tense? It is not over just because one person decides he is throwing in the towel!
 
Only read the first few pages but did see Micheal's responses, apologies for being captain obvious but shouldn't we be making a concerted effort to take Fed Lugh For Equality traders (Haulers, Lakon's etc.) out, say at the Nav Beacon and interdictions, cut the lifeblood of Fed Lugh For Equality off, it will wither and die. , just thinking out loud but worth a shot.

I wondered that myself, but I'm several pages behinfd as I respond to this, so maybe the answer is already out there?
I will ask though, wont we become "wanted"? Not that it bothers me...
 
Actually you triggered civil war three times, but it didn't hold. We've since fixed that. It was an excellent test and kudos for the attempt.

Michael

Great! Yet another system thats not working... Is it me or isnt there much left?
Sorry, but the state of the game (background simulation) is so dissapointing! =/
 
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I'll carry on when I'm in system, but if the influence rating is just going to keep dropping despite two hours a night of running missions into Sesuang and LTT, I'm going to have to reclaim my time and return to my own thing. I really want to see something, anything, happen politically besides injected one-time storyline events.
 
Sod that, I'll declare it publicly :)

Abso--lutely! A secret revolution is no revolution at all! Every freedom loving being should stand up to tyrrany, wherever it's found! Slinking off into the shadows to plot just makes it appear that your cause has failed. I actually had to send a message to my Master, begging her not to pull me off this assignment.

While it is sweet of her to worry about my safely, especially in light of the increased pirate activity in I'm not ready to give up the fight just yet. The struggle has barely begun.

sic semper tyrranis!

(besides, we're giving FD useful information to better tweak things. And I'm having a blast!)
 
Inspired by the fight for Lugh, myself and a couple of friends have been trying to up the influence of the Pilot's Federation at Founders World.
We have managed to get their influence up to 98%. We are hoping to reach 100% and see what happens.
We have noticed that we get more missions and some much higher paid missions.

We have noticed that certain missions in neighbouring systems can have both a positive and negative impact on influence on the Pilot's Federation
 
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Man I'm about to just hang this game up for a few weeks until FD gets all this crap sorted. Persistent universe hardly exists, trading completely broken, exploration not worth the trouble, can't send text messages to anyone in-game, friends not being able to see each other in open play sometimes, bounty hunting is *okay* but the cops attack when you attack someone who's wanted which is ridiculous (cops need to be their own global faction and not spread around a bunch of other small factions in systems)...among other things.

I wanna love this game but frankly right now it's a buggy, hardly functioning mess. Having to force myself to log on lately because I know crap's gonna still be broken.

...erm, I just found this teddy in the corner, it seems it might be yours?

This is week one of release. If you look back into the forums you will see endless people pushing for a release date who didn't invest early and become Beta (or Alpha) backers but wanted in on the action. It seems that many people had an idea for what they wanted this game to be, and clearly you can't please all of the people all of the time. Personally I love it so far and have enjoyed being part of the testing process, while it hasn't got some of the things in my imagined version, it has many things I had not thought of.

I accept that, for this to have the longevity that it needs to keep people interested in sticking around for future expansions, FDev will not have been able to predict how people will play so they will have planned to adapt the game now we are at 1.0 to respond correctly to the way we as a community interact with the world and the factions. The alternative would have been to delay release of 1.0, write a generic narrative that we would all have to fit in to and then just sit back and say "there it is, all done". That would've been worse and the issues identified after release would not have been addressed.

I can see your frustration but this is not a 'buy it, play for 10hrs, complete it' type of game. It is a long term investment of time, of building your own legend and interacting with others. People will progress at their own pace, it isn't a race and there isn't a 'win' or even an 'end'. That was clear to me from the outset and I plan to still be here long in to the future when GTA5 or Call of Duty version 27 has long since been traded in.

Things that are broken get fixed. FDev will respond to the community play-style and the game will continue to develop. I would encourage you to enjoy the journey.
 
if those AI-ships are just for our entertainment, than we players arnt effectively able to blockade a system no matter how many commanders join in?
 
Frankly, I'd be disappointed if it only took 3 days action by a few dozen players to overthrow a system government.

Keep at it guys, you are helping FD improve the mechanisms behind this.
If I ever manage to get back to populated space, I'll help out.
 
Inspired by the fight for Lugh, myself and a couple of friends have been trying to up the influence of the Pilot's Federation at Founders World.
We have managed to get their influence up to 98%. We are hoping to reach 100% and see what happens.
We have noticed that we get more missions and some much higher paid missions.

We have noticed that certain missions in neighbouring systems can have both a positive and negative impact on influence on the Pilot's Federation

Hi,

In your experience, is there a direct relation between the "+1%" influence at the end of the missions and the influence of the faction in the system ?
Because i am testing the exact same thing (but for alliance factions) in another system, and in spite of a LOT of "+1% influence missions" (for always the alliance factions), the influences in the system does not move a bit...


EDIT : ok i see that for Crimson they had the problem after reaching 50%, but you are high above and it is working for you... so there is some mystery there !

And also i notice more "people are hungry" or "we need weapons here" in the faction i help, even though it is the dominant faction, its influence has not moved, there is no state of civil war, and the stations are healthy...
 
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Just so newer players & others who haven't noticed our fight before know the truth~

The fight for a free & independent Lugh is FAR from over!

There are two active & enormous threads where you can keep a closer eye on the daily struggle.

A day to day discussion in this thread (in the GROUPS section):
https://forums.frontier.co.uk/showthread.php?t=71699

The original thread where orfeboy ignited the revolution, still quite active:
https://forums.frontier.co.uk/showthread.php?t=71327


There is more to be learned here! Just last night I am still seeing the 'CIVIL WAR CRITICAL' message come & go for Crimson State. The best & brightest of us are still honing our approach to achieving a state of war in system.
 
Hi,

In your experience, is there a direct relation between the "+1%" influence at the end of the missions and the influence of the faction in the system ?
Because i am testing the exact same thing (but for alliance factions) in another system, and in spite of a LOT of "+1% influence missions" (for always the alliance factions), the influences in the system does not move a bit...

I can't be 100% certain but it feels like that 1% positive you get after a mission is 1% of the 1% influence... If that makes sense, in other words, 100 missions might move the overall influence up 1%

The problem is, that you don't know how many missions are completed by other players that may negate all the work you do
 
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Things that are broken get fixed. FDev will respond to the community play-style and the game will continue to develop. I would encourage you to enjoy the journey.
Yadda-yadda! Always the same broken record... How does it help right now with the product you purchased? Last time Ive looked up it was a release - not a beta test!
 
Frankly, I'd be disappointed if it only took 3 days action by a few dozen players to overthrow a system government.

Keep at it guys, you are helping FD improve the mechanisms behind this.
If I ever manage to get back to populated space, I'll help out.

Its not necessarily the players overthrowing the government. But its their actions.

When i read how the systems work, we as players are supposed to be "Elite" individuals capable of lending our services to a faction and shifting the balance. Our actions should effect npc behavior and morale, if unrest is in affect then NPCs should also be doing their part fighting eachother in the background too. We cant do anything more than the next npc.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yadda-yadda! Always the same broken record... How does it help right now with the product you purchased? Last time Ive looked up it was a release - not a beta test!

Ya because balancing NPC behavior and system politics that number in the billions is a trivial task. If we have billions of systems, then how many NPCs are working in the background?

Now do realize how one small value in the wrong spot could wreck the whole game?
Baby steps.

We have already seen how long it takes for them to flatten the market... That was all NPCs. Not the devs changing the prices themselves.
 
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