Absolutely not true. This lift never stops. Vehicles are attached (fixed) to a continious moving cable. See the whole ride. At the start of the film, guests are just standing and waiting for a chair to arrive. You see them actually go sit down and directly move forward and in motion closing the restraints.....Also note how at the loading station the vehicles do actually pause and don't move continuously.
Absolutely not true. This lift never stops. Vehicles are attached (fixed) to a continious moving cable. See the whole ride. At the start of the film, guests are just standing and waiting for a chair to arrive. You see them actually go sit down and directly move forward and in motion closing the restraints.
Due to the nature of flow fields, you can’t easily ensure different particles will stay together even if they are going to the same goal, as the flow dictates where each individual particle moves. The solution was to put groups into a single particle in the simulation and move them as one unit. Each group has a radius within which members can move without affecting the flow simulation. Originally the family members were locked in formation but this looked very odd, especially when they turned corners, so we programmed in more freedom so they could rotate individually inside the particle so the relative positions of family members would move and shift over time for a more convincing look.
SIMCITY used a agent system and because of the limitations of using such a system the city sizes were stuck on the small size
Absolutely not true. This lift never stops.
Bo in today's stream "Game breaking bug"
Anyhow, what I figure is that the "Guests" started behaving strangely and didn't re-group and made the game crash due to being so may single people for the computer to keep track of, keep tabs of, etc etc etc, thus dragging the game down to the point where the only solution is to turn itself off, or at least Windows itself turned it off due to using more & more resources from the computer......
Having the Right to express my Opinion: I feel that the DLC should have been released minus the Chairlift. If all the other rides were ready to go, it would have been nice to get the DLC and the Bug Fixes released yesterday and have the issue with the Chairlift be worked on after the Holiday Break.
This has caused so much back and forth madness with the Community that I believe it has/could possibly affect how people look at Frontier as a Company in future purchases. Frontier has let down a lot of Community Members and have crushed a lot of people during the Holidays.
Getting the Community all hyped up via a LIVE stream by showing off the new game DLC, to posting a new ride each day on Social Media, just to be knocked in the head by this road block really HURTS!
To end this rant I believe that in order to allow the Team at Frontier to have a Stress Free last few weeks of the year, please release the DLC minus the Chairlifts for now. I would also like to see the Bug Fixes released as well.
I just want everyone at Frontier to have a Happy Holidays and enjoy the end of the year and not have to stress or work overtime over a Chairlift bug, we understand the Community wants Chairlifts, but we can wait, please allow us to enjoy the Beauty of the other rides during the Holidays Frontier.
This is not how software development works. Yo can't just "remove some stuff" and then press a button and everything is good. It is all connected together and all parts depends on each other one way or another. The chair lift is not an isolated asset in the code, it is connected to "all" other processes in the code one way or another.
I doubt a lot of people feels let down due to this short delay, just a few vocal forum members (as usually is the case). If you base your happiness over Christmas holiday based of a game, then maybe it is time to understand what this holiday is all about and why it is being celebrated in some parts of the world.
This is just a game fellows the way some are about it it sounds like a life or death situation.The chairlift is part of the pack (and is essential for them to include it as such to maximise sales), a number complained when DLCs in the past were supposedly 'not finished' so to then actually release a product that literally isn't finished just isn't going to work. Hypothetically if they were to do this I can't imagine just 'taking the ride out' is as simple as it sounds. Your suggestion unfortunately isn't feasible for several reasons. I'm sure they're planning to get it out this week and wouldn't be surprised if they're working overtime to get it out ASAP.
I'm not sure if using SimCity is the best example since other games have since been able to do it just fine. Cities Skylines uses an agent based system and is able to simulate hundreds of thousands of people with it. So it appears that there are techniques to do this efficiently on a digital computer.
This was a thing they intended to include way back in alpha. I remember them saying in one of the developer videos that the rest of the group might wait near the exit for someone else from the group to go on the ride.
Oh! Interesting. Now I see.
I was intending to point that out because I think we were all hoping for the Von Roll "Skyride" style gondola system which does use cars with "detachable grips". In that system the cars actually detach from the cable in the station to allow for loading and unloading. That's why I always thought it wouldn't be such a huge technical feat to make them work in Planet Coaster because they could stop in the station like any other ride.
Since they went the more "ski lift" style, I guess they did have to have a way for the ride to be continuous.
Actually, there are several systems that allow the gondolas/chairs to stop in the stations while the cable (and the gondolas/chairs out on it between stations) keep moving. In the majority of parks I've visited with such rides, having the vehicles stop is more common than not. Accessibility, law suits, and all that.